Posts by Centaurian

    Look, everyone, I'm as addicted as


    the rest of you, but all this frenetic activity is not helping. Take the week off, go play


    Open SP at home, and wait 'till OP gives the "all clear"! This is the best thing you can


    do to help the situation... Meanwhile, go to the donation link and drop a few euros in to


    encourage OP that he's not just busting his a** to appease a bunch of whiny wankers! Good


    things are ALWAYS worth wating for...

    I apologize in


    advance if this is old stuff for some of you, but I have spent a lot of time searching the


    forums to find rules & info on the use of multiple characters in CF. I see from the


    serverstats and player activity in the game that many players are using multiple characters,


    but I'm not sure how that is supposed to work. Obviously, from the number of possible


    cheats on the stat board, there are rules, but I haven't been able to find them. I gather


    from game chat how they might be used, but I'd like to do it right, and not get flamed as a


    cheater just because I'm ignorant about it... Any and all advise will be appreciated,


    thanks!

    Inevitably, when


    pirates feel no remorse, and have no compunction about ravaging "easy meat", the rest of the


    civilized galaxy is compelled to respond in kind, merely out of self-preservation, not to


    mention upholding decency and propriety. One does not have to be victimized more than once


    to quickly be apprised of this reality. Of course, as in life, we must not drop our guard


    and present them irresistibly easy targets!


    As for me, I will gladly come to the


    aid of anyone I see under fire by these reprobates, and hope that most of you would return


    the favor...[81]

    OP, I didn't see a fix for Holman station in that


    list. I had forgotten that you had sent out a warning on that base, and tried like 3 times


    to dock there the other day, resulting in server crashes. I finally remembered, but could


    you put a warning on the console announcements until it's fixed? That might help cut down


    on crashes...? Or am I hallucinating again?

    Thanks to Vlad's tip, and the tips on mapping, i got thru in maybe


    less than 3 hrs. I spent a lot of that time shooting 'hunters, as they were a nuisance for


    me. Biggest problem was server lag, as i had several jumps where i was clear of the gate,


    but had my ship explode as if it hit a minefield. another player was with me at the time,


    and he got nuked, too. Word to the wise: if there's a lot of lag, spare yourself the


    frustration and get thru it when there aren't many players on. The worst of it for me was


    with more than 20 players. Granted, my ping is normally 190 here in Arizona (even w/1.5


    mbps DSL), but the game is normally quite playable. Either way, it was an interesting


    problem!

    OK, well OP, how does one atone for having taken a passing interest in other


    servers? I mean, once I finally got online, and saw how many there were, I picked a few


    that each had something different. However, I have been spending all my time at CF, exept


    when the server goes down, and only then do I switch to a competing server until CF comes


    back up. You can confirm this by checking times... Had I known this would come up, my


    choices would have been different! :( Anyway, I respect your uncompromising commitment to


    keeping the community pure and friendly for all who wish to join it.


    BTW, I just got


    Starlancer (new retail box) on Amazon for $8 US, including shipping. Lo and behold! The


    "Shroud" adorns the cover!

    Here in AZ, we call it


    Taco Hut or Pizza Bell, since they can't make up thier minds... You got to be careful not


    to drink too much of that tasty Baja Blast Dew! Haven't seen one here w/KFC, maybe that's


    the problem...[690]

    You can still get a decent Logitech (USB)


    joystick from newegg.com or zipzoomfly.com for about $20US. I got one for another game, but


    was disappointed that more of the buttons did not have actual interface w/game controls.


    The stick calibrates fine, but most of the new games don't interface with the stick


    buttons. Works ok for flying, though I've gotten spoiled by having steering, throttle, and


    guns all in one hand w/mouse... Now, though, I guess i'm going to have to check out SL,


    even though I'm already existing on 4 hrs. sleep/day!

    10. Bank of Sirius - This could be a


    fantastic additional faction! Orbital Spa & Cruise would be the template, since they


    already have armored transports & ornate uniforms. There would be one Bank base in each


    house, using a modified prison ship (looks like a vault), stationed near a battleship for


    security, surrounded by weapons platforms or minefields. The Bank would ally with military


    & police only (BMM/Kreuger possible exceptions), would trade in precious metals and


    diamonds, buying consumables at 10% higher rate than other bases in the same system.


