Posts by Bhaal

    Some games transcend genres. Deus Ex, Warcraft 3 and Metroid Prime are three


    names that spring instantly to mind. And it is in this heady company that Vampire: The


    Masquerade - Bloodlines almost finds itself.


    Yes, you read the title correctly. A


    complex title (well, at least in terms of length and punctuation) for a complex game. To


    start at the beginning: you are a new vampire whose sire has been put to death for creating


    you without permission from the vampire elders. Cast afloat in your new life with no guide,


    you must discover for yourself the murky world of vampire politics, and the disturbing


    rumblings of the coming of Gehenna - the apocalypse.


    In many ways, Vampire is similar


    to Deus Ex. From a starting point of ignorance, the storyline unfolds around you, engulfing


    you. Conversations cover subjects as diverse as politics, mythology, schizophrenia and lap


    dancing, without causing a distraction. In fact Ive never played a game which tackles adult


    subjects with such ease and wit, nor gets away with this amount of swearing, simply because


    none of it is out of place. This immersion, just like with Deus Ex, makes Vampire a very


    difficult game to put down. The RPG style stats system is also similar. Completing quests


    provides you with experience points, which can then be spent to improve fighting abilities,


    character attributes, and vampire powers. But comparing any game to Deus Ex is incredibly


    dangerous and can only lead to disappointment, and sadly, this is the case here


    too.


    Vampire is current the only game other than Half Life 2 to be using the Source


    engine. Unfortunately, while Half Life 2 is optimised to within an inch of its life (hell,


    it even runs acceptably on my low/mid range spec), Vampire is not. It has sound jitters,


    jerkiness, and some of the worst graphical glitches Ive ever seen. Of course, as this is


    the Source engine, the graphics are otherwise beautiful. In fact, the game gives the engine


    a more intensive workout than Half Life 2, with close-ups of faces during conversation


    really showing off the range of expressions available.


    Vampire is also the most


    memory whoring game ever, requiring a 1400MB swap file and not even running smoothly on a


    system with 1 gig of RAM. In essence, its not finished, and the recently released patch


    does almost nothing to fix these problems, providing the disclaimer Your computer sucks,


    get a new one. Or words to that effect.


    There is one more problem - combat. To start


    with it is particularly weak, following a simple you hit them, they hit you, repeat until


    someone is dead model. With stat increases things start to get a little better however, and


    throwing powers into the mix adds some spice to the more important battles. However the


    reason I claim that Vampire doesnt manage to transcend genres is that it doesnt quite work


    as a shooter. Gun wielding is a little clunky, fairly ineffective unless your stats are


    good, and just a lot less fun than using melee weapons, or just sucking the life out of your


    opponents.


    The ideas behind Vampire are excellent, and the potential is there for


    this to be a truly great game. Its just a pity it isnt properly


    finished.


    8/10

    See, thats the problem, regardless of whether you were joking or not.


    People, on the


    whole, are fucking idiots. And the average gamer is a 13 year old american idiot. That is


    why EA do so well, while games like Sands of Time, Metroid Prime 2 and Riddick fall by the


    wayside. I get angry just thinking about it.

    Prince


    of Persia: Sands of Time was undoubtedly one of the best games of 2003/2004. It was charming


    and witty, set in a beautifully airy palace where dust-motes danced in beams of sunlight


    shining through the windows. More important than all this, it was thought-provoking and


    highly enjoyable, in a market currently flooded by grisly, brainless first person


    shooters.


    So where can you go from there? Sadly, despite everything it had going for


    it, Sands of Time didnt sell many copies. This has caused Ubisoft to run in completely the


    opposite direction with its sequel, Prince of Persia: Warrior Within. I can imagine the


    design meeting going something like this:


    Designer: So, we have a game


    which people really enjoy, but it didnt sell that well. What can we do to improve


    this?
    Marketer: Semi-clad leather-wearing women! Preferably in


    thongs!!!
    Marketer:Pant
    Designer: O......kay, and what about


    the gameplay?
    Marketer: Well, we had a game before that was all about


    finding your way to the next section, with occasional fighting. How about we create a sequel


    thats all about fighting, with a bit of not-very-interesting exploring and a lot of


    confusion. That can pass as pseudo-intelligent and will keep people playing


    longer.


    Thus, the problems with this game are numerous and huge. Combat, the weakest


    aspect of Sands of Time, is now the main focus. It crops up everywhere, and the large number


    of combos you are provided with reduces the whole process to a button-mashing mess. The


    sandstone palace has been replaced by a gothic castle, grey and dark, with a sound track to


    match. The whole game in fact is seeped in bloody grimness, with much more emphasis being


    placed on decapitation and cleaving animations than on exploration and enjoyment. The


    script, such as it is, ranges from cheesy to downright painful, with the Princes charm and


    wit so lacking that you could be forgiven for thinking that Warrior Within was written by


    those responsible for the brain-dead offerings of Need For Speed Underground.


