I am worried about some ship stats.
Eagle VHF: (shiparch.ini -> ge_fighter6)
yaw rate: 76.8 degrees / second
pitch rate: 76.8 degrees / second
roll rate: 78.5 degrees / second
this is realistic since the ship has the same mass distribution on roll, pitch and yaw axis
now some capital ships
Liberty dreadnought - virginia (shiparch.ini -> my_li_dreadnought)
yaw rate: 23.8 degrees / second
pitch rate: 23.8 degrees / second
roll rate: 92.5 degrees / second
as we can see the dreadnought has awesome roll rate because all its mass is spread out in length (close to roll axis)
The following one has me worried, what happened to physics here?
Soulforge train (shiparch.ini -> my_ltrain_ship)
yaw rate: 12 degrees / second (I understand this, cargo is front and rear heavy)
pitch rate: 12 degrees / second
roll rate: 5.7 degrees / second (???)
This ship, like the liberty dreadnought, has all its mass close to the roll axis, yet it rolls like a brick. According to physics, we should expect a roll rate of about 2-4 times the pitch/yaw rate, like the dreadnought, instead we get half. Is this a bug? Roll rate should be closer to 30 degrees / second
Autopilot doesn't seem to like it either, it steers in the wrong direction after you hit an asteroid and starts weird barrel rolls
***the axis rates are calculated from steering_torque / angular_drag * 180 / PI. Order is Yaw, Pitch, Roll.
this aircraft has most mass along the roll axis (except for the wings) it will have good roll rate, low pitch rate, and even lower yaw rate since wings have mass away from yaw axis