    Bounties for jobs would also be 10% higher than other bases. Each House has at least one


    good location for such a base: Liberty = inside NY Alaska Gate minefield, or between Rio


    Grande/Denver in Colorado; Kusari = south of Kyushu battleship or between Shikoku


    battleship/prison; Rheinland = south of Hamburg battleship & Planet Kiel; Bretonia = west of


    New London or between Cambridge/Bship Norfolk(?). The fun new feature of this faction


    would be its role as a surrogate Swiss bank for the economy: instead of a news ticker in


    the bar, the news icon would be replaced with a safe icon. This would bring up the Trade


    screen, which would then be used to place guns/goods/cash into the players safe deposit


    box. Players would be limited to one box anywhere in Sirius, and may only make transactions


    with it at the branch where it was opened. There would no doubt need to be a capacity


    limit, similar to a ships cargo hold for goods/guns, and maybe $200 million in cash. The


    question is whether the cash amount will conflict with the games limit on player cash. The


    vault would then serve as a player repository for surplus equipment, and rare cargos. This


    scenario also creates a whole new category of piracy activities and targets, and more astute


    reputation management. For instance, if your box is in Kusari, and you are hostile to


    Kusari Police, the bank might not let you dock, no matter how badly you need to get to your


    stash! Since its functioning as a Swiss bank, players could also stash black market goods,


    or even buy unmarked securities from the bank (also black market).

    8. Mountable Broussard collectors - There are large expanses of the CF


    universe filled with gas/dust clouds which display as minable in the navmap, yet there are


    no means to mine the unidentified resources. To more fully use the colorful nebulae in


    these systems, a Broussard collector (postulated in Star Trek and elsewhere) could be


    mounted by those players interested in gas mining. These would be scaled to ship size as


    shields are, but with penalties for weight, cargo capacity and combat survivablility. The


    weight of the unit would be comparable to adding supplemental level 1 armor, with a fixed


    sacrifice in cargo space of 25-50 units, depending on ship size, to discourage its use on


    fighters. The combat penalty would accrue if volatile gases were in its tank (oxygen,


    hydrogen, methane); hull breach would occur @ 10-20% integrity instead of 0%, to reflect


    detonation of the collector tank. Gases would be added to the commodity list, and


    correlated with the color of gas clouds: green = nitrogen, blue = oxygen, orange = carbon


    monoxide (think Leeds smog!), red = hydrogen, yellow = chlorine, dark green = methane.


    Additionally, gas mining would put the freelancer in direct competition with GMG, so they


    will never be friendlier than neutral, even after bribes, and hostile most of the time!


    Some metric of distance/# gas units would have to be set for collection rates.
    9. Space


    anomalies - Space is a harsh environment, and ships are fragile in the face of staggering


    physical forces. This could be made more immediate by random, infrequent cosmic events


    which render a system or systems impassible, or nearly so, due to increased radiation, comet


    swarms, passing black hole, whatever. These would be of medium duration, and be lethal to


    all but the strongest ships (think of Omega-11). Notices of these events would appear in


    the news service in the bars of all bases in the surrounding area, or all of Sirius. Such


    events complicate travel, which is the kind of thing we face in our commute every day; so


    why not in space?

    5. Clan Flagships - Allow each


    serverclan to pick a ship design that will be unique to their clan, complete with clan logo


    livery. (The ship colors here would be easier to implement than pasting them to every clan


    members ship.) These ships would only be available to clan members at a base within clan


    territory, and might have a unique weapon. This gives more prestige to being a clan member,


    and adds spice to clan campaigns.
    6. Clan bases & music - Allow serverclans to select


    the base exterior & interior design, and perhaps uniform. Currently, all the x-worlds seem


    to have the same base & bar. Since unique music plays when the Nomads appear near any


    player, and when players enter different systems, perhaps clans could choose some MP3 files


    they would like to represent them (for example, shark theme from Jaws, Empire fanfare from


    Star Wars, etc.)
    7. Clan news posts - News items that clans wish to publicize could


    possibly be imported from a clanserver forum into the news service in the bars of bases


    close to the clans home system. An example might be a news flash that X clan has issued


    KOS orders to its members against all Y clan members in Sirius, signaling the start of yet


    another clan war This would give players a new reason to read the news at bases!

    3. AI bounties


    - If #2, above, is possible, the same generator might be used to generate bounties within


    systems for players who have exceeded the nominal bribe threshold with factions based in


    that system. These bounties would then appear on the job boards of bases in that House, and


    become available for any player to take on. This would add significantly to the


    opportunities for PvP, except for the standard exemptions (NY, players under rank 24, etc.).


