News categories list

  • 13

    Jul

  • 09

    Oct

    ODVS has a nice treat for German Wing Commander fans (of which there are many!). With the help of Bernd Vollbrecht and Dr. Gerd Naumann, he's redone the audio for the WC4 Remastered trailer. It's a wonderful video, and now more people can listen to it in their native language! You can download the playable demo for the WC4 Fan Remake yourself here (900 meg exe).

    Here's a little something for German-speaking Wingnuts, courtesy of MrCoffeeee:
  • 27

    Feb

    wc4_remake66t.jpgThe WC4 Remastered team is back with a big new update on the significant progress that the team has made over the last couple months. Although they haven't formally published any updates, they've been very busy at work on several fronts. Some key menu / interface tasks and video integration have been completed. The team has made some excellent asteroid fixes and fleshed out the first few introductory missions. There's even a beautiful new Clarkson class transport model. Head over to WCRespace for the full article on what's new!

    Over Christmas and the early part of this year progress has been excellent, not only have we added all the missing UI menus but two more missions are now fully playable. Unfortunately it’s now ODVS’ turn to be overwhelmed with work so we will hold off showing those menus until he can replace my programmer art with his usual high standard.

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    For this article we will take a look
  • 27

    Mar

    We've got a delicious update today on WC4 Remastered. Pedro reports that the team is digging deep into the ground missions of the game. As is usual on a project like this, once they started peeling back the layers of the original, things got complicated. This has necessitated some clever solutions, which have been detailed in a new WCRespace article. A few options include taking some artistic license and deviating from the original experience slightly, but this should produce a more engaging product overall.

    The first issue was to add support for loading the terrain and we had to ensure that the models which we had full transforms for lined up exactly as they did in the original game.Classic buildings and terrain.

    We have accomplished this and added support for terrain collisions. The ~1 million vertex original terrain can be rendered on modern hardware in a single draw call – but still that’s

  • 11

    Jun

    We're happy to kick off the new week with another exciting update from the WC4 Remastered team! They've posted a new article where they dig into the development of the game's third mission. It's the first time players get to experience a new fighter, so this includes deploying a second cockpit and implementing alternate HUD locations for certain items. There's also new information about the ability to play bespoke music at certain contextually relevant points during a mission. There's even a video about this in more depth! Check out the full article here.

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    Getting the new cockpit in wasn’t smooth sailing, though. The Hellcat cockpit was held together by a number of hacks from our first trailer. Now, everything is data-driven and reusable, with no hardcoding in sight, making future cockpits much easier to implement.

    Each ship can now have its own custom HUD layout, necessitated by the different

  • 15

    Aug

    This is a big one, folks! After years of hard work, the WC4 Fan Remake team is super excited to finally unveil the first playable demo for Wing Commander IV: The Price of Freedom Remastered. Today's release is a fancy update to the original WC4 Demo released on October 19, 1995. As we've seen through their many technical articles released over the years, it takes a lot of foundation building (design, art, sound, coding, user interface and much more) to reach a milestone like this. Detailed instructions have been published to help people get things going. There's even a snazzy demo trailer below! You can grab the installer package here (900 meg exe). Keep in mind that this is still a beta level artifact and the team very much appreciates your feedback. Give it a try and have fun!

    We are supremely proud to announce that the first playable demo of Wing Commander IV - The Price of Freedom:
  • 12

    Dec

    We're at that time of the year when most Wingnuts get busy with holiday business and fan project activity briefly slows. Nevertheless, Pedro managed to share this new screenshot of the WC4 Fan Remake going ultrawide. It looks pretty darn sharp, and all of that gorgeous screen real estate will come in extra handy during a dogfight!

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    Been out of action with flu, work craziness and most significantly moving, I haven't even had chance to set up the server again yet so I'm afraid I've made very little progress... but with the extra desk space I got a new monitor so I can start testing Ultra Wide resolutions and HDR.
  • 25

    Oct

    Pedro reports that work steadily continues on the WC4 Fan Remake project. Although he claims that all of the various technical hurdles they're facing aren't news, I would argue that this provides important context to just how complex managing a modern fan project can be. A great many projects hit a wall and fail to progress beyond this point when the excitement of a flashy launch fades and the technical foundation work grinds on, so it's wonderful to see that the team is facing these challenges head on. What they've already accomplished is pretty neat too! Check out the trailer below for a sample.

