Ship Stat Change Suggestions

There is 1 reply in this Thread. The last Post () by Jimilux.

  • Operator said that there should be separate thread(s) for suggestions and their details, so I’m making this one.


    There have already been quite a few suggestions from me, and I want this thread to focus mainly on how ships (from my point of view) could be balanced and adjusted stat-wise to refresh the gameplay meta (short for “most effective tactics available”).


    That said, this thread isn’t only about balancing — it’s also about adding new stat features and improving variety. Right now, things like strafe power, impulse speed, cruise speed, and power output are nearly identical across most VHFs, which makes them feel too similar. There should be more diversity in these areas to make ships feel unique and specialized.


    My goal is to make most ships — if not every ship — worth flying. Currently, many are overlooked because of poor stats and/or agility, leaving a lot of Crossfire’s ship content unused and unnoticed.


    At the moment, it’s usually just the same few ships that dominate: Cayman, Chimera, Quasar, Redemption, Saracen, and Dragonfly.


    There are two ways to even out the playing field: either make the strong ships worse, or make the weak ships better. Personally, I definitely prefer the latter. :)

    Edited once, last by Jimilux ().

  • Azan

    The Azan is a unique VHF, as it has only 5200 armor — less than half of what most VHFs have — making it the weakest in terms of durability. Its only real strengths right now are its slightly above-average agility (which does not say much) and 98 bots & bats.

    According to its info-card, the Azan is designed as a scout ship, which makes me think it should excel at speed rather than durability. It would make perfect sense for the Azan to have a much higher cruise speed, ideally on par with the Dragonfly, which is also classified as a scout ship. That change would help the Azan fill a unique role without becoming overpowered.


    6x Class 10 Ships (Bullpup Mk ll, Ceptyr, Deimos, Hydra Mklll and Seething Fury) and the Redemption

    The Redemption is the first ship that comes to mind when players think of 6x class 10missiles/guns — and for good reason. It has several advantages that the other 6x class 10 ships simply don’t:

    • It comes with a Champion Shield by default (which also makes it more expensive, but that’s not really the issue).

    • It has the highest armor among all 6x class 10 ships.

    • It likely has one of the highest agility ratings among the other 6x 10s (I haven’t tested every single one yet).

    • And most importantly, it has a strafe power that’s more than double what 95% of VHFs have, which gives it an easier time to fight against stronger NPCs while having a bulky hitbox.

    All these combined make the Redemption vastly superior, leaving the rest of the 6x class 10 lineup almost irrelevant.

    I think the other ships in this category should have their strafe power increased — ideally to match the Redemption’s — and/or receive an agility boost to bring them closer in performance.

    This would make all 6x class 10 ships viable and help break up the current one-ship meta.

    Additionally, I think the game could use more 6x class 10 ships in general. It’s an interesting ship category, and expanding it could add even more variety and excitement to gameplay.

    Edited 2 times, last by Jimilux ().