Posts by Moorhuhn

    As far as I heard on the Hutton Orbital Radio at Hutton Orbital - Hutton Orbital , they suggested this CG at LaveCon as a joke and Frontier took it up and made the CG possible. It is afaik the furthest station you can go from a sun and you're not even making profit when selling scrap there. Heard the Pythons had repair bills from the "wear and tear" of 2mio after that trip...


    Was into this CG mainly over the weekend, when I had some other things to do (set course and set alarm, then cleaning flat or making dinner) but ocassionally, there were organised convoys from local scrap-dealers which was quite funny. Yesterday, two convoys were announced in Hutton Orbital Radio and there were ~20 ships in my instance, sorting themselves into wings of 4 with a mix of traders and security. Some other Commanders awaited the arrival of the convoy orbiting in SuperCruise around Hutton giving protection. It was great fun and seeing a queue of 10 ships in an orderly formed line in front of the single medium-sized landing-pad at Hutton was worth the travel... :party:


    One can for sure make more profit in the same time elsewhere, but for me it was okay as I could go afk in between and when I wasn't afk I had very nice conversations. (When filling with scrap at a station around the CG, I asked for wings and so we mostly flew in wing of 4 ships). As the Goal reached Tier 4 now, I will have 5 - 7.5mio creds to spent on a new ship tomorrow.... :salutes


    Edit:
    @OP: Go there shortly before end of goal and deliver another hold full of scrap. With a bit luck, you jump into the top 90% contributers and earn 1.5mio with it...

    In Martinds link was someone referring to a video which shows silent running in perfection... The pilot tries to rob NPCs from their cargo without shooting killing them to fulfill some missions for pirate-factions.




    Edit: I really don't know why he changed the normal HUD to this blue one....

    Not sure on that point, as I never was scanned (they tried 2-3 times, but I was able to boost out of their range fast enough)... Giving the amount of missions i made, I would say that beeing scanned is very seldom when running silent. If in doubt, you could drop your cargo, as scanning needs a few seconds until done.


    I guess you will get a loss in reputation (someone in forum spoke of "from friendly to unfriendly", which is quite much, as rep-progression is slow) and a fine. Wether you gain the initial rep again when you pay the fine, I'm not sure - and don't want to test it, tbh...


    For a small snuggling-ship, there is no real "must have". With Sidewinder, I would go for either more cargo or a fuel-scoop. Get rid of the standard-exploration-scanner in order to refit (standard has no range and you need a second surface-scanner in order to become profitable). A nice thing is upgrading the Jumpdrive for more range early.
    Cobra is no "small" ship... :D very versatile multipurpose with much more choices in fitting than Startwinder (and one of the fastest ships in game, out-running nearly everyone else and out-gunning the one(s) who can follow). As example how equipping a ship works in terms of prices... the Cobra is around 340k creds in standard-equip. I fitted it in a mix of good (power/shields/jumprange) and not-so-good-but lightweight (jumprange) as an explorer/trader "with teeth" (both scanners and 32t cargo)... and spent >6mio creds in the better equip... ;) As comparison: An "okay" trade-run (no mission) in standard Sidewinder (with 4t cargo) gives you around 4k creds. Snuggling gave me missions between 20-120k creds...


    @Martind - thx for the nice looking edit of my post above!

    As someone suggested a small startup-guide, I try to do one from my personal point of view...

    Preamble

    Prior doing anything other: do the training and take a close look at key-bindings! Flying into stations is challenging... smile.png you may want to unbind/remap the key for "drop all cargo" (it's too close to often used keys). I highly recommend a joystick, btw...

    Abbreviations

    Some terms specific for Elite Dangerous are generally abbreviated, so it's nice to have an overview:

    • CZ - Combat Zone (may be H-CZ or L-CZ for Hight intensity and Low intensity)
    • Cx - Class x weapon (1-4, may be CxG or CxF for gimballed or fixed)
    • DBS - DiamondBack Scout
    • DBE - DiamondBack Explorer
    • ED - Elite Dangerous
    • FA - Flight Assist
    • FED - local authority
    • FSD - FrameShift Drive
    • KWS - Kill Warrant Scanner_
    • RES - Resource Extraction Site (may be H-RES or L-RES for Hight intensity and Low intensity)
    • USS - Unidentified Signal Source
    • SC - SuperCruise
    • SCB - Shield Cell Bank

    Which missions?

    The starting Sidewinder is a nearly useless ship, so forget normal trading/mining/bounty-hunting immediately. You want missions from bulletin board - but pick carefully: Learn the meaning of icons. (Commander Forlon did a great overview: Bulletin board (with icons) ). Avoid missions where cargo is sought and you have to find it (at some stations or by shooting some other ships or by cruising to "unidentified signal sources"), as the sidewinder is just not fitted for such things (stations require some searching and by chance systems are not reachable. Searching loot includes dropping at USS where can be pirates. Shooting other ships - good luck in Sidewinder). Do hauling jobs where they give you the cargo and you have to ship it somewhere or smuggling-jobs (same as before, the ones where they give you the cargo).

