28
Oct
…The results of an evening of hex editing! This is how Privateer figures the cost of repairs (and the prices for selling damaged components, which is never worth it!).
Every component has a damage rating from 0 (destroyed) to 100 (no damage). Repairs are a percent of the total item value times the damage rating.
The armor is the exception: it has four values (one for each side) and the total amount varies by armor type. It’s also super broken and rolls over so will charge you more for a tiny amount of damage. But the range is so small you never notice while playing!
The one component you can’t buy are the hated maneuvering jets. But from their repair costs we can see they seem to have a total value of 75,000 credits!
The maneuvering jets graphic was actually initially created to be an EMP shield. This was part of a cut game loop that would've let you disable enemy ships (and need such a shield to protect