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If I understand the previous discussions correctly the main concern about battleships and other capital ships can be broken down to 2 main issues.1. Cap ships are too vulnerable to fighters.2. There is a general lack of need to use these kinds of ships.At this point I of course could be wrong and there are more issues to discuss about this topic but that's why we have this discussion..1) I thought about the topic some time now and the technical options are limited.Especially if I consider that b…
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(Quote from GodEatGod)that is not possible(Quote from GodEatGod)I already started gathering numbers by ship category have applied a few changes based on the suggestions.Nothing is final yet since I did not take the DPS numbers into account so far.What I have implemented are the new weapon ranges and damage reductions by shields.I currently run with a 50% damage reduction. This is not a final number but significant enough for conclusive tests.The way I have set it up makes it possible to balance …
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this topic is going to get a bit more complicatedfinished the calculations based on the current numbersbsrebalance.htmlas reference for balancing we need to take values from fightersfor shields this would be: Adv. Champion H. F. Shieldcapacity = 11038regen = 245offline_threshold = 0.150000shield_type = S_Graviton01-> 11038*(1-0.150000) = 9382,3 = total shield capacityand a mk10 weapon lets say.... a PPC (i guess it fits into the average top tier range)hull_damage = 977.100006energy_damage = 100r…
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This turns out to be extremely complicated especially since the numbers currently dont seem to be that much out of place.I had to simplify the calculation by putting up some inaccurate assumptions.e.g. I did the calculations for fighter damage based on a VHF with 6 PPCs. In reality the VHF only have 4 mk10 weapons and 2 mk9 weapons. But they also might have an additional turret and missiles. So for simplicity reasons I went with the assumption of 6 mk10 weapons (in this case PPC). I think this c…
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ok, lets see where we get this now.I intend to release a first try to rebalance stuff about an hour.The changes have to be tested online and some feedback would be nice.So what has been changed?Capital ship handling for dreadnaughts, battleships, cruisers/destroyers and gunboats has been recalculated with the goal to prevent that ships start spinning.The math behind it sounds reasonable but in the end only tests will show if it works.Cruisers have their maneuverability improved to make them more…
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(Quote from LancelotOnCrack)You are right, it certainly does not look like an absorption at all, which is strange since in all my tests so far it was working.I might have found an explanation for that already.The shield capacity looks pretty high, higher than the ones in my tests. Tribbs might have a shield upgrade on that ship and I most certainly forgot to apply the absorption to these upgrades.I just patched it.(Quote from LancelotOnCrack)This could be a geometry issue with the ship surface o…
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we are in the middle of cap ship balancing, once sorted out we can include bombers into this equation.you know.... one mistake at a timeor like the warframe devs once said in one of their streams "We dont want to sock the whole damage system in one go. That would be nuts to do that.... We just wanna do it gradually."
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a damage reduction of 80% seems to be a value worth to test, based on the feedback so farI took a quick look at the bombers and they generally can carry all kinds of torps. I theory bat ship torps included if they were available at a vendor somewhere... which of course is not the case since they are only pre-installed.Torpedoes in general have no damage reduction applied.Coal torps seem to be the most efficient option so far but still far away from being a danger to a battleship.Maybe worth an o…