How Making a Open SP on my mod

There are 10 replies in this Thread. The last Post () by Simon27.

  • Hello
    ..
    i Gave up to install crossfire-mod cause it haven´t worked..
    soo
    Now i would like to make a mod for me.
    I already have systems, with ships i´ll wait a little bit..
    But..
    i would like to know HOW i can make a OpenSP for my mod.
    Would be nice if somebody could help me.


    GreeZes

  • do you have manhattan and new york still in your mod?
    if so you can simply use the already existing open sp mods (they usually work together with other mods)

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Hmm..
    yes i have..
    Thank u Very Much..
    =)
    but one question....Can i Rename the planet and the system?


    Edit
    It don´t work ... wehen i start a 'new game' from Freelancer, it bring me back to the desktop...
    i have only added systems with "Freelancer Explorer".
    Is that wrong?


    GreeZes

  • have you removed the savegame folder?
    did you change any factions?

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • dunno then... it should work

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • unlikely - v1.1 is only for server versions

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • hmm.
    that i´ve read a few min after i posted this.
    °°


    soo..
    can i use an other program 4 creating systems..
    maybe it works then..


    GreeZes

  • imo there's only FLE. FL System Editor never passed from 0.1 or something...

    Creator of the SWAT Mod: Freelancer: Expanded Universe - currently halted due to university activities, but you can help if you want :D


    Go to the FL:EU's forums


    Also click here...


    Pff, I'm not afk. I'm just lurking, coz I don't have even time to post, think about the time I have to mod >.<


    [instagib] [woot] [instagib]

  • hmm..
    okAyy


    Edit


    I have IT.!!!!!
    i have edited the no story mod and then copied it into a new mod folder.
    so i don´t have to activate always the nostory mod...because when i activate my mod, the nostory mod is activated too!!


    But..in the nostory mod i only have not to do the first mission and the other i have to do.


    and when i want to come to my Systems, i have to make missions because i can´t go out from new york.


    BUT IT WORKS!!


    GreeZes