Posts by Gunny

    I didn't say you cheat.... let me put it more plainly. If you have had other mods activated with your current FLMM, including items like "speed mod" , " battleship docking ring" etc, then that will corrupt your FL files. Which when you launch CF1.9 and enter the game, it will kick you as a "cheat". Understand?


    SilverFox is correct, this sounds like a corrupt install somewhere and MOST of the time it is within the FLMM due to what I said above. Follow the link he gave you and it should not take more than 15 to 20 minutes. You can also check the drivers of your NIC to make sure they are up to date.

    "problems with an entrance on the server"



    At first I thought he was expecting a major announcement for him being online..



    Anywho, I would make sure that you do a clean installation of your FLMM 1.3 first to make sure any other "cheats" such as speed mod wasn't used if you were playing offline. If you applied the 1.4 unofficial patch, on top of CF 1.9, that will also cause this problem.

    "@ Gunny ... You're invited to the operational headquarters for a small clan LC breafing of some future profitable activities (RP included ...≤ ¾ advantage for u)"



    I don't need money, I have plenty. Sirius Bucks Coffee ( G's profitable business) in conjunction with Daed Tea Company ( Marauders legit trading) have formed an extremely profitable franchise that covers 85 systems and over 500,000 locations.

    Michael: It's been done in 1.9 obviously by the pic. Also Aurelcici did the same thing in 1.9. So to hear it's "not possible" is just nonsense. How about working together to fix it rather than spilling propaganda or misinformation.

    Just don't use the "F1" freighter or the "DocknSwitch" Freighter when smuggling.


    PS: Don't let me catch you smuggling, I am not a merciful officer of the law..... matter of fact, I am the law. No fines, no arrests since I don't like paperwork. Summary judgment will be carried out instantaneously.

    2 Missiles ( two cannonballs) 4 good guns and 2 sunslayers work quite nice.


    Sunslayer torps can be launched at 3k effectively for your first encounter to take one out immediately once they are on radar. ( can be further but 3k is good ) , at 1.5k fire your cannonball missiles and gun what's left.... which isn't much. Repeat as necessary from 500m , otherwise the splash-damage from the torps will get you.