    It


    doesnt end there either. The camera, which caused most of the frustration in Sands of Time,


    remains unchanged. You still cant pan through walls, which occasionally forces the player


    into unnecessarily claustrophobic environments, or makes you fight against opponents who are


    off the edge of the screen. The fixed camera angles can also be problematic - to pick a


    specific example, on one occasion you have to run up a wall and grab a rope. The camera is


    fixed in a position which makes this difficult, but makes accidentally running along


    the wall and out over the edge of a cliff much easier.


    Sadly, this game is a


    disappointment from the very first cut-scene. Boycott it - go out and buy Sands of Time


    instead. You wont regret it, and you will be giving an under-sold game some much needed


    support.


    6/10 (3/10 for disappointment)

    my top 50:


    1 Shawshank Redemption
    2 Pulp Fiction
    3


    Crouching Tiger
    4 Leon
    5 Memento
    6 Matrix
    7 Gladiator
    8


    Usual Suspects
    9 LA Confidential
    10 Fight Club
    11 Fifth Element
    12


    Enemy at the Gate
    13 American Beauty
    14 Shrek
    15 Negotiator
    16 Lord


    of the Rings Trilogy
    17 Schindler's List
    18 True Romance
    19 Shakespeare


    in Love
    20 The Butterfly Effect
    21 Ocean's 11
    22 High Fidelity
    23


    Clerks
    24 Unbreakable
    25 SW: Empire Strikes Back
    26 Beautiful Mind
    27


    Shrek 2
    28 Dogma
    29 Mallrats
    30 Garden State
    31 SW: Return of the


    Jedi
    32 Face Off
    33 The Rock
    34 Desperado
    35 Reservoir Dogs
    36


    Equilibrium
    37 Starship Troopers
    38 Con Air
    39 The Insider
    40


    Finding Nemo
    41 Minority Report
    42 House of Flying Daggers
    43 Eternal


    Sunshine of the Spotless Mind
    44 Heat
    45 Dances with Wolves
    46


    Blade Runner
    47 SW: A New Hope
    48 Braveheart
    49 Terminator 2
    50


    Shaun of the Dead

    sorry to be an ass but a) this is in the wrong place and b) Halo


    is no more than an average FPS. Sure, its great on a console, and works where only Goldeneye


    did before, but put it up next to a REAL game (ie Half Life 2) and it pales into


    insignificance. Also, what is with the stupid repetitive boring Library section? Infinite


    swarm spawn points? pffffffff Bungie can go bugger themselves with an XBox controller.


    (Sorry, that was a bit harsh.)

    Every year at around this time I ask


    myself a question. How can a glorified spreadsheet be one of the most popular games of the


    year? The answer is as simple as the concept behind the game: football supporters all think


    they can manage their club better than anyone else. So Championship Manager was born, and


    soon became one of the most widely played games of all time. What started out as a crude


    DOS-based UK-only game became a global phenomenon with almost 100 leagues from over 40


    countries. With scouts around the world providing stats on thousands of players, it has


    often been suggested that real football managers might benefit from CMs


    database.


    Sadly, all good stories have to end. Championship Manager is no longer the


    game we knew, loved, and sacrificed copious amounts of free time for. Publishers Eidos and


    developers Sports Interactive have split, with Eidos keeping the rights to the Championship


    Manager name. The next CM game you will see will have nothing to do with the previous 12


    editions.


    But no developers worth their keyboard are going to throw away that kind of


    history, so the boys at SI joined forces with Sega. Thus Football Manager 2005 came into


    being. Granted, its not such a familiar name, and FM is harder to say than CM, but we


    loyalists can live with that.


    Football Manager contains everything you would have


    expected from the next CM title. Transfers have been implemented, media interaction


    improved, stats reassessed and the 2D match engine enhanced. As well as this there is the


    continuing expansion of the game to include more leagues from across the world. The


    interface has also been changed. Getting used to it is slightly confusing at first, but so


    was the switch from CM2 to CM3, and again to CM4, and after an adjustment period no one ever


    wanted to go back. The same is the case here, with information more easily accessible than


    ever before. Matches deserve a particular mention - there is now a split screen view,


    allowing you to watch the 2D pitch and player or match stats at the same time.


