Posts by SWAT_OP-R8R

    After the story line voice update I tried to dig a bit deeper into what is required to give CF a full update of custom voice samples including the dialogues in bars and space chatter.

    Ive spend half the week with data mining and creating pretty detailed spreadsheets since so many different areas are connected and multiple other parts of the mod would need to get updated too. Some of that stuff was planned anyways.


    Since I did not get much (or any) feedback on faction layout of the systems I decided to go with the current settings and made sure that the settings for station ownership of all bases is consistent. That means that docking permissions, local faction, used voice lines, etc fit together. Truth be told... I expected a total mess since I did not really care that much about such stuff during the early years of development (it simply did not have priority). In the end actually most of the stuff did fit perfectly together. Only a handful of stations require some minor updates (which will be released soon).


    More work needs to be done when it comes to the voice lines used for ship identification. A pretty large amount of ships has wrong settings. This is going to change pretty soon. I already started to work on this issue but most certainly will need another few days to finally get it sorted out.


    As a next step new voice samples need to be created and modulated. Since that is a process that involves many different samples for multiple voices it certainly will take weeks to complete. (so dont expect a fast release)


    Another topic I was working on are the LOD updates for ships and solar objects. I did a pre-selection of ~600 objects that will need to be tested and if required will receive update to the lod settings. I can't really tell how long that will take. But it is relative high on the to-do list atm.

    I just replayed the mission and it was working perfectly fine.

    The amount of issues you seem to have can only mean the mod is not installed correctly. Why that is, is beyond my knowledge and every speculation is just that, a speculation.

    We can try to use teamviewer and I take a look at the file. Maybe I see the problems when I can take a look at how the mod is installed.

    I just updated the launcher options and switched V2 with recommended.


    The final part of the story voice lines also got released. There have been significant quality improvements in this area. Some voice lines also were slightly changed.

    Several cut scenes also got some visual updates and updates to their animations.


    I was thinking about if some procedure can and should be applied to NPC voices in open space.

    It's certainly not an easy task since additionally to creating the voice sample the sample also has to be modulated to fit to the original voice.

    Its possible but certainly time consuming.

    Certainly not a task I can do alone. But probably still worth doing.

    Just hypothetically.

    Would you think EA Games is happy when somebody offers a non-commercial download for FIFA 23? I mean... its non-commercial then.

    That is not different than releasing FL.

    Putting aside that FL can be downloaded from various abandonware websites (it is NO abandonware) Microsoft still holds a copyright. Even if Microsoft does not enforce this copyright (which Microsoft to my knowledge never did eventhough it would be their legit right to do) there are other aspects to consider like the terms of service of the server host or the rules at moddb which strictly forbit publishing copyrighted content without permission of the owner.

    It seems that after the asteroid update a memory or cache issue prevented some of the changes to be applied and as result caused a good bunch of graphic errors on some of the asteroid models. Truth been told... Ive spend this afternoon investigating but I have no idea why the game loads outdated texture information instead of the new ones and where it actually is getting those from.

    It does not make that much sense actually since even deleting shader cache and the faulty textures does not prevent the game to actually loading the faulty textures.

    In the end I published a temporary fix that disables some of the texture settings. That should at least for now fix the broken asteroids but at the cost of some of the settings being not correctly applied.

    Once I have a better understanding or even a working solution I will release another update. For now... it at least in theory should look "ok" again.


    Second part of todays update is part 1 of the voice samples used in the storyline aswell the required adjustments to the story scripts. Those are getting updated now step by step.