You can find it for 5 USD on Ebay
Posts by Gunny
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I didn't say you cheat.... let me put it more plainly. If you have had other mods activated with your current FLMM, including items like "speed mod" , " battleship docking ring" etc, then that will corrupt your FL files. Which when you launch CF1.9 and enter the game, it will kick you as a "cheat". Understand?
SilverFox is correct, this sounds like a corrupt install somewhere and MOST of the time it is within the FLMM due to what I said above. Follow the link he gave you and it should not take more than 15 to 20 minutes. You can also check the drivers of your NIC to make sure they are up to date.
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Martin wasn't asking if you were German, he was asking you to ping another server in Germany so he could help you solve your problem.
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"problems with an entrance on the server"
At first I thought he was expecting a major announcement for him being online..
Anywho, I would make sure that you do a clean installation of your FLMM 1.3 first to make sure any other "cheats" such as speed mod wasn't used if you were playing offline. If you applied the 1.4 unofficial patch, on top of CF 1.9, that will also cause this problem.
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I would say, that if you are in the business, you should know better than to opine on such matters publicly.
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Make a funny comment and it gets deleted. Where's the fun?
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Think I will go arrest a Merc... he won't make it to prison.
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Things have progressed rapidly, I should be back in the next 48 hours.
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I will be temporarily absent. I should be back relatively soon if all goes well. I can be reached by PM or email.
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Post a time so we can discuss
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Maybe it's time for me to apply for [CFPD]
I said 3 months ago that you have a place in CFPD when you are ready. That offer still stands.
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"@ Gunny ... You're invited to the operational headquarters for a small clan LC breafing of some future profitable activities (RP included ...≤ ¾ advantage for u)"
I don't need money, I have plenty. Sirius Bucks Coffee ( G's profitable business) in conjunction with Daed Tea Company ( Marauders legit trading) have formed an extremely profitable franchise that covers 85 systems and over 500,000 locations.
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Nice move, wait until the police are decimated and run off then change licenses to combat crime. I'm speechless. Anyway, good luck to SA, I wish you all the success possible.
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I have those two , the sith lords and the starfighter. Would be cool to mod one of them for massive play.
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Just don't use the "F1" freighter or the "DocknSwitch" Freighter when smuggling.
PS: Don't let me catch you smuggling, I am not a merciful officer of the law..... matter of fact, I am the law. No fines, no arrests since I don't like paperwork. Summary judgment will be carried out instantaneously.
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I am still curious why the cloaking device is so important. It pretty much ruined gameplay when the cops are chasing smugglers since we have no way of tracking them afterwards. Anywho, Marauder, see you when you get back.
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All of the advice just given today alone, will get anyone through the Ancients missions.... even a noobie, with relative ease.
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2 Missiles ( two cannonballs) 4 good guns and 2 sunslayers work quite nice.
Sunslayer torps can be launched at 3k effectively for your first encounter to take one out immediately once they are on radar. ( can be further but 3k is good ) , at 1.5k fire your cannonball missiles and gun what's left.... which isn't much. Repeat as necessary from 500m , otherwise the splash-damage from the torps will get you.