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  • 24

    Feb

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    Sep

  • 17

    Mar

    Today we have a jazzed up version of the Armada intro from Retrobear Diskette Quest. There's a little bit of DOSBox scaling happening that supposedly makes it look better at higher resolutions, but the visuals aren't the draw here. It also has some "Roland MT-32 emulation" turned on, and I do hear the extra notes associated with that! Armada is a wonderful game that doesn't get as much time in the spotlight as it deserves, so take this as a plug to fire the game up this weekend!

    How do you think the video above compares to the version that FekLeyrTarg rebuilt from scratch with Origin model assets? They both have their particular charms!

  • 10

    Jun

    Dennis Mull has some fun new Wing Commander additions. Both of these are Privateer bundles, but it's interesting to see how they're from opposite ends of the Privateer multipack spectrum. The first set is highlighted by the QEMM memory manager, which would hypothetically help you get the necessary memory freed up in order to run the game. It came with the floppy disk version of Priv as well as the Origin title ShadowCaster. The second box is a higher end collection with the CD versions of both P1 and Strike Commander - complete with full speech and expansions. I love how visually distinct both are from each other with the purple/rainbow star combo on one side versus the clean white lines on the other. They're two very different ways to add Privateer to your collection!

    mull_collection43t.jpgmull_collection44t.jpgmull_collection45t.jpg

    Today I received a box with some nice items: One of them is the Qemm & 2 hot games bundle including #WingCommander Privateer and
  • 12

    Jan

  • 10

    Oct

  • 09

    Oct

    Welcome to your final year at Starfleet Academy, Cadets. With the looming Klingon war, and so much to discover out in the universe, it’s set to be a busy one. We here at the Starfleet Academy Yearbook Association know that you've got a lot of responsibilities, but we want to let you know that we’re still producing your senior yearbook, and we want to know how you’re doing no matter where or when your journey into the Final Frontier takes you! From October 9th, 2018 to midnight on November 6th, 2018, we’re holding a screenshot contest! Take a screenshot with an Age of Discovery character, and send it along to us at community@crypticstudios.com, with the subject line “Yearbook Screenshot Contest”. Every Tuesday, we’ll produce a brand new Yearbook page from the Starfleet Academy Yearbook, starring your characters! If your screenshot is picked to be a part of it, you’ll earn one of five brand

  • 23

    Apr

    DefianceIndustries

    has debuted his Bearcat, and it's a beauty! Wingnuts overall have a bit of a love/hate relationship with the heavy fighter, but I've always been a fan. I love the aggressive stance from the head on perspective as well as the substantial engine cluster. It's hard to have a conversation about the ship without dragging in discussion about its wide-spaced guns, but they sure look cool. We really don't get to play with the ships nearly enough, and if we ever got a game where the Bearcat got more play time, it'd probably have a different gun loadout with better beam convergence anyhow.

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    Oh speaking of Bearcats...

    This is oddly one of my favorite Confed designs, it's clearly an evolution of the Hellcat but there's some definite Excalibur influence as well. Also on paper, it's actually quite a nice fighter; she's fast, nimble, and has better shields and armor than her big sister. About

  • 22

    Oct

    CountvonSchnaps has a new sketch: a wonderful Tallahassee class cruiser like the TCS Coventry in WC3. I really like what he's done with colors, paneling and detail across the hull. It adds some rich character! He originally drew a Southampton destroyer, which we highlighted last year. I missed the cruiser addition until Dragon1 pointed it out this week, but I'm happy to be able to share both now!

    countvonschnaps_art2t.jpg

    A redesign (slightly) of a cruiser featured in Wing Commander 3 and 4: the Tallahassee Class cruiser. Sporting 11 turrets (2x dual barrel heavy antimatter turrets, 1 x dual barrel tachyon gun turret and 8 laser cannons) it also has a front mounted axial gauss cannon and a torpedo/missile launcher. Similar to the Southampton it has a hangar bay located at the back which can house a full wing of fighter; typically, 4 Arrow light fighters and a shuttle.