    Note that you can accept more than one mission at a time.

    Finding a way

    Prior accepting a mission, check if you can reach the system they want you to go! There are two ways how to do that:

    • From Cockpit: hit "1" (for left panel) and go into the "navigation" tab (by pressing "q/e"). With "w/s/a/d" you can navigate within a tab. At navigation tab, you can scroll down the list of possible targets within your current jump-range (sorted by distance) until the system you want to travel comes up. Hit "space" two times to lock it into your flight-computer. Done. Later, when reached your target system, you have to bring up navigation-tab again and select the station you are heading to as new target.

      Beware that the current jump-range is not the same as when cargo is full!

    • From Maps: same as before, but in navigation tab, select "galaxy map" and search your destination. There is a slider-bar at bottom-left, allowing you to see your jump-range when laden. Now select the system and plot a route directly (via icon) or open system map for your target system and choose station directly as target and plot route.

    First SuperCruise/Jump

    After leaving station, you find a compass left side of your radar containing a dot/circle. Circle=target behind, dot=target in front. Fly away from station until "mass lock" is disengaged, then hit "j" and point ship direction of target. If target is in same system, you go to SC (super-cruise) and have to slow down when reaching target, pressing "j" again to drop out of SC near station. If target is in another system, you'll jump to the biggest mass in that system (sun) and come out in SC. Select your target station and fly there, slow down in time and drop out of SC. From 7.5km afar, you can get landing clearance (important!) by the left panel --> contacts --> station --> request docking. fit through the slot, find your place and don't forget landing-gear. Go to bulletin board and finish your mission.

    What to do if smuggling?

    Basically the same as with standard-trade, but you must avoid getting scanned (it's a big negative impact on reputation). Outposts very seldom (never?) scan you, but bigger station tend to do it near the station and when passing the gate. Here comes SPEED and partly "silent running" into play. Silent running shuts your heat emission, allowing you to become nearly invisible on radar, but you still can be scanned. To ensure that you will not get scanned, is needed to be fast (practice is needed).

    • Starting: raise landing-gear and hit silent-running well before flying through the slot. Keep heading away from station and let temps raise until 90-95%, then normal running, wait to cool down a bit and jump away.

      Landing: Stay 8-10 km from station until you see the entrance (directly to entrance is better), start your run (fast) ... At 7,5km ask permission from base, engage silent-running and go inside. Once you're inside (few meters away from mail-slot) you can disengage silent running again AND duck above or below entrance (to break line of sight patrolling ships outside which will cancel possible scans).

    • Latest details for smuggling included hints & tips & guides (ED: Horizons) are here: Smuggling tips (Horizons)

    But I want to fight!

    For the hotter tempered, there is a way to make credits_ when fighting even in the Sidewinder:

    • install a KWS (optional) to increase you income (you have to assign it to a weapon-group and do the scan by hand. It shows, if target has bounty in other systems.

      Note: If you scan a "clean" target and bounties of other systems show up and you attack it, you will commit a crime in the current system and be hunted by FEDs.

    • find a RES (they are located in rings of planets or asteroids) and drop out of SC there. there should be wanted targets showing up regularly. Scan them with KWS and wait for the FEDs to attack them. Or fly where you see laser-fire and look who the FEDs are shooting at. You need to land the last shot on target in order to get the bounty. A well timed shot can let your Sidewinder kill an Anaconda!
    • Same can be made at USS, as sometimes pirates are there, too...
    • Make sure your cargo is empty - else the pirates may choose you as target!

    Doing smuggling, I made 800k in nearly no time and got myself a Cobra, which already is a beautiful ship which can be fitted for nearly all purposes. Equipment always has the same value, so you don't loose credits when switching it. However, not every equip is sold anywhere. But that allows to totally respec your ship for different purposes. If you trade a ship in order to get a new one, you'll get 90% of ship and internal costs.

    Turn rate and being interrupted

    Ship has best turn rate in the blue area of speedometer. So when you navigate (e.g. into a station) try to stay in that range. If someone tries to interrupt you in SC, set thruster_ into the blue range and try to stay with the escape-vector. NPCs are usually relatively easy to evade. If they manage to drop you out of SC and you don't want to fight, set power to engines (max) and shield (rest) and boost out of range of guns without turning much. Keep running until FSD is up again and disappear in SC.

    What ship comes next?

    just want to point to 3 ships which I find resonable, but that is of course personal:

    • Explorer: Hauler. It has a stunning jumprange for such a cheap ship.
    • Allrounder: Cobra_Mk III. Has range, has cargo, can fight, many internal slots, only two utility slots.
    • Fighter/Smuggler: DBS. Has agility, has small profile when facing enemy, runs cold, lacks internal slots, four utility slots

    Cobra_Mk III (basic setup)


    Below is shown cheaper variant for Cobra_Mk3 which can be used for haul cargo or do some PvE combat. Please be sure that you have enough spare money for few rebuys after you finish with ship equipping, this is GENERAL advice to all cmdrs! Flying without "rebuy" is assured way to basic ED ship (Sidewinder). You can use below shown ship-builder for doing changes like you wish.



