unrealistic soulforge train handling

There is 1 reply in this Thread. The last Post () by SWAT_OP-R8R.

  • I am worried about some ship stats.
    Eagle VHF: (shiparch.ini -> ge_fighter6)
    yaw rate: 76.8 degrees / second
    pitch rate: 76.8 degrees / second
    roll rate: 78.5 degrees / second
    this is realistic since the ship has the same mass distribution on roll, pitch and yaw axis


    now some capital ships


    Liberty dreadnought - virginia (shiparch.ini -> my_li_dreadnought)
    yaw rate: 23.8 degrees / second
    pitch rate: 23.8 degrees / second
    roll rate: 92.5 degrees / second


    as we can see the dreadnought has awesome roll rate because all its mass is spread out in length (close to roll axis)


    The following one has me worried, what happened to physics here?


    Soulforge train (shiparch.ini -> my_ltrain_ship)
    yaw rate: 12 degrees / second (I understand this, cargo is front and rear heavy)
    pitch rate: 12 degrees / second
    roll rate: 5.7 degrees / second (???)


    This ship, like the liberty dreadnought, has all its mass close to the roll axis, yet it rolls like a brick. According to physics, we should expect a roll rate of about 2-4 times the pitch/yaw rate, like the dreadnought, instead we get half. Is this a bug? Roll rate should be closer to 30 degrees / second
    Autopilot doesn't seem to like it either, it steers in the wrong direction after you hit an asteroid and starts weird barrel rolls


    ***the axis rates are calculated from steering_torque / angular_drag * 180 / PI. Order is Yaw, Pitch, Roll.

    Edited 5 times, last by Apache ().

  • who spread the fairytale that FL has physics?

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


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