Flmm 1.4 compatibility

There are 7 replies in this Thread. The last Post () by SWAT_OP-R8R.

  • 1.4 is a piece of junk
    the last stable version of flmm was 1.31

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Quote

    Originally posted by SWAT_OP-R8R
    the last stable version of flmm was 1.31


    OP, I have always wondered why the author of FLMM did not make a version that is at least compatible with 1.31 mods?


    It looks to me as though the architecture of 1.31 is flawed, and he changed direction in order to make a better architecture. But the majority of published mods use 1.31, so it would have been helpful to make a version that is compatible with 1.31 sources.


    Do you know the author? Is there any chance that I could get a copy of the source and permission to "fix" 1.3x?


    It might be a way that I could contribute something of value back to the community.


    Hellraiser -- The way I would say it is that 1.4 is "irrelevant" because it is not backwards compatible with much of anything. Unfortunately. The author has heard this a million times. The only thing I have seen from him was that he didn't seem to mind. I'm not sure whether it is a language barrier or what.

    There are 10 kinds of people in the world: Those who understand binary, and those who do not.

  • yes i know the creator and matt has left the FL community long time ago
    i know that crazy started working on the flmm and released a version 1.5 which was supposed to fix many issues but unfortunatly it never run well

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Quote

    Originally posted by SWAT_OP-R8R
    yes i know the creator and matt has left the FL community long time ago
    i know that crazy started working on the flmm and released a version 1.5 which was supposed to fix many issues but unfortunatly it never run well


    I think that I found Crazy's page at http://fllistserver.com/news/index.php/category/flmm/. In the Comments section he says that he took over the source from matt, which is good, but he reported last month that he had a drive crash and lost the source.


    (*groan*)


    Do you have any way to contact matt? I am thinking that it would not be a huge job to rewrite the backup and restore routines (I have support classes for those), and improve the error handling. However, it would be handy to have matt's source for the xml scripting and DLL-handling part, since that seems to be the best part of FLMM.

    There are 10 kinds of people in the world: Those who understand binary, and those who do not.

  • i see no reason to do changes at all
    1.31 is working

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!