Posts by Moorhuhn

    Shhhh - don't tell everyone! :D


    As quite common with enough utility-slots, 2 Chaff-Launchers are great in PvE and PvP, as with two you can chain-chaff nearly 100% of the time, rendering gimballed and turreted guns nearly useless.


    DBS stats:


    Agility: 8/10
    Weapons: 2x S; 2x M
    Utility: 4x
    Distributor: 3
    Thrusters: 4 (great agility and very low inertia)
    FSD: 4 (max range with armor and heavy A-grade for combat around 21LY)
    Internals: 3x 3, 1x 2 (rather low on options - it's more combat-orientated)
    Tank: 16t (good for 4-6 jumps, around 150LY on fastest route)
    Price in combat-trim a-rated: around 9mio



    Personal review: I came across this ship searching for a low-mid-price combat ship to learn the ropes of PvE and PvP without spending too much credits_ in insurance. Fully kited out, it sits around same price as a Cobra_Mk III. This ship is the space equivalent of a Mosquito, as it's a paper-ship with a sting. It's small size together with the good agility allow for a lot of dodging incoming fire, while the 4 utility slots allow a good variety of tactical approaches.


    Another thing is that the ship runs quite cool, so don't expect many heat-issues. Some players even run a shieldless "stealth" build with it, but from my experience, NPCs are not that much affected by silent/stealth as are Cmdrs - so for PvE+PvP i would run shielded. I started with a mix of small+medium gimballed Burst-Lasers and Multi-Cannons and that worked great on NPCs. Beeing more used to the ship, I run now fixed guns, in detail 1 small Beam and 2 medium Railguns, all on same fire-group so i "light" the target up for the rails to follow. Last small slot carries a single Torpedo in case i want to bring an unshielded big ship down fast.


    So far, it is my personal preference for having fun in combat, as NPCs do pose a threat, Cmdrs can be surprised and rebuy is low enough to just don't care about dying (450k rebuy).

    My vote for unofficial at the moment, as we are only 2-3 regular players.


    I enjoy the game still a lot and my actions in game depend a bit on my mood. Found myself following community goals mostly as they force me to different actions which I wouldn't do usually like mining or exploring and after initial problems enjoyed even those. Following the goals, I meet many players and had good evenings.


    Beside this, saving stranded Cmdrs for the fuelrats is still a hobby and I hope a wider player-basis from Swat will show up in the future. At the moment, I just don't see that we are enough regular players to go official with a minor-group, so I test game-mechanics and enjoy myself in the meantime... ;)

    As far as I understand it, you can support your own faction


    1) By doing any sort of misison offered by them on the bulletin-board (have to choose the correct ones). The 2 bars after finishing a mission is one for your reputation with the faction you made the mission for, the other is for the influence this faction has in the system. (e.g smuggling slaves in can rise the economy of that base)
    2) By hunting wanted - not completely sure if this helps with influence of the faction (needs testing)
    3) By simple trading
    4) By doing actions that harm the other factions in the system or a nearby where your faction wants to spread. That can be direct fighting or smuggling (e.g. smuggling personal weapons inside a station of an opponent can rise the possibility of civil unrest and such things.)


    As said - that's only my understanding so far. I'm sure there are a series of other possibilities. In general, supporting a faction leaves romm for every kind of playing.

    Yes - but location should be considered once we know which or if we pledge to one of the 3 majors... no use picking a system in Alliance-Space as Federation etc.


    My vote would go to Independent... (but may be worth to see if an Independent faction has a possibilty to pledge to one of the Majors later)
    that would allow free picking of location. If we go to one of the 3, Alliance for me, pls... ;)

    As OP already stated in-game, it's time to push this a bit.


    Maybe first two things we should get clear is the name of the faction and the type of government we prefer.


    From my side, I vote for Democracy, name is not very important to me, although I have a little problem with religious connotations (Eden)... but have no idea for a name myself...

    And they can't scan cargo in SC... ;)
    That's why these system security vessels interdict you for an scan... grrr.. killed one yesterday, assuming a pirate stopped me. When I realized it's only a security-scan, it was too late for him... o.0

    i found another site a few days ago which keeps track of various thing as seems to be up-to-date.


    Extra *plus* for the Firefly / Serenity reminiscence it site-name :D


    INARA - Elite:Dangerous companion



    Edit: Here is my ASP: http://coriolis.io/outfit/asp/….Iw18WQ==.Aw18WQ==?bn=ASP - Mole
    AS OP already wrote, there are a lotof possible and useful layouts. This one is for running from CMDRs and fighting NPCs. The low mass makes it a bit more nimble (if you can say that for an Asp), but if shield goes down, you better fall silent and run. Scanner and fuel-limpets are for my part-time hobby: saving stranded CMDRs (The Rat Cave | Where The Mischief Never Sleeps)

    Bulletin Board is dry today? Bounties are low? Ship can't trade, but jump?
    A nice subsidiary task for everyone with a fuel-limpet-controller and some limpets could be becoming a

    Fuel Rat!
    The Rat Cave | Where The Mischief Never Sleeps


    Providing galaxy-wide SAR-missions (search and rescue) for pilots running out of fuel.



    Joined them on IRC (howto is on the site) and it was a very funny evening! Took part at 3 rescue-missions of wich two failed unfortunately, as the clients were down to 2mins Oxygen, one was 1.2k Ls from star and the other announced wrong system.... Nevertheless I'm looking forward to take some breaks of "normal" duty to make emergency missions for Commanders in need.


    As IRC-client. I choose "mIRC" (mIRC: Internet Relay Chat client) as it can "highlight", so you get a "beep" if key-words are wrote in the chat.


    Edit: good key-words for highlighting are "ratsignal" (used for an emergency), "case red" (urgent emergency, as client is already on emergency-oxygen-supply) and your "nickname" in chat...

    this may be a good entry-point:


    [PRIVATE] Establish your own Minor Faction and FAQ



    Edit:
    So far, I think it's not decided how a large(r) local power can become a Superpower of Powerplay. but that's a long way since the roadmap is like:
    * Undermine the major faction in your starting system and expand to stations within system
    * Win the Civil War against the major faction and become the major faction yourself
    * Expand into neighbouring systems, beeing a minor faction there again
    * Repeat from step one in new system

    I cited this Dev-Update in the "ED - reviews" thread already, but as it fits here...


    Quote

    As part of Powerplay we stated that it would be possible for a minor faction in game to become a power. We've put together a process for how that will happen. It all starts with the minor faction, so in the next few weeks player groups can submit to add a minor faction to the game that will be used to represent that group in game. This registration process will be handled by the wonderful community team and they will gather the required information for adding the minor faction to the game. This will include the name of the faction, it's starting location, and type of government. Please note that to make things easier to manage there should only be one point of contact with each group. Zac and his team have already been in contact with many of the player groups so this will fold into his work there. This process will continue for the foreseeable future, so new player groups can form and stake their place in the game.


    But as prpbably thousands of players are into PowerPlay, it's maybe very hard for a small clan - but in the end, I have no idea of the game-mechanics. Like is it possible to be wiped completely? Or would one just fall back to a minor-faction in case of overwhelming opponents? How much effort is needed to expand? What if neighbors are a player-faction, too? PvP galore?