Can you help me in something?
I have some battleships and i want to make them dockable from docking rings.
Can you tell me what i must do so all the battleships be dockable from docking rings?
What i must do?
Forget to make this
How to make bs dockable
- Dias
- Thread is marked as Resolved.
There are 27 replies in this Thread. The last Post () by SWAT_OP-R8R.
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the battleship needs to be the base:
"base = bs_station" (or whatever you want to call it)the docking ring needs to have a "dock_with = bs_station"
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can you be more clear my friend? in what ini file i must find this and change it?
i want all the battleships and large ships dock in planet from docking ring -
ok - then i guess i misunderstood you
you want that battleships can dock on all planets using the docking rings - right?
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yep my friend
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ok not hard
open the shiparch.inigo to the battleship you want to edit
search for the "mission_property" and change it to "mission_property = can_use_berths"
now that battleship can dock at docking ringssince some battleships are a bit too large to for the docking ring you might want to remove the hit detection of the docking ring to prevent that they get stuck by removing the following file "docking_ringx2_lod.sur"
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all the bs have that "mission_property = can_use_berths"
but some of them when i try to dock says to big for your size, i must delete the sur you telling me?
Where is that sur? in solararch? -
solar\dockable
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i dont have that sur in the dockable my friend
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but it is part of the original game
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in the dockable i have only this modular_station2
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but that is nothing vanilla
that is mod related
so check your FL directory and you will find that file -
and if i host that mod i have everyone gonna be ok?
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you will have to write a xml file that removes or renames that sur file when the mod gets activated on the client site in order to get it working properly
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i am gonna try it
thank you my friend
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np
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i have add this in script but now the mod manager dont load the mod am i have anything wrong?i have make you copy the last lines because with out the docking the script working correct
please edit to the message i send now because all the message dont appear
[Good]
nickname = colonialbr_gun01_mark02
equipment = colonialbr_gun01_mark02
category = equipment
price = 464508
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun3.3db
combinable = false
ids_name = 0 ;GENERATESTRRES("Jonn Club")
ids_info = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>"jonn Club" Bretonian Tachyon Cannon</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>Named after the Fearsome Weapon of the Bobby's that can be found on all Bretonian planets and base's. Many a criminal has run in fear of the Billy Club, yet nowhere near as many as those that have been brought to justice by one.</TEXT><TEXT> </TEXT> <PARA/><TEXT> </TEXT> <PARA/><TEXT>Unfortunately it was discovered the power core used on these first generation Bretonian weapons has an extremely short half-life. So while the hit and range remains the same, their power consumption increases dramatically as time passes.</TEXT><PARA/><POP/></RDL></xml>")
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
</source>
</data></data>
</header><data file="DATA\SOLAR\DOCKABLE\docking_ringx2_lod.sur" method="renamefile" newfilename="DATA\SOLAR\DOCKABLE\docking_ringx2_lod_.sur">
</data></script>
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?
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edit to my message to see the file xtml is it correct?
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its looking ok so far
you could have a look at the ghostdocking ring mod for reference - its working in the same way