activating new mod problems

There is 1 reply in this Thread. The last Post () by Michael.

  • Hello everybody.



    I've problems for actived new mod.


    I'm uninstalled the old mod and decompiled the new and that's good.


    But when i will actived new mod i've no error message and the green bar is blocked.


    If i see windows manager,i said flmm no response, cosequently i've uninstall Flmm and reinstall then (Ver 11.31).


    It's the same problem.


    Somebody can help me please, i've yet no idea



    thank's

  • damn it's told very well you have to WAIT, the program isn't replying YOU, but it IS working on building a game bigger than 4 GBytes !


    As I clearly told on the other thread you made, try NOT touching your PC after you press teh 'activate' button, and you will see the green bar slowly going to the end. You can move the mouse, while you don't do anything else... not even clicking,,, if you do click or touch your PC the green bar half dissapear, but it DOES work.


    Just wait 10 15 minutes or even more if your PC is slow ;) Even leave it half an hour before closing it with task manager...



    Enjoy ^^

    Chars: [CFPD]Michael~something (x25), [CFPD]~SQMS~{[(store)]} (x3), [CFPD]xfer, Event~Manager~Michael, StarfIier~EM~Michael, Event_Team_2, [GR]Michael[SP] and a blueprint of [CFPD]Sephirothis