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    Wing IV is fighting a lot of unexciting battles on multiple fronts - loading gameplay scripts to in order to load FMVs you've already seen, which requires loading subtitles, and branching options - which you've already seen but need to be implemented anyway. And then there are tasks like updating the
  • 25

    May

    Development on the WC4 Fan Remake has been generally slow of late, but Pedro has a few neat updates to report. He's done some testing with ODVS' fantastic enhanced video with great results. It'll be a perfectly complement to the gameplay updates that have been at the forefront so far. There has also been some discussion on new features like modern gamepad controller support as well as improving some of the development tools as well. There's still quite a bit of work to go, but it's good to hear the team is still on it!

    To be honest development paused for a while, but I came back to it last night, did a few fixes; tested it with ODVS' AI upscale. It looks good, don't worry we'll be incorporating the best possible video when the time comes. I did make some progress on a particle editor, but Rear Admiral Tarsus is offering to help out with tools (which I am super grateful for). We have a potential
  • 16

    Mar

    Here's a potentially promising teaser of what might be possible for the WC4 Fan Remake. Pedro's recently done some experimentation with AI-assisted video enhancement, and the results are surprisingly positive. He reports that the ability to upscale still images is fantastic, so this will help sharpen up the game flow sets at least. There's a lot of work yet to be done to refine the video elements, but this promising technology will likely improve by the time the remake is ready to go. What's already possible seems to border on something from Star Trek, so we can't wait to see how it develops!

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    For stills it's excellent, we can definitely use this tech to up res the room images. For motion a lot of artifacts creep in.Still by the time WCIV is good to go I bet this technology will be good enough.If they can fix eyes in motion it would be useable; currently it's recognising shapes rather than features.
  • 14

    Apr

    Today's we've got a meaty new article with some exciting content updates for the WC4 Fan Remake. The team is currently working on recreating the WC4 demo, which is notable for including a Stormfire cannon pickup floating in space. Unlike in the full game, this gives the Hellcat a unique special weapon for the mission. They've also spent considerable time working out how the spaceflight physics will work. It will incorporate some interesting inertial cues from WC1, WC2 and Prophecy. You can read all about it at WCRespace.com here.

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    As we work towards the demo release there are three main areas to focus on:
    • Applying all the now-known stats values to the game objects
    • Running the mission scripts for all of the objects
    • Improving the AI
    The first of these is largely done and has driven a lot of new work; one piece of which is implementing the stormfire gun.
  • 29

    Nov

    The WC4 Fan Remake team is back with a new report on the steady progress they have been making in recent months. DefianceIndustries has implemented a fantastic update to the Caernaven frigate - just look at that thing! Pedro has also upgraded the game's physics engine, better integrated menu updates and added improved video features. You can read all about these updates and the path towards a playable demo in their new WCRespace article here.

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    Until now we had been in what I would describe as pre-production. When we wanted to show off a new ship I would make a new entity definition by hand, completely ignoring the ship stats, missile stats, manually setting what classic model to use.

    Now I intend to turn that process on its head and start dynamically generating entity definitions based on the data when you load the game. This is an involved process but if goes to plan it should mean that the manual

  • 09

    May

    This is part of a series analyzing newly discovered Wing Commander IV continuity photographs. You can find the previous posts collected here.

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    When we picked up the Wing Commander IV Polaroids this was one I was sure we'd never figure out. It wasn't labeled and the picture wasn't especially clear. She could be a patron in the bar on Nephele (few of whom are visible!), a reporter or a politician from the Assembly scenes... or anywhere else! It turns out I did not need to fear: she's actually a character with a fairly major scene... the comm officer who sends a distress message from the Telamon System. Blair and Sosa listen in horror as she reveals the Black Lance attack:

    If you can hear this, it might not be too late. Unmarked ships are attacking and many people are dying! We know planet FT957 is far from any other colony, but, if you have any Humanity, please, send help immediately! Otherwise, our world
  • 07

    May

  • 27

    Nov

  • 29

    Apr

  • 02

    Dec

    This is part of a series analyzing newly discovered Wing Commander IV continuity photographs. You can find the previous posts collected here.

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    You knew he was coming! Today's Polaroid is Border Worlds Pilot #2, Lester Barrie. Like Moose and Bob-O-Matte, Hacker appears briefly in the Peleus jammer introduction where his Banshee is shot down by a group of Excaliburs. His continuity Polaroid gives us a great look at a grey Border Worlds flight suit and a bit of a cheat the production used frequently: since Hacker was only ever seen from the shoulders up he doesn't have a full flight suit... just the top!

    vlcsnap-2022-11-24-11h24m10s938t.jpgMr. Barrie's story is a little different from many of the actors we've previously identified: while he had several guest spots in TV and small film roles in the 1990s, he gave up acting in favor of two other passions: standup comedy and preaching! Today he is Reverend Barrie, assistant pastor at the

  • 18

    Nov