Operator said that there should be separate thread(s) for suggestions and their details, so I’m making this one.
There have already been quite a few suggestions from me, and I want this thread to focus mainly on how ships (from my point of view) could be balanced and adjusted stat-wise to refresh the gameplay meta (short for “most effective tactics available”).
That said, this thread isn’t only about balancing — it’s also about adding new stat features and improving variety. Right now, things like strafe power, impulse speed, cruise speed, and power output are nearly identical across most VHFs, which makes them feel too similar. There should be more diversity in these areas to make ships feel unique and specialized.
My goal is to make most ships — if not every ship — worth flying. Currently, many are overlooked because of poor stats and/or agility, leaving a lot of Crossfire’s ship content unused and unnoticed.
At the moment, it’s usually just the same few ships that dominate: Cayman, Chimera, Quasar, Redemption, Saracen, and Dragonfly.
There are two ways to even out the playing field: either make the strong ships worse, or make the weak ships better. Personally, I definitely prefer the latter.