News categories list

  • 01

    May

    Destro has a new update on what to expect in the future for the Wing Loader program. He added preliminary support for WC4, Prophecy and Secret Ops towards the end of last year, but there's still plenty to do for the earlier games in the series. Now that in-game speech is working in WC1, I might be most excited about what is happening with WC3. He's made some major breakthroughs regarding the ability to add ODVS' enhanced video footage. There's even the potential to add back in scenes like news clips and the Hobbes explanation that are only included in the console ports. It's all exciting stuff! You can download the latest version here.

    I've got a few things planned for a new release. Currently I'm working on some memory fixes, better camera code to fix some jumpy issues I've seen online:
    • A few changes to the scripting to make reading it easier.
    • Added in Imgui support and making preferences so users
  • 10

    Mar

    Anatoly Shashkin has posted another awesome bit of WC history. He's shared several pages of preliminary programming for Wingleader, which was the intermediate name for Wing Commander before release. The depiction includes some of the methodology behind how the Kilrathi approach a target, maneuver / evade and retreat for home. It's pretty cool to see what eventually turned into the pilot behavior that we all know and love! You can find more great throwbacks on the DOSNostalgia Twitter feed.

    wingleader_code1t.jpgwingleader_code2t.jpgwingleader_code3t.jpgwingleader_code4t.jpg

    Some AI code from Wingleader, a game that eventually became Wing Commander

    LOAF added this bit:

    Anyone can have a look at this! The BRAINS.C file shown here was included with the Wing Commander I rolling demo and will open right up in a text editor. (And anyone interested in the WC1 AI should check out the Wing Commander I & II Ultimate Strategy Guide which reprints exactly how each enemy and ace 'thinks'.)
  • 13

    Apr

    From April 24th at 8 am PT to May 4th at 10am PT, on all platforms, Q will be returning outside of his usual seasonal timeframe, to re-ignite the festive season once more! The Winter Event will return for a brief period simultaneously on PC, Xbox One, and PlayStation 4, beginning on April 24th and running until May 4th. Who couldn’t use a little bit of extra festive cheer this time of year? While this special event is active, Q’s Winter Wonderland will be accessible as if the same event from 2019’s appearance was in place, allowing players to return to the frosty playground and participate in all of its usual activities to earn prizes and let off some steam! Also during this limited time return, players that have not completed their progress toward the 2019 Grand Prize Ship – the Fek’Irhi Fe’Rang Dreadnought Carrier [T6] – may once more earn Daily Progress towards this mighty vessel,

  • 06

    Oct

    The art sets from Mike Winterbauer's latest Kickstarter have started to go out in the mail. If you backed this project, the items you were expecting should have recently arrived or will be on their way shortly. The new top tier item was a metal print that included his Super Nintendo box cover painting as it was used on a variety of different media. It's a nice complement to his original piece, and I've mounted mine side-by-side for a nice effect in the kiddos' reading nook. They're fun to look at!

    wingcommander_nook3t.jpgwingcommander_nook4t.jpgHere's a couple of older wider shots when the first item went up.

    wingcommander_nook1t.jpgwingcommander_nook2t.jpg

  • 17

    Sep

  • 28

    Mar

  • 22

    Jan

  • 23

    Apr

  • 10

    Oct

  • 19

    Oct

  • 21

    Feb

  • 13

    Nov

  • 26

    Dec

    Shadow President Felicia Winters has called for the Federal Navy to help defend independent systems being invaded by the Thargoids.
    She outlined her viewpoint during an interview with the Federal Free Press:
    "The Thargoid fleets emerging from the Maelstroms have inflicted anguish and loss on millions. Our military forces have responded magnificently, and continue to fight hard against appalling odds. But while they are saving lives in Federal-aligned systems, independent systems are left to suffer."
    "Surely this cannot be right? These are our neighbours, our trading partners, our historic cousins. Their populations cry out for help, and the mighty Federal Navy chooses to ignore them, claiming orders to prioritise saving our own. Is that who we are now? No better than the Empire?"
    "I have argued in Congress that we have a duty of responsibility to protect any independent systems lacking the

  • 15

    May

  • 08

    Aug

  • 14

    Jan

    Universal Cartographics has updated the names of fifteen systems in the Witch Head enclave.
    Cynthia Sideris, chair of Universal Cartographics, elaborated on the development:
    "Last year's colonisation efforts resulted in a number of new settlements in the region, and providing systems with less unwieldy appellations is of great benefit to explorers. For example, 'the Wisanye system' rolls off the tongue much more agreeably than 'the Witch Head Sector FB-X c1-7 system'."
    "We are confident that these more personable memorable terms will be welcomed by the Witch Head community."
    The Witch Head enclave is currently experiencing a number of Thargoid incursions, prompting local factions to call for assistance.

  • 27

    Nov

    During the upcoming 2018 Winter Event, players participating in the festivities available at Q’s Winter Wonderland can earn Winter Prize Vouchers (2018) by running the “Fastest Game on Ice” once per day. Earning a total of 1000 vouchers will allow players to complete an Event Reputation project that rewards a Fek'Ihri S'torr Warship [T6]! Once this starship is obtained by any character on your account, all of the characters on your account will be able to claim the Fek'Ihri S'torr Warship [T6] from the Account Claim tab within the Event Store (in the Event Reputation window). We are also excited to announce that this starship will be the available on PC, Xbox One and PlayStation 4 on the same date! Fek'Ihri S'torr Warship [T6] The Fek'Ihri S’torr Warship is a fearsome Fek'Ihri design, with highly specialized technology onboard that shows why the Fek’Ihri have been haunting the

  • 05

    Oct

    About a decade ago, there was a push to modernize Strike Commander and implement a fan remake that could be playable on the then-emerging field of VR/AR headsets. The thought was that it would be similar to the WC4 Remake and be an up-cycling that built on the game's original assets. Eventually the development led by Fabien Sanglard cooled, but with his code publicly available, Remi Leonard has since resumed development over the last couple years. He's put together the beefy video below to show off the latest progress. It's great to see there's still plenty of people out there that appreciate the other Origin franchises!

    Progress on the strike commander remake based on fabien sanglard's work (some gameplay footage, conversation, flight simulation, transition, source code available at GitHub - remileonard/libRealSpace: Tools to parse and render Origin Systems RealSpace engine assets..

    Thanks to

  • 15

    Jun

  • 15

    Aug