    ... hope that helps a bit to whom may be concerned... gamer4.gif


    Edit: Updated 20/09/15

    Btw, please post some screenshots of the station, outside and inside too, please ^^


    Uploaded a few more screenies to my album. There are 5 different stations in the game. The three I made pictures of are very similar inside (all rotating cylinders). The Outpost have landing pads outside and there should be some stations on Asteroids, but I didn't ran across one yet (and haven't searched for)...


    The System I'm running is an AMD Phenom II x6 @3GHz and AMD 7850 GPU... allows quite high settings with acceptable FPS.


    If someone from herel is in Elite-space, I would highly appreciate some team-flights... ;)

    Best advice is quite simple in my point of view: As long as in vanilla-campaign, do act as if no additional systems are added and never buy a bigger ship than a VHF / small freighter... :-D


    Last point on ship-size is true for CF-campaign, too!

    Dug into ED a bit further today.


    I think the main reason that players are rather silent around my starting system is the fear of pirates and murderers. However, around stations is a "weapon free zone" (station will punish you if you dare pewpew around there) and while i hung around waiting for a free place to dock (station was crowded by smugglers) I had some nice conversations.


    Tried that abovementioned "running a low heat-signature" thing a bit and must clarify that a heat-sink isn't needed at all. When smuggling to bigger stations, there is a high risk of beeing scanned when entering. That would ground your reputation and seems to be a really bad thing especially for starters. Here comes running cool into play, as you can shut down all systems not needed and close your cooling-circuit of the ship so that chances for a scan are at minimum. You have to hurry into the station as ship overheats quite quick, but by donig so i wasn't scanned so far and made enough credits to jump into another ship with 10x the cargo of the starter one... :party:


    I learned that flying in wings gives an extra-reward paid from the station you are trading with, but hadn't had the chance to try that out yet. I've seen quite some players flying in wings, though. Decided to skip exploration for now as the reward seems to be a scale lower than smuggling/trading and keep myself out of fighting until I have a second ship outfitted for that.



    As requested, I will upload a few screenies to my album... ;)

    I think players who complain about repetitiveness would say the very same about CF... if the only goal is to get the biggest ship asap, it may end in making same trade-runs over and over again - like in CF. :rolleyes:


    After playing for 4hrs, I thinks it's already a game worth buying. I like the "feel" it gives you to the huge distances in space and the flying around in 3 modes of speed is nicely done. Found only one negative point (but maybe I'm just to unexperienced yet): I find it hard to distiguish players from NPCs without risking beeing thrown out of supercruise and stripped off my cargo by a nasty pirate. On the other hand, that tiny nutshell I'm in has the worst scanner... dunno. Haven't figured out yet if chat with others is possible only in scanner-range or whole system. But it looks like one can make up groups to chat across greater distances.


    Another point I read a lot before trying ED were complaints about making nearly no profit in trading... i don't know if something has changed, but I went home with ~400k credits after 4hrs and was moving near my starting system just doing a few *cough* special deliveries.


    The possibilities to outfit the ship are somewhat overwhelming and look like it gives room for some "tactical" approaches in outfitting. Installing a heat-sink can protect you from appearing on radar, but after a while your ship may run too hot... (haven't tried yet, but def will give it a go)


    The trading is a bit strange (or maybe realistic simulated), as you never know the exact prize at your destination (even if already visited). You can judge imprt/export by types of stations or see import/export-streams of visited stations.


    Exploring is paid (after you moved some LY away from system) in a "logistic function", same is true for prices of "rare goods" from some stations.


    When a pirate tries to stop you, a mini-game comes into play. You can try to follow an escape-vector with your ship. The opponent does the same and if you manage to follow this vector better than your opponent, he doesn't stop you. :neo:


    So far my experiences after a short time ED... may say more after the next weekend.

    Nice that tour is back!


    Managed to fly the tour and special reward was "ge_s_battery_01" - but i didn't had any guns aboard... Apart from that, everything was working smoothly.


    Edit: And we had one racer below level 40, which wasn't paid. Is that intended? We gave him some creds and after that, reward was paid (at least that was what i read in chat)

    If I remember correctly, you will visit CF-systems during story directly after vanilla-campaign. I don't know at which point they are open for exploring, though.


    The VHF are similar, but there are differences in size, hull-points and agility, as well as number and level of slots. (6x10 or 4x10+2x9, 1 or 2 torps).
    6x10 tend to be a bit less agile, but might have a good strafe. Huge hullpoints tend to be less agile - but both are no general rules!


    Campaign can be done in all of them. In MP, you would need to test a few to find a personal favorite... or 2 or 3... :love:


    Naming some favourites would spoil the fun and diversity a bit.... (maybe come and test on MP?) :ninja: