enemies too hard

There are 14 replies in this Thread. The last Post () by magnet.

  • hi
    i installed the crossfire mod and i think its really awsome. but for my taste the enemies are too hard. they refill their shields and hull to fast. is there a way to change this. for example activating the original ai or something?


    thanks

  • no,i don't think it's possible


    btw i think it's less boring than having a killing rate of 7-8NPCs/second,as the normal game is ... :-)

    (\__/)
    (='.'=) This is Bunny. Copy and paste Bunny into your
    (" )_(" ) signature to help him gain world domination.

  • 9-11 nomad isn`t hard npc :) 1 fighter withour upgreads can kill them but he will need use 1 or 2 times shild batteries or nanobots
    the best NPC are 6 DK ace or heavey fighetrs :) they are 5 times stroger than nomads :D
    nomads will meet you only in Freeport 7 in nomad lair or in Death valley every day(+ i nomad systems unknows and lost paradise) and sometimes in X :)
    sometiemS DKs are in NEw Berlin in New LOndon in New Tokyo or in X-3043 :)
    if you will buy normal ship and normal shild noamds cannot kill you :) but DKs are too strong :D
    they appare in these systems 1 times in 1 month as i know :)
    so buy Eagle or anothere good fighter and guns and you willn`t be killed so easy :)

    Ship_Infocard Police Destroyer

  • Lol well I think I read a post where OP said that the function can't be deactivated, meaning the shield batteries and nanobots stay. So you'd better buy something that drains shields fast :D.


    Oh and Homeros you forgot Outer Dyson Sphere and Dyson Sphere where Nomads are spotted, plus The avarage kill rate in ODS of Nomads is 3 per 5 seconds if you're using 4 guns and you get lucky :D. If you don't but still shoot at something it will be down in a second or two. And all that is provided you're using the attempt of Cap ships being able to be used by fighters *PPC's infocard ^^*, meaning you use 4 PPCs/DKAs/CGGs = you're imba :). I wonder what will it be if a person uses 4-6 Skyblaster B guns *8.33 shots per second (being the best ones on the market ^^)*


    Live another day


    (\__/)
    (='.'=) This is Bunny. Copy and paste bunny into your
    (" )_(" ) signature to help him gain world domination.

  • yeah you might be right. as i said i just installed the mod and i still have the defender and lavblade guns. ^^ but at the moment it's kind of annoying that these bastards kepp shooting of my guns at every mission i accept

  • okay the majority thinks that the npcs are fine like that, but i personally always enjoyed that freelancer was kind of "easy entertainment" with an exciting story line. and again: i think crossfire is great, but i PERSONALLY would wish the old ai back and also would like to keep all the other new features. So if anyone has an idea how to get this problem solved, tell me


    thanks^^

  • I think that perhaps your problem is that you have just started and do not have the weapons or ship to do the job. What ship do you have and what are the guns you are using?

  • if you want fly safe buy Battelship 280 000 armor it costs 49.9 milion + 80 milion guns from sovetskaja:D and you will be fly safe :D
    every NPC will need a lot of time to kill you :D
    it is flying Armor :D

    Ship_Infocard Police Destroyer

  • I've seen New Berlin NPCs wasting a Battleships, same with X-3043 NPCs, there is no safe flight with anything :). However you have the biggest survivability, and the biggest chance, with fighters due to their manueverability ^^, especially the little fast ones.


    Live another day


    (\__/)
    (='.'=) This is Bunny. Copy and paste bunny into your
    (" )_(" ) signature to help him gain world domination.

  • Tranquilo welcome to CF :)


    Titius-Bode gives good advice for the new player. Buy the Eagle and loot better weapons from the wrecks. But it is a good idea to buy a transport and do some trading in order to aquire the credits for the Eagle.

    Yes Burros Do Bite.



    Chars: SMG_Burro and derivatives thereof


    SMG Forums

  • Well, he's got a point, the enemies on the start are way too hard. With the starting ship you can do virtually nothing. Ofcourse it's easy with a battleship :D



    ''Space. It seems to go on and on forever. Then you get to the end, and a monkey starts throwing barrels at you.'' - Phillip Fry, Futurama

  • I agree that the enhanced enemies are better if you're in the later fighters, but there should be an option to revert to the old AI for those just starting a new game, or, come to think of it, for those who would rather play as something other than a fighter. I personally quite enjoy being a freighter, Firefly style [albeit with more ship guns], which is a right bastard with the improved AI.

  • Quote

    Originally posted by Spiky-
    Lower-level NPCs will be easier in 1.8


    Fixed! :D

    <table border="0" align="center" width="75%" height="40px" cellspacing="0"><tr>
    <td align="left" background="http://img217.imageshack.us/img217/9442/swatwj7.png" width="2px"></td>
    <td valign="top" align="center" width="100%" background="http://img182.imageshack.us/img182/401/swatya1.gif"><font face="serif" color="white" size="5">&#191;&#647;&#592;&#653;&#387;&#592;&#623; - magwat?</font></td>
    <td align="right" background="http://img27.imageshack.us/img27/6025/swatright.png" width="2px"></td>
    </tr></table>
    <!--<hr width="85%" />

    Fix'd.

    -->