
Here's a little gem from the Internet Archive: scans of a Polish gaming magazine called Computer Studio. This is an April 1993 article covering the current state of Origin Systems. It's largely focused on Richard Garriott's Ultima group but there's an interesting section about Privateer as well. It's cool to have a snapshot of the game from a very different perspective! A translation of the Privateer section is included below.
Another pair of important figures at Origin are Joel Manners and Scott Russo. The former previously collaborated with Roberts during the creation of "Wing Commander" and now he has decided to use the knowledge he acquired to benefit a proven idea. Together with Scott Russo he is currently working on a spinoff game game titled "Privateer". Many aspects of it will come straight from "Wing Commander" but the action of "Privateer" goes further than in Roberts' program: it is not limited to just taking part in combat patrols in space.
The player takes on the role of a spaceship pilot and will have complete freedom of action and travel in any diretion. Initially, "Privateer" was defined as a cross between "Wing Commander" and "Elite". The fabulous (even by today's standards) graphics complete the picture of a dream game. Unfortunately, this miracle will be available only to those who have computers with 386DX processors or higher, SVGA and sound cards. Maybe there will be versions "Privateer" for new computers like the Atari Falcon or the Amiga 1200, but these are early ideas.