    It is fun to make ships like these, in a sketchy and

  • 19

    Aug

  • 23

    Jun

    As part of our upcoming content release, from June 30th to July 30th, PC Captains playing Star Trek Online will have access to a special event. We want to give you the details now to prepare – but the name of this event might be a bit of a spoiler, so we'll have to hold that back.This new event will provide participating Captains with an epic reward: The Red Angel Suit. Read on to find out more about the event and its rewards. Event Progress Participating in this event grants daily progress towards the Grand Prize: The Red Angel Suit. Obtaining the Red Angel suit requires 40 daily progress, and Captains can earn two daily progress per day by playing any of the following content: Two Brand New Episodes (2 Points Each) New Task Force Operation: Best Served Cold (2 Points) Three New Patrols (1 Point Each) Clash Above Ceron Strike at Seedea Trouble over Terrh Once the player

  • 24

    Aug

    Shot97 has snapped a fun preview from a 1990 edition of Dragon Magazine. At this point in time, the game was still sporting its Wingleader title after Squadron was nixed due to potential copyright concerns. Ultimately Wing Commander was selected over all. I love how the Kilrathi are called "vicious militarists" and the Friend or Foe missile is held up as a "deadly" weapon. And thirty years later, we're still trying to make ray tracing a thing!

    wingleaderlogot.gifdragon_magazine_wingleadert.jpg

    Also coming from Origin is Wingleader. Mankind is locked in a deadly war with the Kilrathi in the 27th century. Battling these vicious militarists are the daring pilots of the Terran Confederation. With his faithful wingman flying at his side, the fearless Wingleader battles with Kilrathi aces in heated deep-space dogfights. The game features Panaview, 3-D technology that employs highly detailed, ray-traced, bit-mapped images modeled in 256 VGA colors.
  • 23

    Jun

    Today dczanik shared a very slick interpretation of young Angel. The design started as a 3D model, but he finally turned it into a more artsy graphic. Let him know what you think at the CIC Forums!

    wc_reimagined12t.jpg

    Hey guys! I did a paint over a 3D model I sculpted years ago. It's of a young Angel. Originally I was going to make a 3D model of her WC1 character, but liked the look of a younger Angel. I thought you would enjoy it. Hope you like it! Here's the original model:

    wc_reimagined13t.jpg

    It was used for Howard Day's Wing Leader characters. But I really wanted to finish it in the way I wanted it to look so I finally got around to finishing it. And I made a 16 bit look for those that prefer the old pixel graphics:

    wc_reimagined14t.gifHere's a few original shots to compare: WC1, Claw Marks, Super Famicon Claw Marks and WC2.

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  • 30

    Jun

    Phil's Computer Lab is a great YouTube channel focused on reviewing older tech. A while back he made a handful of tweak guides for Wing Commanders 1-3 and Privateer. In the clips below, he's also set up a series of reference videos to demonstrate how the original Wing Commander would be expected to run on actual 386 hardware: SX25, DX25, DX33 and DX40 machines. He lays out the other major components and BIOS settings and then lets them go!


    These would have been common mid to higher end systems when the game was new, so prospective players can get a sense of what the developers' intended performance levels were. Unlike most of the series, the original WC did not come with a frame rate limiter that normalized play as computers got faster. A great many slowdown utilities and emulators have been implemented since, but they don't all work perfectly. It can sometimes be tricky to calibrate the right

  • 26

    Nov

    The Vega Sector fleet continues to grow.

    DefianceIndustries

    has turned his attention to the Tiger's Claw, and he's taking an interesting perspective on it. The goal is to merge some of the differences between the in-game sprite and the line art from Claw Marks. There are lots of different versions of the Tiger's Claw that show up here and there, and each has its own interesting aspects, so this is pretty cool to see!

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    The WC1 parade continues. Line-art accurate Bengal for all. You'll notice several differences between the line art and the final Sprite model. The three biggest ones I found are the tapering at the bow is more pronounced, There are only 5 engines instead of 6, and overall the vessel isn't very tall, it's more squat than the final version. But, I kinda dig the '80s ball style turrets and the more detailed stern. I'll texture it when time permits.
  • 13

    Nov

    The

    WC1 sprite refresh

    that Unnamed Character, Goliath and Howard Day are working on was a big hit last month, so here's a closer look at one of the stars. These are the full 1024x1024 frame shots used for the upgraded Bengal. They're higher res than the upgraded assets in engine so you can really get a good look. It's been more than a

    decade

    since Howard first debuted this model, and it still holds up amazingly well. This iteration also has some updated light effects that really make it pop. These are just six of the 62 frames that make up a WC1 ship - you can find the rest at the

    CIC Forums

    .

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    Re-renders with some material tweaks for goodness
  • 02

    Aug

  • 23

    Aug

  • 22

    Apr