How many upgrades can a ship have and which ones do you suggest?

There are 11 replies in this Thread. The last Post () by Martind Forlon (SA_Forlon).

  • I'm still exploring this vast mod and loving it. At the moment I'm flying a Bullpup 3, and what are some of the better upgrades any great ship should have? I've read somewhere that upgrades are just as important to use right, as finding the right combination of weapons.

  • Uncleglennie, I think your answers are already listed in your previous thread simular to this one... If anything, my ship's listing of gear should be a good go by for what you should be looking for, as well as the other's ship examples.


    The only thing I will suppliment that thread is that regarding the armor upgrades and the weight reducer, you can only mount one or the other, not both at once. It's either a slower ship with heavier armor or less cargo space and more agility/quicker turn radius.

  • Weapon set and upgrade set are different things. You could use 7 class weapons, like on ur Bullpup MkIII, but ur upgrades could be 10 class (except shield on this ship,ofc). If you looking for a good freighter - I suggest you to try APC. More powerful, more strong and larger cargohold. And 10 class weapons+equipment.
    Good luck!

    CF chars - Maxbur and derivatives
    Roleplay on server: Merc/Smuggler
    You can hire me for all sort of job: dirty and not so - but I`ll make it clean. It will cost you :)





    "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
    Einstein

  • Where can I get a look at this APC freighter? Is it better than the Bullpup 3...?



    The APC Armored Transport is superior to the BullpupMk3 in maneuverability, armor and shield strength. Cargo space is similar.


    The BullpupMk3 Assault Freighter is unique in its dual thrusters, which gives it the ability to evade almost any encounter. In that way, the BullpupMk3 is superior to all other ships in Crossfire.


    Both are stronger than most fighters (offensively and defensively), and both have the cargo space of small freighters, which make them good all-purpose ships. Either can be out-maneuvered by a fighter -- especially one with a human pilot. However, the importance of maneuverability depends on your fighting style. The BullpupMk3's superior speed is more important than maneuverability in many situations. Either the APC or BullpupMk3 can win most battles against a single NPC ship of almost any size.


    In other words, the APC is better for fighting and the Bullpup is better for running. However, both are pretty good ships. I prefer the APC until I reach the Inner Core. In the Inner Core, the BullpupMk3 (or flying with escorts) is more survivable.


    When fighting humans, or large numbers of superior NPCs, the winning style and equipment become as much art as science. You will have to develop your own winning style.


    For example, Arkane is a CAD operator in RL, so he probably has 5 arms like Farscape's Pilot. ;) Arkane knows what he is doing, but I only have two arms and I could never be successful with his style.


    You will have to experiment and practice to find out what style (and which ship+equipment) works best for you.

    There are 10 kinds of people in the world: Those who understand binary, and those who do not.

  • For example, Arkane is a CAD operator in RL, so he probably has 5 arms like Farscape's Pilot. ;) Arkane knows what he is doing, but I only have two arms and I could never be successful with his style.


    LMAO!!! :xD::xD::xD: Thanks Bullwinkle, I needed that! :D

  • Quote

    Cargo space is similar.


    No, cargo space of APC -450 units. Bullpup Mk3 - 400.

    CF chars - Maxbur and derivatives
    Roleplay on server: Merc/Smuggler
    You can hire me for all sort of job: dirty and not so - but I`ll make it clean. It will cost you :)





    "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
    Einstein


  • LMAO!!! :xD::xD::xD: Thanks Bullwinkle, I needed that! :D


    I thought you might get a chuckle out of that, Arkane. :)


    With five arms, and your nervous system bonded directly to your ship's bio-mechanoid brain, I just figured that you were born to be a pilot! ;)





    Maxbur: Both statements are true, aren't they? ;) There is less than 13% difference between the two, and both the APC and the BullpupMk3 have more than double cargo size of most fighters. You are right about everything you say, Maxbur (as usual)... I was just putting your comments into perspective, that's all. :)


    .

    There are 10 kinds of people in the world: Those who understand binary, and those who do not.

    Edited once, last by Bullwinkle ().

  • I was looking at the APC and was a little confused. It's weapons array shows 4X Class 10 slots, 2X level 7 turrets, and 2X level 9 turrets, 22000 armour, one thruster, and Class 10 shield. How is that superior to Bullpup 3 with 6X class 10 slots, 3X class 9 turrets, 21000 armour, dual thrusters, and level7 shield?

  • I was looking at the APC and was a little confused. It's weapons array shows 4X Class 10 slots, 2X level 7 turrets, and 2X level 9 turrets, 22000 armour, one thruster, and Class 10 shield. How is that superior to Bullpup 3 with 6X class 10 slots, 3X class 9 turrets, 21000 armour, dual thrusters, and level7 shield?


    Unfortunately, uncleglennie, some of those ship dealers are big, fat, liars! And they never tell you some of the important factors, such as maneuverability:


    The first thing you will notice when flying an APC is that it maneuvers better than the BullpupMk3. While the BullpupMk3 handles like a freighter, the APC handles like a Titan (a large and powerful VHF which is known to be a bit sluggish in maneuverability). Compared to a BullpumMk3, an APC is quite "sporty" in the handling department.


    Second, the BullpupMk3 has less armor than the advertisement claims -- around 15,x00 if memory serves. That is still more than a VHF, but not as much as the APC. The APC can take a Class 10 shield, so shield and armor are both stronger on the APC.


    Both ships have more guns than any fighter.


    And, as Maxbur points out, the APC has a slightly larger cargo hold (12.5%). ;)


    But you bring up an excellent point -- the BullpupMk3 is an excellent all-around ship.


    The BullpupMk3 is especially good for SP where your battles are Plaver versus Many NPCs. When you play the MP game, things are a little different. Human pilots tend to be quick and relentless, and they do not make the mistakes that NPCs make. In MP, maneuverability could be more important. Also, when you travel into dangerous territory, you will often do it with a group, which dramatically changes your odds of defeating a wing a Dom Ka'Vash fighters (or other challenges).


    I have always thought that the resale values for ships should be higher, so that it is easier to try many of them.


    .

    There are 10 kinds of people in the world: Those who understand binary, and those who do not.

  • Thanx Bullwinkle, you've definitely cleared up my confusion about these two great ships. I think all pilots should try both ships to really see the difference. I agree that the resale value of ships should be at least 75% of original purchase price, this would greatly improve the practice of trying out many different ships especially because there are so many of them. This is the main reason I've haven't tried. It's too costly.


    Also, you reminded me about the huge differences between SP and MP play. They certainly are two different creatures.

  • Just a note to the selling price of ships: From a certain point in the game (in MP it's sooner), money are no problem. Maybe that's the main reason why is selling price of the ship so low.