    For example, if a player continues to attack Bowex ships (anywhere in Sirius) past the


    $150K threshold, then Glasgow and other bases in Leeds would post a bounty (essentially a


    job) on all job boards in Bretonia. I think the trick here would be to either issue the job


    when that player is within the system (like Leeds), or to somehow decouple the job from the


    Mission Commission, so that the job can be done without the assignment of waypoints, ranges,


    etc.
    4. Random jumphole instability - In the SP game, the characters mention checking to


    see if jump holes are phase aligned before attempting to enter them. As an alternative to


    closing gates and jumpholes in order to discourage extreme wealth accumulation, make the


    jumpholes lose their alignment on a rotating basis, so that they remain closed for a


    period of 10-20 minutes. This makes piracy a much riskier proposition, makes pilots think


    on their feet more of the time (especially when fleeing from enemies), and is more


    consistent with popular theories about wormhole behavior. It also drives more traffic to


    the established trade lanes, where pirates have more targets to compensate them for their


    increased difficulty of escape.

    Okay, at the risk


    of being flamed as a spammer, I'm posting these ideas per OP's suggestion. I'll break


    the lot into pieces, so it doesn't turn into a book, and so you can all blow out whatever


    items have already been hashed over...
    Crossfire/Sirius Expansion Ideas


    The


    following features are offered, hopefully, in ascending order of difficulty with respect to


    implementation. Consider this a wish list for improving the dynamics of the game in real


    time. It is my hope that other Freelancers will also see them as enriching the


    already-superb experience of the Crossfire gaming community! -Centaurian


    1.


    Long-range scanners - Currently, the longer-range scanners do not appear to provide much


    benefit, especially in the subspace group. A player needs to be able to target a ship from


    long range to scan it, and at the moment, there is no visual cue to do so. Perhaps this can


    be fixed to at least display the ship target [ ] in white, to provide a scan target. The


    ship would be listed in the HUD box as soon as it came within scan range, and that listing


    updated with the visual display. Upon scanning, the target changes to the appropriate color


    to represent the reputation status.
    2. Dynamic bribe costs - The current maximum bribe


    cost is $150k, irrespective of extenuating circumstances. This cost would be adjusted


    upward by the AI if a player is acting on a Kill-on-Sight policy, for instance. While there


    is already a time and service modifier to reduce the necessary bribe, it seems logical that


    a continued campaign by a player would increase the settlement, even to the point where the


    rift could become irreconcilable. A unit cost per attack could accrue up to some threshold


    (say, $1 million), where a blood feud would ensue, and the enemy status would be more or


    less permanent. If a player is successful in killing the wanted player, the


    recently-deceased players rep with the contractor would be wiped, and start at zero. But


    since most players wont know why someone is out to get them, they are not going to allow


    themselves to be killed just to fix their rep woes.

    So, you're wishing for


    pirates, eh? Be careful what you ask for... So far I've only raided corporate ships, and


    then only when they've shot at me first. Add to that the annoyance of neutral houses


    siding with hostile (to me) corporations when i want to trade, puts me in a foul humor, and


    I may be tempted to take it out on some hapless freighter, especially if they're in a clan


    that's dissed me.
    Still, the whole economy depends on maintaining some


    relationships,which makes the shifting alliances all the more interesting. If you fall


    asleep out there, you may get a rude awakening!

    well, here in AZ, I never


    saw more than 25 players, and the server shut down 4-5 times w/no warning, usually after 1-2


    min red lag icon. ( I have 1.5 mbps DSL) most players got right back on in only a minute


    or so, so no real bummer IMHO. Just mildly annoying. BTW, all the SP jh's now seem to be


    closed; is that part of the plan to stop instant millionaires?

    Since I started trading in Black Market goods, I've seen a problem with my tractor beam.


    Most of the time, I can add BM goods to my cargo even if the hold is full of "normal" goods,


    so they don't seem to have a space limitation. However, when i've already got a larger


    number of BM units in my hold than the "normal" capacity, I can't tractor in normal goods.


    The tractor stays engaged, but I don't get the normal "tractor failure" warning as when the


    hold is full. Also, the tractor will not disengage unless I fly out of range. I've lost a


    couple of good salvages to this. I've also had a similar tractor hang in Stuttgart with


    only normal goods aboard. All this in a Titan. Please advise, Danke!