Posts by SWAT_OP-R8R
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Go to the mainboard website and check if the old ram is compatible.
Every board manufacturer has such compatibility lists somewhere in the support section. If the ram not on the list then you might have troubles activating xmp or overclocking it manually.
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it probably will work
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I have meanwhile created 7.000 new voice samples for the first 15 NPC voices.
In the end a total of ~45 voices would need updates so this is 1/3 of the total that needs to be done.
Why so many samples?
Because I have created 3 variations for every required voice line and I am currently in the process of listening to all the samples and decide which of the 3 variations sounds best. With other words 2/3 of these 7000 samples will be scrapped again.
Nonetheless its still a massive amount of stuff to deal with.
The 15 voices covered so far are NPCs at bars exclusively. I essentially hope that these samples do not require further remodulation but have not done final tests yet.
Probably firsts tests can be done this weekend eventhough my time this weekend is pretty limited.
If everything works as intended these voices will be released via launcher update somewhen next week together with the already discussed changes to ship identification, market commodities and a bunch of other fixes to factions. The update will require to patch the server so a small downtime will happen for sure (maybe 15mins).
The other ~30 voices are NPCs in space (pilots and stations).
I have my doubts that it is possible to create samples without remodulating them additionally for radio distortions. In the end I think that will take MUCH longer than the voices on bars.
The compilation of ~120 samples takes about 1 hour but since this fortunaly is done on my gpu I can still do work on other topics in the meantime. So I guess there will be serveral weeks where my gpu does some background work while I move on to work on something different. The final modulation worries me a bit since I don't know yet what settings I have to use to immitate the radio noise used by FL.
To sum it up... don't expect fast progress and a release of the other 2/3 of the NPC voices soon.
Most likely the announced redesign of the systems will happen first.
fun fact: the algorithm speaks better Kavash and Chinese than Russian
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Keine Sorge, deinen Browserverlauf lese ich anders aus.
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Und du meinst nicht dass der Defender sich die Pfade ebenfalls aus der Registry zieht und somit wieder die gleiche Verlinkung hat nur eben auf einem anderen Laufwerk?
Die ganze Vorgehensweise erscheint mir auch ein bissl kompliziert für den 08/15 Spieler.
Was meinst du mit Beta-Option "Ordnerzugriff"
Ich kenne nur das was im Defender direkt in den Einstellungen drin steht. Das ist bei mir deaktiviert und laut Microsoft Dokumentation auch standardmäßig deaktiviert.
Auch google scheint hier keine andere Option beim Defender zu kennen.
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the launcher runs exclusively inside the fl folder
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Und du meinst der Microsoft Defender hält ein Spiel aus dem eigenen Hause für Malware?
So wie ich das verstehe unterbindet es den Zugriff für apps die ungewöhnlich oft Schreibvorgänge in diesem Ordnern durchführen. Das Erstellen von Savegames sollte aber nicht sonderlich oft passieren.
Standardmäßig ist laut Beschreibung der Ordnerzugriff im Windows deaktiviert. Man muss den also manuell erstmal einschalten.
Man kann soweit ich das sehe zwar die Verzeichnisnamen in denen die Savegames gespeichert werden ändern aber nicht auf einen Bereich außerhalb von mydocuments.
Das Verlegen von Systemordnern auf ein anderes Laufwerk wird nichts bringen weil da intern wieder hin verlinkt und der Defender das entsprechend auch wieder als Systemordner sehen würde (ich mach sowas z.b. mit Download Ordner damit ich mir mein Systemlaufwerk nicht ständig zumülle).
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Ich schau mir das mal an aber um ehrlich zu sein erscheint mir das etwas weit hergeholt zu sein.
FL liest zwar die Zeilen von oben nach unten ein, verarbeitet sie aber dann blockweise. Mag sein dass ich hier falsch liege... allerdings müsste dann dieses Problem bei allen Spielern auftreten (weil sie eben alle einen Bug im Spiel hätten). Das ist aber nicht der Fall.
Bin mir da auch recht sichert da sauber gearbeitet zu haben aber wie gesagt, ich schau es mir trotzdem mal an.
Rein vom Gefühl würde ich allerdings sagen dass das entweder das Savegame ne Macke hat oder noch immer ein Problem mit der Installation vorliegt.
z.b. speichert FL im Autosave tonnenweise Trigger die da einfach nicht hingehören. Im vanilla FL bereinigt sich das von selbst weil jede Mission sauber beendet und die nächste neu gestartet werden kann. Da es aber eigentlich nur 13 Missionen im Quellcode gibt geht das bei neuem Content so leider nicht mehr.
Wenn man aber nur die Savegames läd die explizit durch das Story script angelegt werden kann man ganz gut kontrollieren welche Trigger aktiv sein sollen.
Das ließe sich aber testen.
Attached is a savegame of mission 35.
If for some reason your savegame is bugged you could try to test this one and see if you can proceed from there.
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.\Documents\My Games\Freelancer\PerfOptions.ini
that's where resolution is stored
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Just some info about next updates.
As already mentioned I got into working on lots of voice related stuff. This takes it's time.
I meanwhile analyzed all the settings and started updating config files triggering voice samples.
e.g. new ships when clearly being able to be assigned to a vanilla faction will correctly use the faction specific voice samples when being contacted in space.
For civilian ships (aka all ships that do not fit into the major factions) custom voice lines will be used but just like with the majority of vanilla ships only ship classes will serve as reference. -> "Station bla bla blub to heavy fighter...". Vanilla FL had exactly 3 ships which were individually named but I am not going to do that, especially since this is a rare exception that apparently was not even carried on in the original game.
Voice lines for new CF commodities do not exist yet. That is going to change.
"Shipping water to Fort Bush" -> "Shipping coffee to Fort Bush" etc.
Planned limitations:
Escape pods technically are commodities and all of them no matter the rank will be referred as "prisoners"
There also is a large variety of Black Market Goods which are not getting individual voice lines but instead are going to be referred as "BMGs"
Factions, Station names, Planet names and System names are going to be correctly used on Bars and in space (once I managed to create all the new voice samples).
Bartenders will correctly use the "Welcome to Planet Crossfire" line (in best case with a perfect recreation of the original voice... or at least a close estimate of it).
Other NPCs are going to use "I work for the Renaissance" or "The Coalition doesn't" ... well you all know what I mean.
Most of the NPCs in CF already do that but the voices do not match and I hope to get that changed.
The update process might take multiple weeks since we are talking about thousands of new voice samples to be created.
So far my PC has sucked the nearby power plant dry and I only have created ~2500 voice samples (of which 1/3 will used due to quality reasons). But in total that is just about 10% of what I need to generate. This is going to take some time. I will probably release a first update in the next 2-3 weeks.
In the meantime I still can do some other updates to the mod but will announce the stuff when it's done.
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It's probably the bloom setting you are looking for.
Regarding the sol rift.
This probably is a far fetch... but... since I have no other explanation atm (tested the mission and it was working fine). Did you maybe activate the OpenSP option on the launcher at some point?
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This quite possibly could be the worst most asinine website ever created, NO HELP EVER
This was the most out of context comment every done.
Considering the replies you got to the other 4 posts you made plenty of peopled tried to help you despite EVERY of your posts aimed to insult someone.
Dunno what you expect with such terrible manners.