News categories list

  • 01

    Dec

    2018 Mod of the Year Awards

    The search for the 2018 Mod of the Year has begun on ModDB, a voting booth for your fans has been added to your mod profile on the site. Rally your community, make some noise and lets celebrate mods!

  • 14

    Feb

    We have exciting news! Captains on PC will be able to enjoy a bonus on purchased ZEN! Is there a ship in the C-Store that is tempting you? Now is the perfect opportunity to grab ships, keys, and whatever else has caught your eye. From February 14th at 8am PT to February 20th at 10am PT, Captains will earn an extra bonus on purchased ZEN when you charge through Direct Credit Card, PayPal, Skrill, BoaCompra, Xsolla, Paysafecard, or Steam. *Please note that this Charge Bonus offer is ONLY available for the following payment processors: Direct Credit Card (Visa, Mastercard, American Express and Discover) PayPal Skrill BoaCompra Xsolla Paysafecard Steam Packs in the store on the Arc website will be 20% off from 9AM PT on February 14th to 9am PST on February 20th. The following packs will be a part of the sale. Click the links to be taken to the purchase page! Temporal Special

  • 20

    Nov

    We've just released a new patch with some smaller tweaks and a number of bugfixes. We've also added a special "retro graphics" graphics mode that you can unlock as a reward for finishing a hardcore mode run! Have fun!

    New Features
    • Added special "retro graphics" option that is unlocked after finishing a hardcore mode run
    Tweaks
    • Encounters: Nerfed Engine Booster MK2 and MK3 efficiency
    • Increased camera range in action freeze
    Bugfixes
    • Fixed blueprint drop probability for higher tiers being too low if no more tier one blueprints are available
    • Potential fix for Okkar Corvettes and Outlaw Drone Carriers occasionally bouncing away when destroyed
    • Fixed Grey Goo damaging player from greater distance if player has a tractor beam installed
    • Fixed hardcore mode "Anti Consumerism" handicap carrying over from sector 6 to sector 7
    • Fixed that the "Unarmed" challenge could be exploited by using Headstart
  • 08

    Jan

  • 20

    Dec


    Hooray, we have a teenager!


    13 years ago a dream was born, a dream about a Community full of great people and lots of fun.
    Together we went through ups and downs, worked hard to create something impressive that people always will remember and enjoyed the fruits of this hard work.
    This community evolved into something great and after 13 years we are in a situation where we have so many options that its hard to decide.
    Whatever that future decisions will be, we keep moving forward, knowing that this is a place by the players for the players.


    In the past years I often released impressive numbers about Portal visitors, mod downloads... etc.
    I'll skip that today.
    While these numbers are about the same as last year (slightly better) I consider them relative unimportant.
    You cant measure joy in numbers.
    People had the chance to discover all the new stuff in CF2.0 during the past year and also helped to make this mod even better.
    People also were active on the forum.
    This shows me that this is a

  • 21

    Aug

  • 09

    Jan

    General: Resolved an issue that was causing the Discovery Klingons to not use modern torpedoes. Resolved an issue that was causing the Type 7 Shuttle to not appear in the reclaim store. The Borg engine attachment is now properly seated on the nacelle for the Dinaes Warbird Destroyer (T6) Resolved an issue that was causing the Male Caitian Ears to clip through the Vedek Hood. Resolved an issue that was causing the Duty Officer weekend to display on the Calendar. Content: Captains can now access and begin playing the first episode in any story arc. The Crystalline Entity TFO has been updated with various changes to match the Event version: There is now a 30 second Mission Briefing time before the TFO begins. This allows players time to join the TFO and read the briefing if necessary, before taking on the Entity. The Entity shards that it deploys are now immune to

  • 25

    Apr

    It's been an excellent week for Excalibur models! The Wing Commander community has its own version of the twin movie phenomenon where it seems like fans develop similar items in totally separate bubbles. As is often the case, the result here is that we have double the amazing eye candy to enjoy! In his latest masterpiece, Defiance_Industries designed a slightly beefed up Excalibur based on the Secret Ops version as a bridge to the concept version meant for Wing Commander Arena. There are some very handsome shots of it parked in the Victory's flight deck - plus pics alongside a classic Excalibur and Midway megacarrier. Last, but certainly not least, Defiance has mocked up an entire virtual history of this variant in an ICIS style recap. You can read up on that in a PDF here.

    defiance_render454t.jpgdefiance_render455t.jpgdefiance_render456t.jpgdefiance_render457t.jpgdefiance_render458t.jpgdefiance_render459t.jpg

    While Pedro is providing quality digital entertainment to the masses, I needed something to keep my skills sharp. So I
  • 17

    Aug

    Hello!

    Thanks for your continued feedback following the release of Atlas Rises! Today we’re releasing Patch 1.32 on PS4 and PC, which addresses the following issues:

    • Fixed an issue that could cause cargo slots not to unlock after purchase
    • Players who had previously learned all alien words are now able to progress through the story
    • Players who’ve unlocked all general exosuit slots can now unlock tech and cargo slots as intended
    • We’ve fixed an issue that caused base NPCs to stop responding after claiming a new base location. This will prevent new occurrences of the issue, a fix for those who have already experienced it is under investigation
    • Fixed an issue preventing players from being able to finish farmer and exocraft missions
    • The base terminus teleporter will now display mission objectives, allowing you to select the correct system. It will also no longer ‘forget’ mission critical systems. This will prevent
  • 26

    Dec

  • 01

    Dec

    Review 2016 / Preview 2017

    Just about a week ago I announced another update that I want to release end of December 2016 or beginning Janurary 2017 (depending on how fast I can finish the development and how much extra content I decide to put in). This new update will introduce the "Dynamic Universe" feature to Crossfire 2.0. Some people might remember that we had a similar feature in Crossfire 1.83, long time ago. Due to the complexity of such a feature and due to other priorities, the "Dyniamic Universe" didn't make it

  • 11

    Jan

  • 01

    Dec

    Lost Fleet update in Q1 2019

    Lost Fleet is going to continue the Crossfire bonus missions and will open a new world for the players to explore. Main focus will be the Sol sector and its past secrets. With this new update we will introduce new systems (additional to Epsilon Eridani and Tau Ceti), new natural solar objects, new stations, new ships, new equipment and even (a) new faction(s) aswell as new story content related to it.

  • 10

    Jan

  • 23

    Jan

    We're happy to announce that the Octopus Red Flight SKIN set has been made available in the New Eden Store for selected Caldari hulls:

    • Cormorant – 190 PLEX
    • Jackdaw – 190 PLEX
    • Caracal – 230 PLEX
    • Cerberus – 230 PLEX
    • Drake – 230 PLEX
    • Raven – 290 PLEX
    • Golem – 290 PLEX

    Head on over to the New Eden Store to grab these SKINs for your collection!

    Purchasing SKINs is easy:

    • Log into EVE Online
    • Have sufficient PLEX
    • Go to the New Eden Store (press ALT+4 or use the Neocom to access the store)
    • Purchase the SKIN(s)
    • The SKINs are then available in your redeeming system
  • 01

    Nov