Sp/mod launching probelm

There are 2 replies in this Thread. The last Post () by SWAT_OP-R8R.

  • Just got a new pc, decided to reinstall freelancer and check out some of the newer mods. Downloaded discovery, found crossfire, thought i would try this instead. At this point i ran into major problems deactivating and reactivating discovery. After uninstalling and reinstalling everything, i got it working again, only to find that four other mods i have used previously would not deactivate. I went into the mods folder, deleted them, but their icons didn't disappear ungtil i deactivated another, unrelated mod. Thinking I had fixed the probelm, I launched crossfire, and stupidly picked to go through the main story. Not wanting to go through the story for the 20th time, i went back down to the mod manager (I'm running 1.3) and tried to deactivate and reactivate it so I could set it to open world. Now whenever i try to deactivate the mod I get an error, the mod deactivates anyway, and when I try to reactivate it, i get the same error (its the same error message i got with discovery). The mod still works just fine, I can go into the start up window and launch it and everything, but its still stuck on story SP. How can i switch it? This is the last bit from the mod managers log, hopefully this is helpful and not just spam. Thanks! Error: problem activating 'Crossfire Mod 1.82 Client Edition'
    Error: SHCopyFile failed ('C:\Program Files (x86)\Freelancer Mod Manager\mods\Crossfire1.82\EXE\MSINET.OCX' to 'c:\program files (x86)\microsoft games\freelancer\exe\msinet.ocx')
    Error: problem activating 'Crossfire Mod 1.82 Client Edition'
    Error: SHCopyFile failed ('C:\Program Files (x86)\Freelancer Mod Manager\mods\Crossfire1.82\EXE\MSINET.OCX' to 'c:\program files (x86)\microsoft games\freelancer\exe\msinet.ocx')
    Error: problem activating 'Crossfire Mod 1.82 Client Edition'

  • You can try the fix in this thread:


    http://www.swat-portal.com/php…age=Thread&threadID=16245


    I would, however, recommend just doing another clean install of Freelancer and FLMM


    Follow the below instructions which I copied from another thread. I didn’t use CCleaner and I was fine, but if you want to be 100% sure, go ahead and use it:


    Removal of Crossfire 1.81/2:


    1. Go to your Control Panel(CP) and uninstall Freelancer and the Crossfire Mod.
    2. Go to your My Documents and delete the Freelancer Folder.
    3. Go to the folder which contained the Freelancer game and delete it, because it remains after the uninstalling from the CP.
    4. Go to your Freelancer Mod Manager, and you'll see 2 uninstall exe files. Use them both, use the first one and then the second one, as they are placed in the perfect order. Once this is done, the 2nd exe you've just used will delete the whole FLMM and its folder automatically.
    5. Use a Cleaner program, such as Advanced System Care(better in this case though..) or CCleaner.
    6. Remove your remaining iso files within the Daemon Tools or Alcohol 120%/52%.


    Installation of Crossfire 1.82:


    1. Install Freelancer
    2. Restart your PC(The Setup wll request it when it finishes with the installation process).
    3. If you're running Windows Vista or 7, after the installation , right click on the FL Icon/Properties, compatibility and then choose " Run it Under Windows XP SP3". , you can also change your FL icon from there too.
    4. Install Freelancer Mod Manager 1.31(FLMM)
    5. Install Crossfire 1.82 ==> Both Freelancer Mod Manager and its mod(CF) must be in 1 same folder. (As the CF Mod installs within the FLMM program).
    6. Activate Crossfire 1.82 => In the process of your activation, you will notice that the windown will go to a " Not Responding " mode ... => ignore that and keep waiting until it activates it. It requires several minutes.
    7. Once that's finished, if you're planning to play in the Crossfire MP ( or even CF SP) , wait for the updates to download and then click CF SP/MP button to play.







    Just make sure that when you are activating the mod, you select the correct options for OpenSP, which i believe is what you want. I just downloaded the mod last week and I have been thoroughly enjoying going through the campaign again in this environment.

  • deactivation of mods inside flmm has never worked correctly as flmm fails to remove all scripts and files
    for tiny mods it might work as they change not much
    the major mods cant be deactived correctly with flmm


    this results in the fact that the FL directory is not clean before you try to activate the next mod.... so you get such errors

    signew.jpg


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    http://www.moddb.com/scripts/topsite.php?ts=4766


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