Posts by Lord Quintus

    I came back to FL after 2 years absense and went for CF right away, why? becouse it is harder. If you are fair you can easyly grab a Dagger in vanilla FL and just play though the storyline without ever getting problems. CF makes it harder and well, of course i blew up a lot in the first mission - simply takes a while to get into the stuff again.



    While i agree that the first missions (cannot tell about the later as i only just completed #3) a bit hard they are doable (in one of the random loadouts) and acctually very easy if you take the relaxed approach



    As for the first mission: cut your engine, hammer some salvos (using plasma guns +missile) into the platform while you are passing (at ~400 speed), once out of the melee stop, turn, accelerate again (to 400+), cut drive,.... repeat as nessesary.

    i didn't mean all, or even most stations would offer a long range trade
    route (not becouse of complexity, but becouse it has to be more
    concentrated to give pirates a chance)--just the capitals would offer
    those.




    I thought about possible goods and trade routes a bit- tring to make the
    goods fit in the RP, and the routes to cover sirius, sol and a bit
    altair.


    Place (ressource/short description/trade route)



    Manhattan (Jumpgate technology/With many new systems being explored and
    research on ailien gates being undertaken jumpgate technology is both
    for constuction as for experimental purposes in high demand/sold:
    manhattan, brought: New Tokio, Malta)


    New London (Special Corn/While Biosphares can cover basic food needs
    their use is restriced to space-stations and asteroids with sufficent
    sunlight and rather low population, on the other hand finding plants
    that crow on newly settled planets is hard, leading to a demand in
    fittingly modified plants/ sold: new london, brought: malta, crete)


    New Tokio (Exploration Special Equipment/Deep-Space-Explorations require
    special equipment for long term survival far away from supply lines/
    sold: new Tokio, brought: Malta, Crete, Sol)


    New Berlin (Tacyon Technology/During the 80-year war Rheinland
    scientists worked hard to increase the performance of their tacyon-based
    wapoary in fields of dense nebula, gas-clouds and similar problematic
    environment. With the nomad-threat and the increased fighting in remote,
    often unmapped sectors wapeons with good performance under extreme
    conditions are needed more than ever before/ sold: new berlin, brought:
    Earth, Coalition HQ)


    Crete (Planetary defence missiles/After more and more nomad and
    Dom'Kwash ships were spotted the Corsairs decided that one day their
    Homeworld might be attacked, and started developing planetary defence
    missiles strong enough to destroy or cripple nomad carriers and
    battleships in a single hit/sold: Crete brought: New London, Coalition
    HQ)


    Malta (Mutated Tissue/Due to their exposure to cardamine most outcasts
    show genetic mutations. In their search for inovations in organic
    technology (like DK or nomad ships) scientists are highly intereted in
    mutated tissue becouse it helps them understand how long-time-exposure
    of beings to a mutating agent affects genes/sold: Malta, brought:
    manhattan, new london, Earth)


    Earth (Products made on Earth/Since the rediscovery of Earth there is a
    high demand of goods produced on earth in all colonies, serving food
    grown on Earth has become a new fashon among the rich/so0ld: Earth,
    Brought: New London, New Tokio, Manhattan)


    Coalition HQ (or planet Murmansk - however they'd need to get a mooring
    feature) (Coalition Energy cell/Certain wapeons and devices need more
    power than standard power-generators can provide, storing the needed
    extra energy in power-calls is a rather old fashoned way, but new energy
    cells brought up by coalition scientists offer a ratio of stored energy
    per weight and space far bejond expectations - with their use mounting
    guns in the past only usable in cruisers and battleships on heavy
    fighters and bombers has become possible/sold: Coalition HQ, brought:
    Earth, New Berlin, Crete)


    i haven't calculated prices yet, but when there is interest i'll work them out.

    I don't want to spoil your fun so i'll just drop some hints that will help you to make a quickstart:
    1. explorers found some ancient structure in Omicrom Alpha- it might be wise to have a look at it
    2. there is more in bars than bribes and jobs..... for example news
    3. fighting is sometimes an option, in other cases there are better ways to reach an objektive
    4. there are worse foes than other humans around, so think twice how many parties you plan to fight, and who you'd rather be neutral with
    5. no one likes Xenos

    i am not long enough on the server to talk about dynamik economy (never saw it in action) nor about ships (haven't tested more than a couple)


    but there are some small issues as far as trade in concerned that could be fixed without much effort:


    1.
    Problem:
    BMGs should have realistic trade routes-- it is kinda pointless when you buy a ship full and sell whereever you dock next -- carrying them further is plain stupid as you need to fly far to get a better price thasn the common one (wich you pay at pretty much every place)- if there is one at all.
    Fix: A: change the price at 1-2 stations so that shipping a full load (400-450 tons) there IS profitable even when crossing high distances (like from tau 37 to sea of shadows for example)
    B: make the price most stations pay equual or lower than the price you buy BMGs for, while having a dozen stations pay a fair bit more (so you acctually have to look where to sell them and not just load them 'couse you'll dock at the station over there too anyway)


    2.
    Problem:
    currently you are plain stupid to trade outside of NY: becouse
    A: it is un-needed risk (common NY NPC don't have CDs while players cannot attack you)
    B: NY is a central location- you can reach all of sirius and crossfire fast (ok, no fast way to DK or altair space, but that hardly matters)
    C: and this is by far the worst: no trade routes come anywhere close profitwise. Simply as it is both Newark-Manhattan in a freighter and manhattan-pittsbourgh in a train/transport are a couple of times more profitable than any trade route elsewhere
    Fix:
    boost the profit of other trade routs - for example pick a comodity X (who cares what, just needs to be new)- it is sold at new berlin for a cheap price (maybe 500 cr/unit) while brought for an high price at Kushu (15.000 cr/unit) [of course these are random prices, just used as example]


    3.
    problem:
    lack of risky trade routes-- yes, this is a serious issue. Flying around in a transport or train together with a fighter escorrt is great fun- and a blokade runner with escorts bringing much needed goods to place X is great for RPing, however as it is in the places where trade makes sense there are eighter no NPC strong enough to harm players in halfway good ships, or getting neutral/friendly with all local NPC is easy and therefore common
    fix: make some stations in dangerous areas buy certain goods at very high prices so it is acctually worth assembling a couple of pilots to escort 1-2 cargo-ships there.
    for example the order would build a station in Sedurn - there would be a construction site there buying a good called "order station parts" at a very high price, however this good would be for sale only in Sol ......

    I spent some hours flying around there, but only found 2 jumpgates (Sovetskaya and New bejing) and 4 wreaks, can someone please pass me the coordinates of the other 2 wormholes/jumpgates?


    in case anyone wonders why i ask: flying though junk for out with occasionally evading a gunboat by use on CM or killing the odd gunboat is deadly boring-- i preffer to fly around in more interesting places

    I am on the Crossfire server, mod running (yes, it is the right version, the FL installation was new too, and no other mod is or was online), and get a very unusual problem:


    when NPC attack me first everything is normal, then i die, respawn. When they or other players attack me now it has no effect-- i am completely invulnerable - ramming a planet doesn't kill me eighter. Anything i can do to get rid of that bug (ruins the fun and is unfair)