    Of


    course, if you have played the CM games, you know exactly what FM is about. If not, it is


    the best, most well researched football managing game you will find. Until next year. It


    just doesnt break any particularly new ground. There is not much more to say. Yes, it is a


    spreadsheet, but comparing it to Excel is like comparing the crayon scribblings of a


    3-year-old to Van Gogh.


    In the epic words of Brian Clough, I wouldn't say I was


    the best manager in the business, but I was in the top one. Go forth and live the dream -


    its going to be a great season.


    9/10

    I would like to start


    this review with a disclaimer: I am not a chav. I do not like Burberry baseball caps, or


    Kappa trousers. I also find chav-mobiles, in their real life urban wasteland setting, to be


    ridiculous. But provide me with flashing lights and shiny graphics, and I plunge headlong


    into Self Loathing City, otherwise known as Bayview, EAs fictitious chav-ville


    extraordinaire and the setting for its latest game - Need For Speed Underground


    2.


    The first thing that strikes you about NFSU 2 is that EA have shamelessly ripped


    off Grand Theft Auto. No, actually the first thing is that the story is pointless and


    empty, and that cartoon style cut-scenes seem out of context next to the visuals in the rest


    of the game. That is of only peripheral importance however. Basically it appears that EA


    have taken GTAs free roaming city setting, pumped up the shininess, and removed the


    violence - in other words, NFSU 2 is what GTA would be if it was a racing game.


    You


    cruise around the city, looking for races or shops to tune your ride. These appear on a


    world map, which is supplemented by a smaller map of your direct surroundings - another


    feature familiar to anyone who has played GTA. Races come in a number of flavours: Sprint,


    Circuit, Drag and Drift all featured in the original NFSU, with new modes Street-X - a


    tight, drift-style race where accurate cornering is everything, Underground Race League -


    6-way racing on proper circuits, and my personal favourite, Outrun. Outrun races are entered


    into if you meet a fellow racer while cruising the streets between races, and challenge


    them. The aim is then to get 1000 yards ahead of your opponent. This gives you a chance to


    race freely - to pick whatever route you wish - and is immensely enjoyable.


    As well


    as racing you can change the features of your car, both enhancing performance through a


    number of upgrades and improving its look through new bodywork, paint, vinyl stickers, neon


    lights and so forth. Its enough to make any chav wet him or herself with glee, and yet the


    cars look neither out of place, nor ludicrously silly. This is obviously due to the lack of


    realism - if NFSU 2 was set in a disused multi-story car park, normality would be restored.


    That is to EAs credit - they have created a world which is shiny and colourful enough to


    force either suspension of disbelief, or brain damage.


    Overall, NFSU 2 is an empty


    but strangely compelling racing game. I just pray for a Project Gotham PC conversion, so I


    dont have to feel this dirty every time I play a racing game.

    ok...chance for


    me to be uber-geek. here are my top 50 movies


    1 Shawshank Redemption
    2 Pulp


    Fiction
    3 Crouching Tiger
    4 Matrix
    5 Leon
    6 Memento
    7


    Gladiator
    8 Fifth Element
    9 Usual Suspects
    10 LA Confidential
    11


    Fight Club
    12 Lord of the Rings Trilogy
    13 Enemy at the Gate
    14 American


    Beauty
    15 Negotiator
    16 Shrek
    17 Schindler's List
    18 The


    Butterfly Effect
    19 True Romance
    20 Unbreakable
    21 Shakespeare in


    Love
    22 Face Off
    23 The Rock
    24 Desperado
    25 Ocean's 11
    26 High


    Fidelity
    27 SW: Empire Strikes Back
    28 Beautiful Mind
    29 Clerks
    30 SW:


    Return of the Jedi
    31 Shrek 2
    32 Reservoir Dogs
    33 Equilibrium
    34


    Dogma
    35 Mallrats
    36 Starship Troopers
    37 Con Air
    38 The Insider
    39


    Finding Nemo
    40 Minority Report
    41 House of Flying Daggers
    42 Heat
    43


    Dances with Wolves
    44 Blade Runner
    45 SW: A New Hope
    46


    Braveheart
    47 Terminator 2
    48 Shaun of the Dead
    49 6th sense
    50


    Pirates of the Caribbean



    I guess u'll have seen most of them. New ones are House


    of Flying Daggers, Butterfly Effect and Shaun of the Dead.


    Also try to see


    Collateral, and REALLY watch all of Kevin Smith's stuff (Clerks, Mallrats, Dogma, Chasing


    Amy and (too a lesser extent) Jay and Silent Bob Strike Back (but only after seeing the


    other 4, or u wont get all the references))


    oh i could go on for hours..