Mankind At War 7.0: Liberty At War Destructible Planets Code Example
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- Help needed:
- TheNomad36
- Thread is marked as Resolved.
There are 14 replies in this Thread. The last Post () by TheNomad36.
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where are planet files? i cant find the ini file if i find it i think convert ini to xml script. or just put ini file but im not sure ini file work, i have xml scripts. can anybody help me?
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solararch.ini
planets models are in data/solars/planets -
solararch.ini
planets models are in data/solars/planetsThank you very much but i find it and create destructible planets finally !!!! in my next update i add the Nomad Planetkiller (A Nomad Battleship with MY DEVASTATING PLANETKILLER WEAPON hull damage: 5000000000)(Planets HP: 5000000000) = ONE SHOT AND RUIN THE PLANET!!! Like your destructible universe mod but your mod only include destructible bases right? can i merge my mod with your mod? if i can = REAL DESTRUCTIBLE UNIVERSE
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i never wanted to destroy any planets as i dont thing a weapon can ever do that
but its your choice -
Hey SWAT can you advise me for my planetkiller battleship ?? it have my classic super-beam weapnos or slow hard hit torpedoes ?? which weapon type ?
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i hardly can give you an advice here
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SWAT i have a little problem. I CANT FIRE MY WEAPONS!!!!! WHEN I CLICK RIGHT MOUSE BUTTON IM DEAD BUT MY SHIP'S HP IS 99999999999999999999999999999999999999999999999999999999999999999999999999+ (CAN SURVIVE IN SUN CORONA AND ATMOSPHERE)
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maybe too many hitpoints?
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ship hitpoints + equipments like weapons add up
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hey SWAT i have a good news and a bad news
GOOD NEWS:
I CAN FIRE MY SUPER PLANETKILLER WEAPON!!!!!
BAD NEWS:
PLANET NEW BERLIN DESTROYED BY MY VESUVIUS PLANETKILLER(NOMAD BATTLESHIP CANCELED I USE THE VESUVIUS CARRIER NOW ITS A PLANETKILLER IN MY MOD)
EDIT: MANKIND AT WAR 7.1.01:RISE OF THE PLANETKILLER UPDATE IN 1 HOUR(IM DOING HOMING PLANETKILLER WEAPON AND LAST TESTS)
SWAT can you help me for 8.0:War Of Hopes mission making ? I dont know anything in mission scripting but i hope you can help me i give you credit
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actually im pretty busy working on Crossfire
and mission scripting is not simply explained -
actually im pretty busy working on Crossfire
and mission scripting is not simply explainedi know man you re preparing CF 2.0 so no problem and i find why im not able firing my weapons because they are homing missile but havent explosion and motor just like homing gun if i code as normal gun i can fire but i want homing missile! i cant fire unless the weapons are normal gun!!! im working for this since 8 hours
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Finally Mankind At War 7.1.01 UPLADED
ARE YOU READY FOR SUPER BEAM WEAPONS, YOU VS 30 NOMAD BATTLESHIP AND DESTROY A PLANET IN 10 SEC ?