put in new section on starlancerspecops.com after figuring out how permissions work.
Starlancer Spec Ops Development Thread
- AwesomeMan
- Thread is marked as Resolved.
There are 99 replies in this Thread. The last Post () by AwesomeMan.
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Dust Particles Smoke and other effects.
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3d cloud test.
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Added Starlancer and Freelancer section to starlancerspecops.com
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500 views W00T!
Thank you for taking 30 seconds of your time to look. -
a bit more than 30 seconds
it looks interesting -
Thanks!:D
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The tools I use.
1.CryEngine 2 Sandbox (For mapping/AI/Physics etc..)
2.AutoDesk 3ds max (for modeling.)
3.SLTool (For viewing the starlancer ship models.)
4.Milkshape 3D (To fix any of the starlancer models.)
5.Adobe Photoshop. (To make improvements to textures.) -
Hope ya like it Plz reply.
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yeah - it looks damn cool
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Took me like a day and a half. I just wanted to give myself a standard design concept
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cmon Awesome, admit this is photo, you was there and take a shoot from Io^^
This is not Callisto perspective. -
That's an awesome picture AwesomeMan ;]
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Quote
Originally posted by DC_Crysis
That's an awesome picture AwesomeMan ;]
I only bring the best.(';)') -
My praise is better^^quote me
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Quote
Originally posted by Bond
cmon Awesome, admit this is photo, you was there and take a shoot from Io^^
This is not Callisto perspective.
(Quoted)Thanks for the positive words^^. -
Poster Release.
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rofl
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