What's wrong with wanting to have a decent DPS ship?

There are 3 replies in this Thread. The last Post () by Marauder.

  • So, I know that it seems to be a topic of discussion several times and I am still not sure of my stance on the subject. DPS...yes it's useful...and no it's not the end all be all of the game. I know it aggravates some to even speak of it and others strive for it. So here is my take on the topic.


    Yes....it's much easier to do stf's (or any event for that matter) with a team that has good/higher dps numbers.....but it's also easy to do stf's with a TEAM of people that have maybe lower overall dps and a knowledge of what the mission goals are to accomplish the desired outcome. The real key to easy success in most missions is teamwork.....especially a few missions that make it impossible to do without teamwork and knowledge of the mission.


    Personally, I feel that if I had higher DPS sometimes I could cover more mistakes by a team....but, since I'm a free to play guy I'm never going to be close to having great dps, and I really don't care. I've never had the best ships, equipment etc in any game I have ever played.....what I do have is the ability to try and adjust, learn from mistakes, and hopefully help others gain a quicker knowledge of a specific task then fumbling around in the dark. I think I can do a pretty dang good job of playing and helping others have fun even with the limitations that I impose on myself with regards to the things I have access too in the game, but my problem is that I can't explain what I am doing and fly effectively at the same time. In general, I think I'm a decent team mate, but that is up to others to decide. The problem with that is.....some people don't want to know or hear that they are doing a mission or task wrong ( and perhaps "wrong" is the wrong word.....) or ineffectively.


    I am always willing to help new people, team mates/fleet mates get better at having a good ship and having fun.....but, as long as I have been here and tried...I still haven't been able to make progress getting a team of people that can run through a bunch of missions successfully and efficiently (yes, I know that is self-centered) . It get's a bit frustrating sometimes, but I still think it's possible that our fleet will have experienced players during all different time zones and the more teams of guys that are able to show others how something is done once in awhile, the better off we will be in the end.


    Need to have everyone going around competing over dps.....NO
    Need to have everyone at same point in learning curve....NO
    Need to have fleet members actually want to be in our fleet....YES


    Just my 2 cents

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    {LP}Marauder{X} of the Lost Prophets


    MARAUDER n 1: someone who attacks in search of booty
    "marauder": Syn: bandit, buccaneer, desperado, forager, looter, pillager, pirate, plunderer, predator, raider


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  • Whats wrong a with a dps ship?
    nothing actually


    but like you said... dps is not the most important thing in the game.
    fun is.


    dont get me wrong... i encourage every player to get a good ship and good equipment
    but i also would encourage every player to choose a ship they personally like... and not something they were told to fly just coz of the dps.


    running the harder missions with a dps focused team very likely wont lead to success
    a balanced team which allowed alternative strategies for sure is the better choice.
    DPS builds in many cases are very limited because they usually support just one single ship to max out the dps while a balanced team can help each other.


    I like having strong ships... and getting higher dps is for sure part of the game... but its not a game element that should be forced uppon.
    Make progress when you can... but dont push into that direction at all costs.
    It would ruin gameplay, fun and the team experience.

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  • Since my alt's are all engineers, DPS has not been my primary focus, either; I rather focus on the overall packeage for survivability. I appear to be doing some things right, since the last Breach mission with Marauder I was never really in danger of getting killed (unlike the first time through). Even the whole exercise with the new Dyson mission & ships points out that DPS is not all it takes to win. The Science destroyer was a bit underpowered, but it had very good debuffs and heals to avoid hull breach.


    My main challenge ATM is to learn how to use the Engineer functions to help heal the team, instead of just trying to cover my own a**!

    My rig: i3-4130 Core Duo (3.4Ghz), Gigabit GA-B85-HD3 mobo, 8Gb PC1600ram, Samsung 2x 80Gb SATA RAID, Intel Integrated graphics, 3 optical drives, 23" Asus HD monitor + peripherals


    Character names: Centaurian_Alpha & CA derivatives
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  • Even on my tac I give up some dps to have a better balance of my abilities....so I guess I really don't do a full on dps build on anything. A tip for Centaurian, there's several ways to go about hepling/healing others in the team...the team members on the upper left of your screen (default location) correspond to your f-keys...your are f1, next guy is f-2 etc. So If you see someone needs a heal you can just hit the f key for that guy and then hit your healing icon. Usually I find that 1 particular player is maybe doing a mission that they aren't set up for yet....so I will "pin" him so I can keep close eye on that particular player :) My engy toon has enough passive healing for me that I almost never need the extra heals and things....so I send them out as much as I can, I'm still not very good at it, but with practice it gets easier :)

    I roam space in search of adventure and treasure.


    {LP}Marauder{X} of the Lost Prophets


    MARAUDER n 1: someone who attacks in search of booty
    "marauder": Syn: bandit, buccaneer, desperado, forager, looter, pillager, pirate, plunderer, predator, raider


    FYI: Lost Prophets are currently recruiting, please talk with a representative online :D