X3: Terran Conflict 2.1

There are 5 replies in this Thread. The last Post () by oMarauder.

  • [SIZE=4]X3: Terran Conflict 2.1 Update [/SIZE]


    A Community Mission and Much More!



    X3: Terran Conflict 2.1 is now available! In this update we see the addition of a community-developed mission, written by Ketraar. This mission is called Treasure Hunt and will have you chasing your tail around the X-Universe looking for the next clue to lead you to what is arguably the ultimate prize. Speaking to Ketraar regarding the development of the mission, he said, "The Mission Director is a great tool and as an X-veteran, I wanted to bring a little nostalgia to TC through a mission. With Xenon_Slayer on hand to provide some guidance on the trickier parts of the mission's development, the process of making it was both educational and fun and I hope that gamers will find it as fun to play."



    Also featured in this update is a much-awaited performance upgrade, which streamlines graphics rendering to produce better frame-rates and a generally smoother gameplay. This patch will also bring further improvements to Tractor Beam towing, the Universe Trader, a number of scripts and the 'mine minerals' command. For those of you who like to keep things ticking along while you do other things, this update also brings a new 'run in background' option, so you can chat to friends or surf the Egosoft forums while your factories churn out wares! If you're using this option, you may want to park your ship somewhere safe before you alt-tab out of the game - you could end up in an asteroid or 400km from the sector's centre! The update also adds a number of new Mission Director variables and attributes, in addition to a couple of script commands. There will also be more info available about marines in menus, as well as more ship information available in shipyard and HQ menus.



    As well as adding in new content and features, we've also fixed some of those annoying little bugs. Some graphical and turret configuration issues have been fixed. The patrol and defend sector commands have also been fixed. Additionally the rear turret compatibility of the Springblossom has been reverted to its pre-2.0 configuration.



    Once more the testing of this update has been extended to our Devnet Level 3 friends, so special thanks go to them and to the regular beta testers and volunteer developers for making 2.1 the update it is. We at Egosoft sincerely hope you enjoy the improvements, fixes and features it brings.

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • I have downloaded the patch and can tell all that it does iron out quite a few bugs.


    Love the game.


    At the moment i am currently playing this with CMod which adds to the combat side of X3TC.


    Highly recomended to anyone who wants to try something new.


    With OPs permission i will add a link for the mod.


    Cmod Link

    Quote

    [5] Evil is just a word .. Me in a fighter is the reality [5]



    [SIZE=3]BloodGuard Red Wing Leader[/SIZE]



    [SIZE=3]ASF Fleet Commander[/SIZE]


  • right - go on

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Ahoy, just found this trailer for the movie. Thought if someone of you might watch it:


    <div style="width: 480px;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=49492"/><param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=49492" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed> </object><div style="font-size: 10px; font-family: Verdana; text-align: center; width: 480px; padding-top: 2px; padding-bottom: 2px; background-color: black; height: 32px;"><div><a style="color:#FFFFFF;" href="http://www.gametrailers.com" title="GameTrailers.com">Video Games</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/game/6375.html" title="X3: Terran Conflict">X3: Terran Conflict</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/player/49492.html" title="Exclusive Aldrin Missions Trailer HD">Exclusive Aldrin Missions Trailer HD</a></div><div style="padding-top: 3px;"><a style="color:#FFFFFF;" href="http://www.gametrailers.com/platformlist/xb360/index.html" title="XBox 360">XBox 360</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/platformlist/ps3/index.html" title="PS3">Playstation 3</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/platformlist/wii/index.html" title="Wii">Nintendo Wii</a></div></div></div>

  • Yes, the game is doubtless much fun, but you never get in game a scene like in the trailer.


    Besides u need a graphic card array to run a system with that ship number, half of them will just fly circles and/or suicide by colliding somewhere. And i ask myself, why the motion of the camera was made so stiffy and loveless, especially if one considers the enormous detail and beauty of the object design.


    Still, X3TC, especially 2.1 is a huge improvement in debugging and usability compared to the predecessors.