Question about ASF vs CSF point system

There are 7 replies in this Thread. The last Post () by SWAT_OP-R8R.

  • If my understanding is correct the way for one side or another to control a system is to gain point via killing enemy fighters. I am not trying to throw a wrench into anything but thought i would toss something out to expand the manner that the battles are being waged.


    On another server they had wars between clans where one clan could actually capture and control another clans system. I am not saying that you should move to that level but the way they did the battles were very nice. To contol a system one side had to capture all bases and planets in the targetted system. Capture was defined by delivering a set number of troops to the location that was defined by the targets size. This expanded the fleet composition from just fighters engaging in dogfights to full scale invasions utilizing capital class vessels to weaken defences to freighters and transports delivering troops (an actual cargo item) to the target. There would be an admin or server police unit present to verify delivery and tally the total number of invading troops that made it to the target and to also notify when the target was captured. Both sides could deliver troops to the target and the defender usually had the advantage in this as they had to travel a shorter distance. This just meant that the invading group needed to make sure that their supply lines remained intact.


    Part of the reason for this is that with the loader you have (nice job btw) you could be the first to actually offer a type of universe that has not been presented to the FL community to the best of my knowledge. An actual dynamic universe and not just a dynamic economy.


    For example,
    New bases being built using a certain amount of commodities being delivered to the construction site.


    Existing bases being destroyed from enemy attacks.
    (this may be more hassle then its worth though for a few reasons)


    With the file structure and item placement control that is available you could go as far as actually destroying a planet and replacing it with an asteroid field. I guess what I am talking about is a universe that is changing constantly, this would present a reason to continue exploring as the universe itself grows and changes.

    ~MN~Raekur

  • One word, lag

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  • one word... time

    signew.jpg


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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


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    Twenty percent skill,
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  • It seems attractive but gust and OP are right.
    Btw, the RP on CF has already an attractive gameplay.
    If i understand it correctly you suggesting to bring in more RTS on the server?

  • Not so much RTS as giving the fighters something else to worry about. Besides, anyone who has ever served in the military knows you dont win a war by dogfights.

    ~MN~Raekur

  • in a war the loosing side wouldnt complain to me coz of unfair winners

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • and some ppl dont know when to stop


    ***gork/ds is banned from this forum again***

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!