8. Mountable Broussard collectors - There are large expanses of the CF
universe filled with gas/dust clouds which display as minable in the navmap, yet there are
no means to mine the unidentified resources. To more fully use the colorful nebulae in
these systems, a Broussard collector (postulated in Star Trek and elsewhere) could be
mounted by those players interested in gas mining. These would be scaled to ship size as
shields are, but with penalties for weight, cargo capacity and combat survivablility. The
weight of the unit would be comparable to adding supplemental level 1 armor, with a fixed
sacrifice in cargo space of 25-50 units, depending on ship size, to discourage its use on
fighters. The combat penalty would accrue if volatile gases were in its tank (oxygen,
hydrogen, methane); hull breach would occur @ 10-20% integrity instead of 0%, to reflect
detonation of the collector tank. Gases would be added to the commodity list, and
correlated with the color of gas clouds: green = nitrogen, blue = oxygen, orange = carbon
monoxide (think Leeds smog!), red = hydrogen, yellow = chlorine, dark green = methane.
Additionally, gas mining would put the freelancer in direct competition with GMG, so they
will never be friendlier than neutral, even after bribes, and hostile most of the time!
Some metric of distance/# gas units would have to be set for collection rates.
9. Space
anomalies - Space is a harsh environment, and ships are fragile in the face of staggering
physical forces. This could be made more immediate by random, infrequent cosmic events
which render a system or systems impassible, or nearly so, due to increased radiation, comet
swarms, passing black hole, whatever. These would be of medium duration, and be lethal to
all but the strongest ships (think of Omega-11). Notices of these events would appear in
the news service in the bars of all bases in the surrounding area, or all of Sirius. Such
events complicate travel, which is the kind of thing we face in our commute every day; so
why not in space?