How to make bs dockable

There are 27 replies in this Thread. The last Post () by SWAT_OP-R8R.

  • Can you help me in something?
    I have some battleships and i want to make them dockable from docking rings.
    Can you tell me what i must do so all the battleships be dockable from docking rings?
    What i must do?
    Forget to make this :(

    Play Fair is the first rule

  • the battleship needs to be the base:
    "base = bs_station" (or whatever you want to call it)



    the docking ring needs to have a "dock_with = bs_station"

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    Only dead fish swim with the stream.
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    This is ten percent luck,
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  • can you be more clear my friend? in what ini file i must find this and change it?
    i want all the battleships and large ships dock in planet from docking ring

    Play Fair is the first rule

  • ok - then i guess i misunderstood you


    you want that battleships can dock on all planets using the docking rings - right?

    signew.jpg


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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • ok not hard
    open the shiparch.ini


    go to the battleship you want to edit
    search for the "mission_property" and change it to "mission_property = can_use_berths"
    now that battleship can dock at docking rings



    since some battleships are a bit too large to for the docking ring you might want to remove the hit detection of the docking ring to prevent that they get stuck by removing the following file "docking_ringx2_lod.sur"

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • all the bs have that "mission_property = can_use_berths"


    but some of them when i try to dock says to big for your size, i must delete the sur you telling me?
    Where is that sur? in solararch?

    Play Fair is the first rule

  • solar\dockable

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • but it is part of the original game

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • but that is nothing vanilla
    that is mod related
    so check your FL directory and you will find that file

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • you will have to write a xml file that removes or renames that sur file when the mod gets activated on the client site in order to get it working properly

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • np

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • i have add this in script but now the mod manager dont load the mod am i have anything wrong?i have make you copy the last lines because with out the docking the script working correct


    please edit to the message i send now because all the message dont appear


    [Good]
    nickname = colonialbr_gun01_mark02
    equipment = colonialbr_gun01_mark02
    category = equipment
    price = 464508
    item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun3.3db
    combinable = false
    ids_name = 0 ;GENERATESTRRES("Jonn Club")
    ids_info = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>"jonn Club" Bretonian Tachyon Cannon</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>Named after the Fearsome Weapon of the Bobby's that can be found on all Bretonian planets and base's. Many a criminal has run in fear of the Billy Club, yet nowhere near as many as those that have been brought to justice by one.</TEXT><TEXT> </TEXT> <PARA/><TEXT> </TEXT> <PARA/><TEXT>Unfortunately it was discovered the power core used on these first generation Bretonian weapons has an extremely short half-life. So while the hit and range remains the same, their power consumption increases dramatically as time passes.</TEXT><PARA/><POP/></RDL></xml>")
    shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
    material_library = equipment\models\ge_equip.mat
    </source>
    </data>


    </data>
    </header>


    <data file="DATA\SOLAR\DOCKABLE\docking_ringx2_lod.sur" method="renamefile" newfilename="DATA\SOLAR\DOCKABLE\docking_ringx2_lod_.sur">
    </data>




    </script>

    Play Fair is the first rule

  • ?

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • its looking ok so far
    you could have a look at the ghostdocking ring mod for reference - its working in the same way

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!