News categories list

  • 05

    Jul

    This is a reminder that we have another fun #Wingnut movie night planned on Discord this evening! The ongoing theme will be movies that inspired Wing Commander in some way. Tonight's film is Buffy the Vampire Slayer and you can find details on why we're watching it in the announcement post here (it's a weird one!). The movie will start about 7 PM PST/10 PM EST but feel free to drop by and hang any time!

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  • 05

    Jul

  • 06

    Jul

    Here's a little gem from the Internet Archive: scans of a Polish gaming magazine called Computer Studio. This is an April 1993 article covering the current state of Origin Systems. It's largely focused on Richard Garriott's Ultima group but there's an interesting section about Privateer as well. It's cool to have a snapshot of the game from a very different perspective! A translation of the Privateer section is included below.

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    Another pair of important figures at Origin are Joel Manners and Scott Russo. The former previously collaborated with Roberts during the creation of "Wing Commander" and now he has decided to use the knowledge he acquired to benefit a proven idea. Together with Scott Russo he is currently working on a spinoff game game titled "Privateer". Many aspects of it will come straight from "Wing Commander" but the action of "Privateer" goes further than in Roberts' program: it is not
  • 07

    Jul

    Like most people, I constantly find myself needing to refer to the ship sprites from the original Wing Commander games. Four (or five, depending on how you count Super Wing Commander) different Wing Commander games used an engine called 3Space which stored ships not as 3D objects but as collections of sprites that were resized and rotated to simulate 3D. This allowed the earliest games to have ships that appeared to have textures or details beyond what was possible on home computers when they were released.

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    Over the years, we've collected plenty of orthographics and sprite sheets to show off this material extracted from the games... but it just occured to me: why not just upload all the source images in galleries? So that's what we've done! All 3,362 in game sprites are now accessible via the WCPedia links below! Whether you're studying up on Kilrathi insignia or just need a side view of a Gratha for a

  • 08

    Jul

  • 10

    Jul

    Thirty years ago this month, Electronic Gaming Monthly pulished this short but interesting preview of the upcoming Wing Commander III 3DO. Wing Commander III 3DO had a playable build ready fairly early in development... but a lot of aspects changed before release, including a complete redo of the video player. If you look closely at the gameplay screenshots in this preview you will notice they're a lot darker and some aspects of the interface are closer to the original PC release. And check out that destroyed labeled Exeter, another indication of how WC3 3DO retains some Super Wing Commander DNA!

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  • 11

    Jul

  • 12

    Jul

    This is a reminder that we have another fun #Wingnut movie night planned on Discord this evening! The ongoing theme will be movies that inspired Wing Commander in some way. Tonight's film is Star Trek III: The Search for Spock and you can find details on why we're watching it in the announcement post here (it's a weird one!). The movie will start about 7 PM PST/10 PM EST but feel free to drop by and hang any time!

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  • 12

    Jul

  • 14

    Jul

    Meet Cute

  • 14

    Jul

  • 15

    Jul

  • 15

    Jul

  • 16

    Jul

  • 17

    Jul

  • 17

    Jul

  • 17

    Jul

  • 19

    Jul

    This is a reminder that we have another fun #Wingnut movie night planned on Discord this evening! The ongoing theme will be movies that are referenced by Wing Commander in some way. Tonight's film is The Empire Strikes Back and you can find details on why we're watching it in the announcement post here. The movie will start about 7 PM PST/10 PM EST but feel free to drop by and hang any time!

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  • 19

    Jul