News categories list

  • 01

    May

    Destro has a new update on what to expect in the future for the Wing Loader program. He added preliminary support for WC4, Prophecy and Secret Ops towards the end of last year, but there's still plenty to do for the earlier games in the series. Now that in-game speech is working in WC1, I might be most excited about what is happening with WC3. He's made some major breakthroughs regarding the ability to add ODVS' enhanced video footage. There's even the potential to add back in scenes like news clips and the Hobbes explanation that are only included in the console ports. It's all exciting stuff! You can download the latest version here.

    I've got a few things planned for a new release. Currently I'm working on some memory fixes, better camera code to fix some jumpy issues I've seen online:
    • A few changes to the scripting to make reading it easier.
    • Added in Imgui support and making preferences so users
  • 30

    Apr

    We're rounding out the third week of Origin composer George Oldziey's campaign to create a new album of Wing Commander music. The current tally is very nearly at $17,000. That's enough to ensure the project moves forward, which is great! As we previously reported, George has already scheduled time with the orchestra in Europe to record in August. However, it would be amazing if the live choral addition were added in as well. For that, we would need about $5,000 additional over what's been contributed so far. I still think it's very doable with all of your help! You can learn more about the project and pledge for a copy of the music when it's released here.

    Here's a sample of reorchestrated WC4 track that George has already recreated on paper. The sound you hear is a digital recreation below, so the final result with live musicians will be even better!

  • 28

    Apr

  • 27

    Apr

    AllTinker has a new bit of Wing Commander joy to share today. He's remastered the iconic Wing Commander opening track. It's a beautiful tune to listen to on its own, but this also supports his Confederation enhancement of WC1. Give it a listen below!

    Hi folks, I've been battling against real life a little but work continues on the code & art. I have something slightly different to preview today - another side-project to the side-project; can't help myself - I've mentioned before that I'm interested in having General MIDI versions of the earlier game soundtracks, which would allow rendering with soundfonts or GM modules like the Sound Canvas (ala Privateer, WC3 etc.). In working towards that, rather than going directly from MT-32 to GM, I've been pulling apart the music and reorchestrating it in a more traditional sense first. Here's the first track I feel is ready enough to demonstrate:
    I've made a
  • 27

    Apr

    CountvonSchnaps has a brand new Wing Commander sketch, and this one is a bomber! He's created a Longbow named "Sledge Hammer" for the war effort. It's a chunky beast with lots of gorgeous details to look over. There's also an extra turret up top to fend off the Kilrathi. It was just published to DeviantArt yesterday and already has 80 Favorites, which seems like a lot. It's really nice to see the Wing Commander love out there! You can find his previous destroyer and cruiser takes here.

    countvonschnaps_art3t.jpg

    As per the results of the previous poll a Wing Commander design was in order. As such I picked the Longbow torpedo bomber. I played Wing Commander a lot and I did like the designs of the fighter and other ships in there. Kilrathi ships felt really alien and the story in which you could interact also appealed to me.

    I did make a few alteration as to its design. It now has a turret and 3, instead of a 2 man crew. A

  • 25

    Apr

  • 25

    Apr

    Last month LOAF put together an exhaustive writeup about the many Kilrathi emblems and symbols depicted over the years. In the spirit of completeness, here's a couple more than have surfaced since then! If you see any more we missed, let us know!

    @kingmakeress had me looking through the 3DO version of Victory Streak where I found this forgotten oddity included alongside the Kiranka claw symbol!

    kilrathi_emblem23t.jpg

    These Kilrathi medals from the TCTG are worth considering as well!

    kilrathi_emblem24t.jpgkilrathi_emblem25t.jpg

    Find the original post here if you want to learn all about Kilrathi iconography!

    kilrathi_emblem1t.jpg

  • 24

    Apr

    Titan Oya in the Cephei Sector BV-Y B4 system has been confirmed as destroyed by Aegis, leaving five still operational.
    Aden Tanner, Aegis's lead anti-xeno strategist, delivered a cautionary statement:
    "I must remind all Commanders that these missions are highly dangerous and cannot be undertaken lightly. Entering a Maelstrom and flying close to a Titan requires your ship to be outfitted with caustic sink launchers and Thargoid pulse neutralisers. AX weaponry will also prove useful, as will Guardian nanite torpedoes to target the Titans' thermal vents."
    "Be warned that your combat skills will be tested. Counter-attacks by Thargoid vessels become more frequent as the Titans take damage , and the mothership's own turrets are deployed more aggressively. I would like to see veteran anti-xeno pilots passing on their knowledge to less-experienced pilots, to prevent unnecessary risks."

