All your answers are UNCONVINCIBLE !!!
Unfortunately, those are the only answers available.
Also it doesn't get any more convincible than the Texan Answer
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Register a new accountAll your answers are UNCONVINCIBLE !!!
Unfortunately, those are the only answers available.
Also it doesn't get any more convincible than the Texan Answer
Here it is written about true lovers of trade! Ajay please do not distort the meaning of my post !!!
You're one who distorts the meaning of my post. I said "not JUST for trade lovers".
Also admit it, Google Translator does all the distorting here.
Also, true trade lover would have made their own database on where and when you can buy rare commos on their own, but I digress.
It would be nice to show your answer with a link.
Questions, Discussions and Suggestions Mod Crossfire!
Questions, Discussions and Suggestions Mod Crossfire!
There you go.
(Texan Answer actually is: *pulls out Colt* That's why! *BLAM!*)
That's exactly what this Aspect of the mod has not yet figured out.
Well, let me explain then.
There are what, >600 bases in Crossfire in total? So if you want to remember all trades, you'll have to remember >600 commodity sets.
But wait! CF has Dynamic Economy. Which means these change daily. It's a lesser known fact that the commodity sets actually repeat and not truly randomized. The period, well... I don't remember exactly but my guess is it's 21 days. Correct me if I'm wrong. So multiply the amount of bases by 21. That's well over 10k commodity lists.
The best idea is to get a char with 1 of every rare commodity that you want and all bases visited. Or ask someone who has that.
Although why bother looking for something, if stupidly mine Organisms and forget about the rest! Rare for that and rare that they bring sooo big profit !!! Although the site is written for true trade lovers.
And then the trades change next day and the AO mining profits slow to a trickle.
The true point is, it's about the thrill of finding a really good trade and wailing on it until it lasts.
Finally, this site is written for everyone, not just trade lovers.
P.S. I already wrote about RP that some of the original Freelancer's jump holes were opened in this mod. Chief I did not hear.
Just take the Texan Answer, as my old IT teacher called it. Accept it and move on.
Question: Wives Kovash also want shoes or boots? I think the message is clear: About the possibility of throwing (from spell to charm) equipment into space without loss!
Again, invoke the power of friendship or pay the price of solitude.
Based on the above (mining in systems that are not used) easy Craft of something useful equipment that cannot be bought for money !!! and so on to develop your mod.
Is in use on Clan Bases.
The docking of the jump gates in the Core is very poorly done ... While the docking machine does its job, they kill you ... Sadness ...
Don't dock when there are enemies around (or pop cloak). Don't try to fast dock.
Their turrets' field of fire does not cover the front area, so they can't fire forward.
transportar cant dock in planets
Transports can dock on planets if they have a mooring fixture. Just dock to the mooring fixture and not to the docking ring.
and 1 more thing why the enemy is move like really fast they are change so fast like 90 digress instantly direction you cant kill a enemy fast you need like 10 minutes to kill a enemy and when you shooting him some of the Dmg is not been take is a glitching game that cant be fixing why is not been fixing a lot of game can be fixing on this
and make easy to use to not have glitching when you fight with a army you cant win because they change the direction so fast you cant aiming good and you lose a lot of time because you fight whit them but you cant aim good on them because of the glitching that they have and they are like crazy
Is this in MP? 'Cos that sounds like a bad ping issue.
Ajay, please tell me why you can't take missions from the Order?
*shrug*
Judging by your logic, trading in the goods of some factions, my reputation should fall with others)) After all, they pay me for delivery!
When you trade goods, you offer transport services. When you fight for them, you are offering direct military aid. Who knows if you won't offer it against, say, Red Hessians after that?
Or more accurately, it's also caused by the engine limitations and the fact that there should be some way to earn cash without affecting the reputation table.
Ajay, Nomads are against everyone !!! The trick is this.
Irrelevant. You get paid by Rheinland Military for that, that's what really matters.
Because you are working for the Rheinland military.
flashbacks to 2B strangling 9S in Ending A/B intensifies
I'm afraid you'll have to start fresh. Though I believe there were ready-to-use save files in the Filebase.
Is it possible to set up a LAN server again so we can play ?
Nope.
Did I miss something, or is this how the Installation works now ?
The new CF installer does away with FLMM, yes.
Yes, you'll have to pick one.
If you can, then describe how and what to do.
https://swat-portal.com/forum/ticketsystem/ticket-add/
Also, convert the image to .jpg or .png before attaching.
And why it shouldn't? I think the speed decrease is meant to represent increased aerodynamic resistance from the clouds and therefore not specific to cruise. I think impulse speed drops too.
Ajay add Super Heavy Fighter Mako to WIKI. He's just not there.
Can't do that.
It would be nice in a hook to have a List command. Which shows Players, Who is flying what.
I'm sure this won't be done 'cos this would give away too much information.
I think you can dock trains with Depot-type bases (same main hull as Detroit Munitions)... this includes some pirate bases like Ainu Depot. Unsure if I'm right, but still.
Also you can dock trains to the stations with the same main hull types as Newark Station (Newark, Roppongi, etc) and West Point Military Academy (West Point, Thames, Neutro).
Also, there must be a mooring fixture on Malta and Crete 'cos IIRC these planets sell containers for train trading.
For all other bases in Sirius, it's best to use Mining Ship as a transport.