Mass Effect 3 - New Weapon Modifications...



  • In an interview with RipTen, Casey Hudson commented on how the lack of any real weapon customisation resulted in making Mass Effect 2 a weaker game.


    “We had the ability to mod weapons in Mass Effect 1 and somewhat in Mass Effect 2, but it never felt as real or as physical as it should be, and there weren't enough interesting decisions to make.”




    “We had a tremendous response to Mass Effect 2, but one of the things people wanted to see was more intelligent decision making in terms of role-playing progression, so (the new weapons mod system) one of the things we did to address that.”



    Referencing the much criticised linearity of the first Mass Effect sequel, Hudson felt that the fans were being fair, and that choice must play a much more vital role in the third game.



    “There’s so much stuff that we've added for Mass Effect 3, in terms of the number of different weapon types, the different mods, you character progression, the way Shepard is able to move around the environment, new weapons like the omniblade or hand grenades, when you add all that stuff up and you can start naturally choosing how you play”.


    “Then when you get to the point of progressing your character – levelling up, or modifying your weapons – you really know how you want to choose.”



    Here's one of the last trailers:


    Source: lazygamer.net

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