Posts by TheNomad36
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Hi guys. Im TheNomad36. You know after a 6 month break of modding cause some skills (and EVERY knowledge) lost. Because of this i decide stop MAW modding. I really wanted release a 7.5 version but i forget some knowledge of weapon effect and encounter creation. Now i can't code a homing missile w/o motor and explosion (because its more faster) and i lost my "codebase" file which i copy-paste-edit(file is %100 of mine). So i return simple weapon/ship stat edit. I need regain my knowledge and i may continue MAW. Thanks for everybody s help for my MAW adventure again. It was a good old mod trying but i need cancel it. Im sad for this if someone like my mod.
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anybody can help me? im going to add unlimited thrusters to guardian mkv(BlackWing's)
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HE IS NOT RETURNED ME !!!!!
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You are right
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@SA_Blackwing:
i want create weapons and thrusters for your ship and i might use in my mod. can i edit your mod and use in my mod (maybe create encounters but your ship dont have xml files right this is a bit hard)?
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Finally Mankind At War 7.1.01 UPLADED
ARE YOU READY FOR SUPER BEAM WEAPONS, YOU VS 30 NOMAD BATTLESHIP AND DESTROY A PLANET IN 10 SEC ?
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actually im pretty busy working on Crossfire
and mission scripting is not simply explainedi know man you re preparing CF 2.0 so no problem and i find why im not able firing my weapons because they are homing missile but havent explosion and motor just like homing gun if i code as normal gun i can fire but i want homing missile! i cant fire unless the weapons are normal gun!!! im working for this since 8 hours
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hey SWAT i have a good news and a bad news
GOOD NEWS:
I CAN FIRE MY SUPER PLANETKILLER WEAPON!!!!!
BAD NEWS:
PLANET NEW BERLIN DESTROYED BY MY VESUVIUS PLANETKILLER(NOMAD BATTLESHIP CANCELED I USE THE VESUVIUS CARRIER NOW ITS A PLANETKILLER IN MY MOD)
EDIT: MANKIND AT WAR 7.1.01:RISE OF THE PLANETKILLER UPDATE IN 1 HOUR(IM DOING HOMING PLANETKILLER WEAPON AND LAST TESTS)
SWAT can you help me for 8.0:War Of Hopes mission making ? I dont know anything in mission scripting but i hope you can help me i give you credit
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SWAT i have a little problem. I CANT FIRE MY WEAPONS!!!!! WHEN I CLICK RIGHT MOUSE BUTTON IM DEAD BUT MY SHIP'S HP IS 99999999999999999999999999999999999999999999999999999999999999999999999999+ (CAN SURVIVE IN SUN CORONA AND ATMOSPHERE)
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Hey SWAT can you advise me for my planetkiller battleship ?? it have my classic super-beam weapnos or slow hard hit torpedoes ?? which weapon type ?
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Story:
After 2 weeks invasion of The Nomads 4 house factions formed as THE ALLIANCE and they decide protect their homes with nomad battleships. While Nomads attacking Planet New Berlin, The Alliance found a disabled Nomad battleship and they copied it. Finally they have The Planetkiller Nomad ShipFeatures:
-Nomads attacks all of the Sirius Sector
-Osiris re-added(only for player)
-Super Beam Weapons
-Eagle added
-NX-01 Enterprise added
-Ptah added
-Destructible Planets
-THE ALLIANCE(LIBERTY-KUSARI-BRETONIA-RHEINLAND) NMD-00 "PLANETKILLER" NOMAD-COPY BATTLESHIP(ONLY THIS CAN DESTROY PLANETS)To do list in Mankind At War 7.1.1: Hope Of The Alliance
The Alliance Nomad-Copy Battleship EncounterTo do list in Mankind At War 8.0: The War Of Hopes
Story of The War Of Hopes(Manhattan Siege-Invasıon Of Nomads-Hope Of The Alliance)(if i can do it. This is so hard)
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solararch.ini
planets models are in data/solars/planetsThank you very much but i find it and create destructible planets finally !!!! in my next update i add the Nomad Planetkiller (A Nomad Battleship with MY DEVASTATING PLANETKILLER WEAPON hull damage: 5000000000)(Planets HP: 5000000000) = ONE SHOT AND RUIN THE PLANET!!! Like your destructible universe mod but your mod only include destructible bases right? can i merge my mod with your mod? if i can = REAL DESTRUCTIBLE UNIVERSE
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where are planet files? i cant find the ini file if i find it i think convert ini to xml script. or just put ini file but im not sure ini file work, i have xml scripts. can anybody help me?
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While i was coding and testing 7.0 i try to edit SWAT team's Destructible Universe mod but it has only bases. I want destructible planets. Can anybody send me an example code (Manhattan prefer)???? I edit for all planets except borderworlds(tau, omega, sigma and omicron). I work on xml files:)
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too many version numbers
i know, what ship should i put the mod???
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More than a month this mod is dead but i create 7.0 (I KNOW THIS SITE HAS 4.0 BUT I'M DEVELOPED THE MOD TO 6.0) I'm planning add Liberty Navy reinforcements, The Order, Corrupt Liberty and Corrupt Rheinland (Maybe Corrupt Kusari), Nomads of course . What ship put this mod??? Enterprise (Cruiser), Enterprise NX-01 (Cruiser), XTS-Proteus (Battleship), XTS-DarkAngel (Very Heavy Fighter), XTS-Arcudia (Freighter) or all of them. Comment please!
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or sent it via mail
Thanks i upload via mail now and my mod in Version 4
Edit: Uploaded and you can download via my skydrive
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I'm trying upload my 4mb sized mod but i cant upload pls help. when im click submit says "file is too big".