@ Inferno: thanks for the translation, mate! Now, I know this is contrary to the nature of your Character, but... chill out! OP will do what he needs to when he is ready; it is counter-productive to harrass him any further, so please apply some deferred gratification here and wait for the best, instead of demanding the good... [2]
Posts by Centaurian
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I'm off to Barnes & Noble to get a German dictionary, unless somebody can put that in English for me
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One goal of testing, it seems to me, is to test not only the code underlying the entities in the game, but also the interactions with various players' platforms as a compatibility check. I was only able to spend 10 hours in Beta, due to the initialization problems already mentioned, and I had to download the file 3 times, due to corrption caused by timeouts on the lengthy file. By the time I got a Beta mod running, it was already version 4, and other testers had a 2-day head start on me.
Despite this handicap, I tested 2 new ships, visited several new bases, purchased new goods everywhere I went, and checked many of the items on the mod list. I was told, by the time I was equipped for Altair, that all of Sirius had already been checked, so I need not "waste" any more time there, rather, "come help with the DK system survey". Despite this, I confirmed several items had not been fixed in Sirius, many of the new trade routes had not been checked, and new weapons were not used vs. NPC or PvP. I had no problems with the Freedom X fighter or the Arcangel, but I was unable to dock @ half of the Vorkuta bases, even if someone else already had docked there. I had no probllem with the Vorkuta/Yakutsk JG, even though someone else had claimed that it was bugged...
As of last weekend, I had 5 characters, 4 of which had new ships, using at least 2 new weapons, and not a problem among them. My point in recounting all this is that there WAS a lot to test, and a short window to accomplish this. CF 1.6 is the most ambitious mod I believe anyone has attempted in one leap, so I am not at all surprised that there are still outstanding issues. All the items I was able to identify checked out to be fixed in CF 1.61, so I was a happy camper; had I found anything else, it would have been reported immediately, not 3 weeks after the fact. My only disappointment with testing was that without specific assignments, some testers assumed command over the test schedule, and prematurely redirected testers to targets THEY felt were more important.
I offer this one suggestion for a restart of CF 1.6x, a schedule that assures FULL testing, whenever OP is rested enough to revisit the code:
1. Make whatever changes necessary to restore stability to the mod, however long it takes (delete bugged ships, whatever); as usual, OP tests his own changes on the test server.
2. OP invites his most trusted mates to test the corrections (possibly on new server).
3. Notify serverclan leaders that corrected mod is ready for full beta test, download and server login by password only. Assign specific systems to be checked by clans, with distribution spread so that ALL systems get a 100% checkout. Allow a full week for this work to be done.
4. All testers provide bug reports, with each clan to compile the data for their respective assignments. Allow at least 2 days for reports to be compiled and submitted.
5. Allow at least another week for action to be taken on bug reports; RETEST if necessary.
OP, Crossfire is your Magnum Opus, and we all know and appreciate this, along with the privilege of playing it. The expectations you have of yourself are of the highest caliber, and at times, it's clear that you are "casting pearls before swine" with some of the disrespect that noobs, and sometimes, veterans, show you personally, not to mention your work. But for CF to flourish, you also need to see to your own needs at times. You have been spending yourself in a great work; take time to replenish yourself, because Crossfire is nothing without YOU. We will be here when you are ready, whether it be to test, to fund a new server, to start again from scratch, because the best things in life are indeed worth waiting for!
I personally have grown in my short (6 month) time here, having learned new tools and skills to keep pace with the brilliant elements of this community. I will miss all of my friends here during the hiatus, but look forward in eager anticipation to the happy day when "Reunion" is not just a storyline, but a reality on the Crossfire server!!
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As a member of the Crossfire Police Department I am proud to carry a police license
So, then do you unnount the Police license to do ASF battles, and then re-mount it after unmounting your ASF license, or just have another character for ASF activities? Just curious, since I'm about to get my first ASF license...
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Just a thought: is it impractical to upgrade current hardware to faster P4 and 4Mb DDR-RAM? At least current processor issues are known, vs. a change in processor architecture, with its own idiosyncracies...
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So then, if a ship has an ASF license mounted, others may safely assume that they are not looking at a pirate? As it stands today, all the pirate clans are CSF. The merc vs. pirate license question would then only apply to rogue freelancers who choose piracy as a vocation, as far as i can tell from the commentary so far... :-|
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but when one certain player left, the lag went with him.
I've navigated Hiruga enough times to have it memorized; The lag deaths experienced this morning felt as though caused deliberately, based on the timing...
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We will aggressively seek out pirates who are in the act of pirating and assist players when called upon.
Just a question: Does this apply only to pirate serverclans, or to ALL pirates?
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And yet this morning, with only 27 online, I could not get halfway across Hiruga without being "lagged" twice, with only the yellow icon showing intermittently...
And no NPC's showing at all... -
Welcome to the #1 Freelancer mod community! We enjoy the rolepay, but with all these pirates around, they're going to wind up picking each others' pockets.... [7]
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Ship bugs:
Shooting Star - seems to crash FL to desktop, not sure why (this problem was posted to IOC forum). Player ususally cannot take off with this ship, before it crashes.
Armored Transport (AT) - the infocard says it can use mines & countermeasures, but they are greyed out in the weapons display, as if they are not mounted. Ammo shows active, but not launcher, and equipment dealer has all mine droppers greyed out when attempting to purchase another model.(sorry if these were already brought up elsewhere)
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TFT with 8ms or less refresh rate rocks, especially with current graphics cards...
BTW, abba, Happy Birthday! Good to see you back, mate!
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ROFL!! Great to see you having fun, mate! (Or is that just all the whiskey?) [203]
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If you're using a speedpad or other interface device, you need to shut down the associated editor or whatever software it uses to set up the key command profile. In my case, it's a Nostromo N50, which has a profile editor running most of the time, and links directly to FL. If it is not shut down, it interferes with the mod deactivation and FL uninstall! Your setup may be similar...
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I can be available for Saturday evening, GMT. My copy is stable, but I'm game for testing. Please post starting time of test, so I can be live with ICQ..
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Fuchu Prison In Shikoku is buying pods, but not LPI Huntsville, and BPA Newgate wasn't either, in the Beta... When I last visited LPI Sugarland, I didn't happen to have pods on board...
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Same place, at least in the Beta...
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@ Chief: yeah, homegrown, and a little grainy, it's the .gif conversion, I think, I'll try it again with .jpg...
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King Crimson - Discipline
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no you cant download the mod
Gee, sorry if I ticked you off, OP, but I AM listed as one of the testers...