Sam Fisher Will Have Ambient AI

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  • Yves Guillemot, head of Ubisoft, has mentioned that a new type of AI, called Ambient AI, will be used in the next installment of Splinter Cell.
    In an interview to BBC News online, Mr Guillemot, outlined his company's vision for the future of gaming. As part of that interview he pointed out that Ubisoft are focusing their attention to the differences between gamers in order to recognize the needs of specific groups of people that play video games.


    The company is working on Ambient AI, a technology that will allow the game to watch what a player does and adjusts the game and its plot to their specific skill level.
    We should be able to improve the game for particular kinds of people. It is about making sure you can understand the reactions of the players to give them the things that will really work for them. It is about AI reacting to your abilities. If you cannot do something after 20 tries it makes sure you still progress, says Guillemot.


    According to Ubisoft's boss, Splinter Cell : Pandora Tomorrow will feature a version of this AI, making the game much more accessible to a wide variety of players, from the casual gamer to the hardcore enthusiast.
    Ambient AI will also carry the added advantage of creating an atmosphere which will make players feel at the heart of the action. With this new system, in-game events no longer have to be strictly scripted so an explosion for example could be held back until the player is in the right position to witness it directly.


    Consumers are getting a little bit tired and they want things to be different to when they were six, seven or 10 years old, added Mr Guillemot.



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  • coooolio!! pandora tomorrow is definitely 1 to look forward to. i LOVED the original, i just hope they can do something about those dam GPFs....like not using the unreal 2 engine perhaps :)