I remember a game in the 90's called "Hard Wars".There was a colony on one of the moons of Jupiter.You could buy a warehouse in different areas of the colony.Store ships and goods and had a place to run and hide when being chased.Sounds like a good Idea for 2.0.What do all you pilots think?

Warehouse
- RTH53
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Nice idea but ...
only - theoretical - way I could think of to realize this with the FL engine would be to build
one or even several stations for EVERY player and char on demand.See the thread about station building for clans in CF 2.0. That would be necessary for every char,
who asks - and pays for.UNBEARABLE amount of constantly ongoing work and updating serverwise and patching your own installation.
Other than that : it would offset an important part of MP :
the necessity to interact with other players for moving stuff -
Running & hiding have always been part of the Smuggler RP, but here you don't get to duck into a bunker. Most players have their own "store" on a secondary character, to use for the other functions you mentioned. The game engine is not set up for the pilot to change ships the way you might change your shoes, but you can have up to 5 characters, so you can change whenever you like, as long as you don't do it to avoid RP. I have always made it a practice to visit every base in every system, with every character, so that changing characters is more like just changing ships, similar to what you are longing for. This just means you've got to spend a lot more time on the server to log all those long open space flights; at least once you've done it a few times, you know the CF Universe pretty well!
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@ Centaurian
time consuming - but VERY usefull
(hope the gained knowledge might still beusefull in CF 2.0)