nads: It will not happen and is at least 2 simple reasons. 1) Player need want to learn and try what we suggest. I used for early mission the same ship which use King (with high hull damage guns from Manhattan) and it works very good (ofc with rapid fire). You do exactly opposite, you change game content to be playable for you without trying your approach. This ofc can't give good outcome with later fights and i not talk about multiplayer ...
2) changes which you ask can work only for mission spawned npcs, will not work of these normally spawned, bcs they are the same like in multiplayer.
you say: change things bcs ...
we say: try this and try learn this
you say: No, I have altered things to play 'my way'.
And I want add one more thing. While we started test SP many months back, then it was rly hard bcs your allies had very poor equip and all fighting was on you. This was changed and now your allies use much better equipment and take good amount of fighting. this can be applied for almost whole sp and we already had some feedback that was expected 'higher difficulty' (luckily this can solve difficulty slider)
i remember i did not buy anything in n/y till i had a look whats what and then bought a defender from b/s and mounted vengence mk4 and beat the crap out of the bloodhounds and sold pods in texas. then got the bounty out of the two wrecks there and on it all went.
kermit