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Search results 241-258 of 258.
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I took a closer look at the new reshade version and it looks like the entire folder structure changed.Dunno why it works on V2 but not on V1 since the foundation for it is exactly the same.At the moment it looks like it would be the best to completely remove the existing reshade and patch in the new version with the new structure. In my tests so far I had no errors with shader compilation on any of the shader settings. However, this is going to be a very big and complex update and from first obs…
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1. is it generally just the lag issue on the shader option or are they not working at all?Regarding the lag (since I can not reproduce it) you probably should try to activate the window mode on the launcher options if not active already (or deactivate it if active) and try again. Also worth checking is pressing alt+enter makes it better. Some feedback about the results would be nice.2. The lights on the ragnarok have been changed already to smaller versions. The problem in openGL is that instead…
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The reshade shader stuff got updated (again pretty big update).I did not experience compilation errors but on the DX10 V1 shader option the overlay seems to get stuck for some reason. I am investigating and will provide a solution asap.Small potential workaround: there is an option to only load active shaders in the reshade menu. This at least solved the issue for me.
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(Quote from Elk1989) this is just a temp error log of outcommented stuffnothing of that is needed on the clientactually these errors should atm not even appear anymorethe overlay freeze issue on the V1 shader option should btw. be fixedA few words about stuttering (since I can not reproduce it).Do not consider the shader options by default good or bad based on your initial experience when launching the game. These options have 8 presets (you can press F11 to switch between them and Home button t…
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Today I once more did a small update to the shader options, fixing a minor issue.Also a fix for a texture error on one of the DK stations was released.Last but not least there are some changes on the armored transport. In theory the docking issues are resolved (in my tests docking worked). Furthermore the turret layout has been change. The armored transport can now utilize class 6 turrets and lower on all hardpoints and also has access to class 7 and 8 turrets on selected hardpoints.
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I am currently investigating a few irregularities that might lead to server bans.There is no definitiv conclusion but based on initial test I would advice players which switch between SP and MP to restart the launcher before you chance the game mode. Same might be neccessary when switching between openSP and normal SP (dunno yet).Just close the launcher and open it again before going from one mode to another.I'll share more info when available.