Crossfire Mod Development
Do you have suggestions, ideas or something to offer that helps us with the development of Crossfire 1.9? If so then this is the right place for you. This area of the forum is exclusively dedicated to the Crossfire 1.9 development. Spam is not being tolerated in here.
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Suggestion - Inclusion of "turn time" in statistics 7
- mortiferum
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- 7
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- 2.7k
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Crossfire 2.0 - New look 10
- Bot
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- 10
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- 2.6k
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Bad visibility of pointing/targeting symbols while flying against glowing lights in high resolution 7
- walkerjonny
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- 7
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- 2.6k
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2.0 relese date? 9
- horatio's ego
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- 9
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9
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Jupiter's Big Red Spot in the Solar System. 4
- Captain_Blackwood
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- 4
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- 2.6k
4
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New Rhineland Ships? 9
- {LP}50Pack{X}
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- 9
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- 2.6k
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Transports & Mooring 9
- Renegade Sixkiller
- Renegade Sixkiller
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- 9
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- 2.6k
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FLhook development and goods per RP license type ... 8
- Riebens
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- 8
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- 2.5k
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suggestion. 6
- kaboth
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- 6
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6
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Voice acting 9
- SWAT_OP-R8R
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- 9
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Difficulty Slider - what it effects 3
- NucNuc
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- 3
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- 2.5k
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Comets and Solar Bursts 10
- Crysis
- Crysis
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- 10
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- 2.4k
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Battleship Reliant Picture 2
- Gearhead10
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- 2
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- 2.4k
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Nomad Planet Killer Event 12
- SWAT_OP-R8R
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- 12
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- 2.4k
12
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3D Artist offering help 5
- Blackfire
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- 5
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- 2.4k
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Mining field gaps 9
- Shockwave
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- 9
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- 2.3k
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adding weapons and equipment blueprints 5
- [ SLAVIMIRS ]
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- Replies
- 5
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- 2.3k
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CrossFire 2.0 Conquest System Revamp Ideas 5
- darkwraith007
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- Replies
- 5
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- 2.3k
5
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Update 27th January 2018 4
- SWAT_OP-R8R
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- Replies
- 4
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- 2.3k
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Freelancer Adv. Wide HUD 3
- SWAT_OP-R8R
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- Replies
- 3
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- 2.3k
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