Crossfire Mod 1.8






  • It has been more than 1 1/2 years now since the Crossfire 1.7 has been released. Surprisingly this mod still belongs to the most favorite Freelancer mods with a very large fan community. Since the release of Crossfire 1.7 I have spent very much time developing new concepts and finding out how the Freelancer engine can be "manipulated" to create new stuff. The results are pretty interesting.


    Since its first release Crossfire was known to be one of the most complex mods available introducing many new features to the Freelancer community. It was designed to show what possibilities and features are still possible in Freelancer and to push the game to a higher quality.
    Crossfire has very advanced graphic & sound settings which will make the gameplay much more interesting. The gameplay is very balanced and challenging.
    You will able to explore hundreds of systems with more than 400 new dockable stations and planets. Clans are able to buy their own clansystems and manage those like they want.
    There are high profitable traderoutes which change due a dynamic economy. Also the world of Crossfire is changing alot since the mod is build to create random events such as invading Nomads and Dom'kavash or solar interferences which disturb the travel in some systems. Crossfire is an expanding world that is always in development. To a limited amount the player has real influence on the Crossfire Universe. New systems appear and can get explored. New ships are build. New equipment is going to be developed by the companies in Sirius. Everything is changing to guarantee a long time of pleasure and action.
    The Crossfire mod comes along with very special features which enhance the gameplay and make this mod very special.



    With Crossfire 1.8 we have improved our already very successful working cheat protection system. Also our serversided tools get a heavy update which will lead to many more interesting online features.


    When I started working on Crossfire 1.8 I decided that quality has the highest priority. So I started to rebuild a large part of the vanilla content in order to show much higher details and pure eye candy. We have rebuild big parts of the Crossfire 1.7 mod (the old content) and we put much energy into building high standard models and content for Crossfire 1.8. Hundreds of objects will get a new scale of detail... most of the effects will get improved and about 1000 infocards are getting reworked in order to raise the details and the depth of gameplay (showing fantastic details about the life in Sirius).
    Unlike other mods we try not to exchange textures or effects "en masse" to change the look without checking for possible side effects. Every change has been checked several times to avoid such side effects and to make sure that the original Freelancer feeling remains intact.
    Same can be said about the game balance and the gameplay.
    The results are incredible good looking graphics, good sounds and music samples, challenging quests and a great gameplay experience. Crossfire extends the Freelancer world with a new interesting story based on what is already known about Freelancer and Starlancer.
    To sum up the task was to create the most detailed mod that has ever been build for Freelancer and we are on very good way to create something outstanding.


    The release of Crossfire 1.8 is planned to be in late august 2008. You can expect to get the most detailed, most complex, most innovative and of course the most bugfree Freelancer mod that ever has been created.


    You can find more information about the features and many screenshots at this page and on our forums.


    SWAT_OP-R8R
    SWAT Portal Administrator
    [www.swat-portal.com]

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