FL Atlas - Freelancer Modding Suite
FL Atlas is a desktop tool for Freelancer that brings together several common modding workflows in a single application. The goal of the project is not just to edit individual files, but to support connected workflows directly inside one central editor.
Download links:
- ModDB: https://www.moddb.com/games/fr…modding-and-ids-workflows
Related tools and companion projects:
- FL Lingo: https://www.moddb.com/games/fr…o-a-freelancer-translator
- Savegame Editor: https://www.moddb.com/games/fr…s/flatlas-savegame-editor
- FL Atlas Launcher: GitHub - flathack/FL-Atlas-Launcher: A Freelancer Game Launcher · GitHub
Web Version for Trade Route, Ship and Universe View:
Flathack — Freelancer Modding Tools & Projects
The focus is on practical tools for system building, universe editing, base workflows, text/INI editing, DLL/infocard handling, and 3D previewing. Instead of constantly switching between small helper tools and text editors, FL Atlas is meant to cover as many everyday tasks as possible inside one consistent interface.
At the moment, FL Atlas covers areas such as:
- Universe and system editing with 2D and 3D views
- Direct editing of objects, zones, jump connections, and bases
- Trade-route tools for economy and market workflows
- Name and infocard editing for ids_name and ids_info
- A Freelancer-focused file explorer / text editor with tabs, search, and history
- Mod management for mod contexts and write targets
- 3D Model Manager and Character 3D Viewer
- Base Builder with 3D preview for assembled bases
- Tools for NPCs, rumors, and news
- BINI support, vanilla fallbacks, and DE/EN language support
What matters most is that FL Atlas is not only meant to display data, but to speed up actual modding workflows. Many features are therefore linked together directly. Files, references, models, systems, and resources should be reachable with as little friction as possible.
The first post of this thread is intended to remain the full project overview at all times. New version sections will then be added below it, so the current state of the tool and its development history can always be tracked in one place.
Project Focus
FL Atlas is aimed at Freelancer modders who want to:
- Edit systems and universe data visually
- Create or adjust bases, zones, objects, and connections faster
- Manage DLL text, infocards, and related file references centrally
- Stop relying on a basic text editor for large INI and text files
- Inspect 3D models, character assets, and base compositions directly inside the tool
Version Changelog
## v0.7.0 -> v0.7.1 - Changelog
### Added
- Added Mod Manager export for changed Freelancer files as ZIP or FLMOD packages.
- Added export scanning with progress feedback, changed-file listing, built-in exclusions, and manual per-file exclusions.
- Added editable export metadata fields plus direct `script.xml` editing for FLMOD packages.
- Added live zone rotation in the 2D system editor with mouse movement, mouse wheel rotation, and left-click confirmation.
- Added localized FLAtlas V2 release notice support so FLAtlas V1 can inform users when a newer V2 release is available.
- Added internationalized preview and room-editor UI labels.
### Changed
- Improved base creation with a visible progress dialog and step-specific status messages.
- Improved 2D system-view readability for dense object groups through better clustering and label behavior.
- Improved room preview and room template handling in the base creation workflow.
- Improved model preview loading with async loading and normalization-aware model handling.
### Fixed
- Fixed copied base NPC appearance so copied NPCs keep their source look. Solves `#64`.
- Fixed copied base NPC placement so bartenders, dealers, warehouse NPCs, and bar guests stay in the correct room / role. Solves `#63`.
- Fixed empty room-navigation areas on newly created bases.
- Fixed terminal popups during base creation by hiding resource-tool subprocess windows. Solves `#68`.
- Fixed ring-zone handling in the 3D system editor so rings are no longer flattened to `0,0,0`. Solves `#67`.
- Fixed NavMapScale 8x8 grid half-extent calculation. Solves `#72`.
- Fixed and completed the right-click room-editor workflow for bases. Solves `#59`.
- Fixed zone rotation rendering so zones update live in the 2D view and keep their saved orientation. Solves `#61`.
### Resolved Issues
- `#59` Right-click base room editor workflow
- `#60` Export Mod function
- `#61` Rotate zone function
- `#63` NPC location issues when creating a base and using copy NPCs
- `#64` Base Creation Function: copy NPCs with base creation will use generic NPC models
- `#65` 2D System View readability with many nearby objects
- `#67` Rings not displayed correctly in 3D System Editor
- `#68` Progress bar for creating bases
- `#72` 8x8 grid not correct
- `#73` FL Atlas V2 Info