Doing some experimenting with HDR. Looks real nice.
Starlancer Spec Ops Development Thread
- AwesomeMan
- Thread is marked as Resolved.
There are 99 replies in this Thread. The last Post () by AwesomeMan.
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Pretty much done with first level design. Trying to figure out AI code.
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What do you guys think would be a good title for the game?
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well i guess it would be best that "Starlancer" is part of the name
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"Starlancer - P.M.S." - Pink Mood Squadron????
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Starlancer __________ ???
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Alliance command
spec ops
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I like the sound of Spec Ops. So it could be like Starlancer:Spec Ops. Yes that would tie in with what the game is about. Alliance Command on the other hand would work better if it was an RTS.
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your choice
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Then It will be Starlancer Spec Ops. Thank you for your suggestions.
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if you need 3d models i can see what i can do (and yes this means i'm back to cf)
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Here is an Engine Comparison. I think we know who the winner is. Also I am trying to tone down some aspects of the engine. So that more people will be able to run it faster. Not everyone owns a state of the art graphics card. Also Im trying to figure out some problems with skybox. Explosions and Physics will not be toned down.
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Thread Renamed
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I got a real website now starlancerspecops.com so register and start talking on the forum if you want. Ill get the rules done this weekend. And remember if anyone wants to help with development PM me here or there.
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Looking out the window into an asteroid field.
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looking good
the gun is a bit dark -
Ha.. you use Crysis .. hehehe ... it looks nice anyways^^
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Fixed some scripting errors added improved lighting and got more level design done.
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Doing some work on website and Dropship mechanics.
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Awesome, AwesomeMan