Update May 2024

Description

  • The previously introduced band aid fix to the LOD issues is going to be removed again.
  • Since I discovered the unlying issue FL might run into LOD issues (a game engine related parsing issue of data), there is going to be a final fix for this specific issue.
  • In combination with that (since we are working on this part of the mod anyways) LancelotonCrack and I am working on redefining LOD scales all over the game to produce settings that offer perfect tansistions without causing performance issues. This will result in a complete rework of settings for:
    • ships
    • solars
    • turrets
    • other equipment
  • A fix that might cause irregular settings in widescreen mode also will be introduced.
  • As stated in a different thread a change will be done to SP mode when running the game in windowed mode to keep the game running (not paused) when alt+tab to desktop or a different window.
  • There are also going to be various loadout fixes on specific NPC ships.
  • A crash fix that already is active in SP for ages will be introduced intp MP. This is a relative experimental try to prevent a rare issue to happen in MP. I don't know if that is going to work and I have no way of testing it other than trying it out.
  • A material related bug has been discovered by me. I don't know what is causing it, I don't know how long it already exists. Maybe it always was in FL all the time unnoticed, maybe it was introduced with the Dx12 ultimate update in Win10/Win11 which also introduced a bunch of other bug into older games (including FL).

    Actually I don't even fully understand how the fix that I have found even works... but it works and that is all that matters here.

    Bethestda: "It just works"
  • On the server side the Dynamic Unverse will get a script upgrade, allowing timed event updates.

    That means the Dynamic Universe will be able to create events at very specific dates. This way it will be possible to have certain universe updates based on the weekday, specific weeks, specific months or annually.

    This in result can and is meant to introduce automatic server events which run e.g. every sunday every 2nd week.

    The point is to have a significantly better control over the dynamic universe conditions in future and to introduce timed dynamic event which will spice up the MP gameplay in future.
  • Related to the previous point it is planned to introduce a prototype event far away from the usual event locations.

    The nature of this event will be some kind of raid in the Sol system. It will have a story reference but I don't want to spoil too much yet.

    Since this event is just a prototype it will have to be balanced based on made experience and later on some kind of reward structure has to be introduced. Atm I have big problem to figure out which rewards the event should provide and how to distribute them. But that might be worth to openly discuss in a different topic once some feedback gets in about the general style of the event.
  • Small bugfix on fuses to improve situational game stability.
  • Fix of a minor texture bug on Planet Manhattan.
  • redesign of Inner Core Nomads to mimic an evolution of these
  • redesign of Nomad Stations in Inner Core
  • texture improvements on various alien NPC stations in Canis and Inner Core
  • retextured coalition sleeper ship
  • FX improvements + new effects
  • additional animations added to various objects
  • texture improvement on planet surface
  • coalition manufacturing platform retextured
  • small redesign of Order-HQ
  • docking behavior of a large amount of npc ships reworked
  • release of the first part of the coalition station remaster
  • rework of docking sequences on various custom stations
  • reduced sharpening on shader preset 1
  • introduction of a new preset (preset 7) with the same sharpening as previous preset 1
  • introduced preset 8 which is similar to preset 1 but has lens effects deactivated
  • adjustments to the territories
  • serveral stability fixes to Renaissance 3d models
  • stability fixes for multiple custom ships
  • stability fixes for two solar objects
  • previously introduced texture improvements applied to more ships and stations which so far still used the low res version
  • texture fixes on various custom cockpits
  • various fixes on commodity and equipment icons
  • improvents and fixes on a dozen hitboxes
  • several hundreds of compatibility improvements of material Ids
  • fixes to wireframe models
  • ~2400 general compatibility improvements for textures and 3d assets
  • minor texture changes on various turrets to better fit the color schemes of corresponding ships
  • shader update to the latest version
  • Order Ships refresh (replacing 25 ships with better versions)
  • texture improvements on Renaissance station models
  • modular station attachments for Renaissance added
  • Broken Nomad gate added
  • fixed story inconsistencies with the Rheinland fleet in Altair
  • ~400 story elements rewritten
  • minor changes to asteroid fields
  • fog increased by 50% for all Nebula
  • return conditions from side missions to main story missions completely rewritten to fix being stuck on Bonus mission
  • various small story improvements
  • Nomad server event added
  • fixed station description for Renaissance stations and ASF & CSF
  • fixed speed of the Mayfly VHF aswell as its trade icon
  • fixed missing faction names on job boards and bribes
  • improved the way how textures are rendered
  • Hurricane pilot bug fixed
  • fixed a crash bug with the Renaissance manufacturing platform/satellite
  • invisibility bug in Throlech nebula fixed
  • fixed sound issue with Adv. Battleship Defense Turrets
  • potential fix for Dom'Kavash attacking Nomad depots(?)
  • fixed capture mission bug in Oasis
  • removed self-damage from flak ammo to have sequential explosions
  • new flak turret effects
  • default font color set to light grey to fit the multiple UIs (until a better solution is found)
  • modern UI loading screen is added to classic UIs
  • experimental story transition script added
  • new neutronstars effect added
  • new warp buoy effects added
  • new blackhole effect added
  • a few hundred other minor changes that do not require to be listed here individually

    Entries in this version 36

    Item Date Title Likes
    April 2025 update
    OpenGL improvement update
    OpenGL initial Release
    Minor fixes early June 2024
    LOD fix
    Reshade update
    patch that should improve the stability of the mod and prevent rare crashes.
    fix wrong typo in codename MK II weapon
    MP animation bugfix
    encoding fix for voice samples
    faction short name fix
    Improvements to Clan base defenses
    MK10 weapon rebalancing
    Name fixes for clan bases
    Minor changes to NPCs in bars
    NPC voice fixes
    New voice samples
    Minor change to Oasis System
    Manhattan weather system
    minor launcher improvements