News categories list

  • 13

    Feb

    It was a crowd funding project very similar to Star Citizen that was launched by Piranha Games way back on September 9, 2014. At the time, the game's director claimed that Electronic Arts had given them the Wing Commander license but that they had opted to turn the game into an original IP instead. This story didn't pass the smell test but it did seem clear that Transverse had, probably recently, been developed as a Wing Commander game: the space combat-filled trailer had little to do with the setting described by the crowd funding website and concept art and other behind the screens details revealed Wing Commander terminology throughout the material that had been created. Now, thanks to the website of art director Christopher M. Hunt we have better information about what really happened behind the scenes:

    Electronic Arts contracted Piranha Games to create demo re-envision the Wing Commander franchise
  • 12

    Feb

    We noticed something very special in an unexpected eBay listing about two week ago: an account listing deleted materials from Pinewood Studios which had posted a used copy of the script to "Darkside". Darkside is the little-remembered original name of Privateer 2: The Darkening, the one it had when the live action film shoot began in 1995. Material from behind the screens of Privateer 2 is rare and special so we were anxious to win the auction and scan the script for the community. Luckily, it worked out!

    We have previously preserved a nearly-complete Draft 7 script donated by Erin Roberts. This is a slightly earlier Draft 5 script and it is complete, including the introduction missing from the last version. We've noticed a number of other smaller changes (like missions being set at different bars) but have not had time for a thorough comparison yet. Watch this space!

    You can download a PDF of the

  • 08

    Feb

  • 08

    Feb

    Colonel Halcyon’s uniform is a little crazy in the Wing Commander Amiga rolling demo! The final product reduced everything to 16 colors which looked much closer to the EGA version.

    amiga_rolling_demo1t.jpgThe Hornet cockpit slides forward to open instead of hinging up from behind. I can’t explain that change but it didn’t make it to the final version of the port!

    amiga_rolling_demo2t.jpg

    Differences
    • The preview uses 64-color Extra Half-Brite (EHB) mode while the final version of the game uses the standard 16-color mode.
    • Colonel Halcyon's uniform is grey with a green undershirt and a red insignia.
    • The pilots running during the scramble are noticeably closer together.
    • During the takeoff and landing cutscenes the Hornet cockpit slides forward instead of lifting up. It displays more damage than the game allows during landing.
    • The Hornet cockpit is incomplete and does not have any active instrumentation.
    • The landing cutscene shows the Hornet landing upside down
  • 06

    Feb

  • 06

    Feb

    Privateer 2's spaceflight has an interesting design where each ship model has just one set of textures... but they are designed to change their appearance based on which of ten or so palettes are selected.

    p2_palette1t.jpgp2_palette2t.jpgp2_palette3t.jpgp2_palette4t.jpgThe odd thing is that it's barely used! Each faction has a distinct livery that it uses this to display... but the game itself never actually changes them so you end up only ever seeing each ship with just one look.

    p2_palette5t.jpgp2_palette6t.jpgp2_palette7t.jpgp2_palette8t.jpgI'm not sure why it works this way at all, but it sure is cool to go back and see familiar ships in other colors!

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  • 04

    Feb

    We are off and running well into the 2024 now, so it's time to conclude our annual new year's poll. We've swapped in a new one about stealth fighters in Wing Commander. The question this time asks which craft you think sowed the most chaos, did the most damage and wreaked the most havoc over the years. This is by no means an exhaustive list of cloaking fighters. In order to make the list of options more concise, we've narrowed the field to generally "enemy" presenting ships. So you won't see Blair's Excalibur that destroyed Kilrah, Earth's defensive screen of cloaking Arrows, the Recon Excaliburs that first scouted the Nephilim or the 28th Century Arrow Eclipse. But there's still some fun picks to choose from below!

    wcatv-strakha.jpgstrakha_comparison1t.jpgstrakha_comparison3t.jpgstrakha_comparison4t.jpgdragons_cloaking1t.jpgarmada_shoklar_cockpitt.jpgrender_darket_dragonflyxt.jpgarenaships-dralthi2xt.jpgstarsoldier14t.jpgWe've had a great run of impressive fan projects this past year, and we expect that to continue well into the future! The results show that most fans are eagerly anticipating what's

  • 02

    Feb

    Today we're sharing Rylex's large, detailed and beautiful Arrow model. We first got a peek at it more than ten years ago when the craft was originally under construction by Klavs. It's nice to see what it looks like in its final home location. Rylex is a huge Arrow fan, and it's been an iconic showpiece in his collection for this entire time!

    rylex_model1t.jpgrylex_model2t.jpgrylex_model3t.jpgrylex_model4t.jpg

    It is more than 20 cm long (about 21-22 cm I guess) ... I didn't take the glass cabin off to take the photos. I love it. ;)
  • 02

    Feb

  • 01

    Feb

  • 31

    Jan

  • 30

    Jan

    As January is already coming to a close, we're happy to announce the winners to our annual fan project of the year event! To start things off, we've got two fantastic projects that we are co-awarding Fan Project of the Year this time around.

    fanprojectoftheyear_winner_2023.pngThe first is Wing Loader, which had a tremendous release in 2023 that fully integrated speech from the Sega/Mega CD version of WC1 into the PC version of the game. With the knowledge gained from achieving this milestone, Destro began work on a larger effort to expand compatibility to other games in the series. This includes the future potential to integrate higher quality video into Wing Commander 3, which we hope comes to fruition!

    The other fan project of the year winner is WC4 Remastered. They released a new iteration of the game's playable demo this past year that incorporates a variety of fixes, better joystick support and new in-flight comms.. The team

  • 29

    Jan

    The widescreen Confederation images that we posted last week were a big hit, and now AllTinker is back with a whole set of expanded background plates for Secret Missions 2: Crusade! These include some great Firekkan scenes as well as some well-outfitted Kilrathi. He's got a great eye for continuing out the scene in the style of the original art.

    Secret Missions 2 more or less done for now. Not everything is visible here because of animation/parallax in the real deal.

    confederation_engine_art35t.jpgconfederation_engine_art36t.jpg
    confederation_engine_art37t.jpgconfederation_engine_art38t.jpg
    confederation_engine_art39t.jpgconfederation_engine_art40t.jpg
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  • 28

    Jan

    originator_tool12t.gifThere's a new version of Originator out now that helps extra models from RealSpace engine games like Strike Commander, WC3, WC4 and Armada. AllTinker has built a little animator within the model viewer, which makes it easy to see animated textures like the explosion below. Pretty cool! You can grab the latest version here.

    Version 0.2.06 - mostly improvements to the existing RealSpace model support, including:
    • Support for TXMV (inbuilt shape) and TXMK (external PAK shapes) textures.
    • Added TXM texture support for terrain, both standalone (WC4) and in PAKs (Strike Commander).
    • Added support for sprites along with loading/viewing untextured models.
    • Added a tool in the model viewer to select the current frame for animated textures.
    I think all 3D models from Armada, WC3 and WC4 should be viewable/exportable - let me know if not! There are some objects (specifically the LASR and BEAM types) which aren't