  • 23

    Apr

    I FOUND A TRUCK! In the Wing Commander Academy finale when Maniac is flying through the Agon'Ra'Sivar he hits a Kilrathi fuel truck. You can barely see it under the explosion! It's a similar shape to the Kilrathi tanks in WC3!

    wca_truck1t.jpgwca_truck2t.jpgwca_truck3t.jpgwca_truck4t.jpgI also made a quick graphic of the layout of the Agon'Ra'Sivar's flight deck as Maniac strafes it! You can see he hits a Sartha on the catapult followed by several loaded strike planes and then the truck to set off the secondary explosions that cripple the ship.

    wca_truck5t.jpgwca_truck6t.jpgwca_truck7t.jpgwca_truck8t.jpgThis was all in the service of another fun project: I went through the show and divided into missions like the games… and then I used that to do a kill board for the show! Here’s the episode-by-episode breakdown. I hope there’s somebody that counts HISS tanks like this.

    wca_truck9t.jpgYou can read more about vehicles in Wing Commander below!

  • 23

    Apr

    Music2t.jpgWe're now two weeks in to the five-week adventure to crowdsource a new Wing Commander album performed by a live orchestra. With minimum funding now secured, Origin composer George Oldziey is starting to take the next steps to formally book time with the musicians and get other prerequisites taken care of. It's common for unforeseen obstacles to occasionally pop up and slow things down, but if things continue to proceed at a steady clip, recording could start as early as late summer.

    Now that the hard push towards $16,000 has been accomplished, pledges have slowed down a bit. This is very common in the middle of a campaign, although I expect a decent bump towards the end. In order to avoid distractions that might keep you away at the last minute, it's still a good idea to contribute now if you haven't yet but are planning to. Note that no actual funds are due until the Kickstarter's conclusion on

  • 22

    Apr

    PhilsComputerLab has another novel video that looks at the WC series from a new angle. The focus of this episode is to emphasize the evolutionary leaps that each iteration in the series made. It's a great topic to discuss, because it's probably harder for later generations to appreciate. It's easy to look at the four year gap between WC1 and WC3 and say, "Wow," but there was a lot of technological advancement happening that drove all that. The expected conventions of game design were ever-changing as well. Check it out below, and thanks to thp for the tip!

    The Wing Commander games are a great example to showcase how the PC has evolved in the short span of just 7 years from 1990 to 1997.

    One correction: WC3 was 1994 (on PC), not 1995, and I definitely would not have called its reception "mixed." At the time of its release, WC3 was tied for PC Gamer's highest rated game of all time, among many other

  • 21

    Apr

  • 20

    Apr

  • 20

    Apr

  • 19

    Apr

  • 19

    Apr

    In an exciting reversal of longstanding platform rules, Apple now allows emulation programs on iPhones and iPads. This means a large number of new devices now have access to emulators capable of playing Super Nintendo or Game Boy Advance games, for example. Delta is the first legit console emulator that has made its way to the app store. It's free, and it has some great features such as AirPlay to TV and support for Xbox and other controllers. Even the on-screen controls seem to work well. LOAF did some cartridge WC game tests, and the results were very impressive! Here's some tantalizing screenshots:

    delta_emulator1t.jpgdelta_emulator2t.jpgdelta_emulator3t.jpgdelta_emulator4t.jpgdelta_emulator5t.jpgdelta_emulator6t.jpgdelta_emulator7t.jpg
    delta_emulator8t.jpgdelta_emulator9t.jpgdelta_emulator10t.jpgdelta_emulator11t.jpgdelta_emulator12t.jpgdelta_emulator13t.jpgdelta_emulator14t.jpgdelta_emulator15t.jpgdelta_emulator16t.jpg

    The Delta emulator they just released in the iOS App Store is the coolest f*cking thing I’ve ever seen.
  • 17

    Apr

    I finally got around to taking pictures of a pair of mini standees that I added to the collection last year. They're visually quite different from each other, but were intended for the same function to sit on the counter of a Babbage's/Software Etc/Egghead/Electronic Boutique-type store and generate excitement about the next Wing Commander game. The Prophecy item looks like a box, but it's a triangular A-frame joined at the top with a flat panel on the bottom. The WC4 prop looks like a tiny version of a more traditional standee display. Both are unused (the adhesive tape is still fresh on the bottom of the WCP flap), so I'll be sure to give them a good home!

    mini_standee1t.jpgmini_standee2t.jpg

  • 16

    Apr