Star Trek Online: Trait System Improvements

There is 1 reply in this Thread. The last Post () by SWAT_OP-R8R.

  • Currently, our ground-based and space-based Personal Traits are grouped into the same category. This leaves people at a distinct disadvantage when they go on a ground mission with all space-based traits, and the other way around. It’s an area of the game which has been need of some attention. Constantly having to swap traits around simply isn’t fun.


    Going forward, Personal Traits will be split into two panels within the trait UI – Ground Personal Traits and Space Personal Traits. Players will have access to the same number of traits (9, 10 if playing an Alien species) for both sections, and these traits unlock at the same levels as before. The UI properly sorts out ground and space traits, so you don’t have to worry about accidentally slotting the wrong type of trait.


    Additionally, we recognized different species had access to different numbers of ground and space traits. Some species would not have enough options to fill out their Ground Personal Traits and Space Personal Traits without having earned extra ones. As such, we’ve added 4 new ground and 14 new space traits. These new traits are available to all species, regardless of rank or faction. This gives all players more choices with how to improve their characters, based on your own play-style.


    The new traits are:


    Space Traits



    Imposing Presence

    +Threat gen, +outgoing hull healing


    Innocuous

    –Threat gen, + Crit Severity


    Fleet Coordinator

    +All Damage for each member of your team (self included)


    Particle Defense Specialist

    +Antiproton, Polaron, and Tetryon Resists


    Molecular Defense Specialist

    +Phaser, Disruptor, and Plasma Resists


    Impact Defense Specialist

    +Kinetic and Physical Resists


    Cannon Training

    +Cannon Weapon Damage


    Beam Training

    +Beam Weapon Damage


    Projectile Training

    +Projectile Weapon Damage


    Shield Frequency Analyst

    +Outgoing Shield Healing


    Bulkhead Technician

    +Max Hull Hit Points


    Operative

    +Crit Chance and Crit Severity


    Thrill-seeker

    +Flight Speed and Full Impulse Speed




    Ground Traits



    Pistol Training

    +Pistol Weapon Damage


    Rifle Training

    +Rifle Weapon Damage


    Assault Training

    +Assault Weapon Damage


    Field Technician

    –Kit Module Recharge Time




    We feel these changes will go a long way in terms of improving the gameplay experience. Please remember to check out what traits you have equipped, and fill in both categories.


    See you in game!


    Jon “CrypticRock” Steady
    Systems Designer
    Star Trek Online

  • finally,
    thats good news and it took only a bit more than a year

    signew.jpg


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    http://www.moddb.com/scripts/topsite.php?ts=4766


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