News categories list

  • 22

    Aug

    Hello Travellers!

    Today we’re releasing Patch 1.33 on both PS4 and PC. It addresses a number of reported issues – here’s a full run down of what to expect:

    • Fixed issue where player bases were given the name “Unknown Base” rather than a generated name
    • Fixed S-class ships having incorrect pricing and numbers of slots
    • Added rockets to starting ship in creative default save game
    • Added new icon for solo difficulty AI ships
    • Fixed Albumen Pearl plants using the wrong name on their interaction labels
    • Fixed the landing marker being visible in some fighter cockpits
    • Fixed texturing issue seen with some combinations of AMD GPU and drivers
    • Added and improved audio at the ending of the Atlas path
    • Added and improved audio for terrain editing
    • Improved audio for missions
    • Improvement to vehicle boost timings
    • Made marker for rare graves stay up for the same time as other object markers
    • Prevented trees in frozen biomes
  • 17

    Aug

    Hello!

    Thanks for your continued feedback following the release of Atlas Rises! Today we’re releasing Patch 1.32 on PS4 and PC, which addresses the following issues:

    • Fixed an issue that could cause cargo slots not to unlock after purchase
    • Players who had previously learned all alien words are now able to progress through the story
    • Players who’ve unlocked all general exosuit slots can now unlock tech and cargo slots as intended
    • We’ve fixed an issue that caused base NPCs to stop responding after claiming a new base location. This will prevent new occurrences of the issue, a fix for those who have already experienced it is under investigation
    • Fixed an issue preventing players from being able to finish farmer and exocraft missions
    • The base terminus teleporter will now display mission objectives, allowing you to select the correct system. It will also no longer ‘forget’ mission critical systems. This will prevent
  • 17

    Aug

  • 12

    Aug

    Hello!

    Thanks so much for all of your feedback following the launch of Atlas Rises, it’s great to see so many of you enjoying the update.

    Today we’re releasing Patch 1.31 on PS4, and it will follow soon on Steam. This fixes a number of issues including:

    • Fixed an issue causing some players to crash when accessing the galactic map while having too many waypoints active
    • Fixed a crash some players experience when pinning certain tech
    • Fixed a crash which occurs when players with particularly long play-throughs attempt to save the game
    • Fixed an issue that sometimes resulted in guild missions not crediting correctly

    If you experience any issues, let us know by submitting a bug report.

    Thanks!
    Hello Games

  • 11

    Aug

  • 16

    Jun

    We're currently busy migrating the game to Unreal Engine 4.16, adding more controls options for VR and implementing the long-awaited Hardcore Mode. While doing so we received a few alarming reports about a problem with the very last mission of the game. It must have found its way in with the last hotfix - so we decided to branch to the old code base and hotfix the hotfix.



    Here's the tiny little list of changes for this patch:

    • Fixed very last mission not progressing correctly
    • Fixed Predetermination glyph incorrectly removing all jump suppressors
  • 01

    Jun

  • 26

    May

  • 18

    May

  • 16

    May

    Either on 16th or 17th May there will be a security update on the SWAT Server.

    This means that the webside will be offline for about 10mins.


    Also the connection to the Crossfire Server could be disturbed during that time.

  • 13

    Apr

  • 10

    Mar

  • 23

    Feb